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===3rd Party Settings=== ;[[Midgard]] <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Click "Expand" to see the statblock. <div class="mw-collapsible-content"> Gnolls first appeared in the Midgard Heroes Handbook for 5e with two subraces; Civilized and Savage. This statblock would then be reprinted in the [[Southlands]] Player's Guide almost identical, with the only change being the addition of two new subraces; Desert and Necropolis. ::Ability Score Increase: +2 Strength ::Size: Medium ::Speed: 30 feet ::Darkvision: 60 feet ::Scent: You have Advantage on Wisdom (Perception) checks based on smell. ::Bully: You have Disadvantage on saves against being Frightened, but can apply double your Proficiency bonus to Charisma (Intimidation) checks made against creatures obviously smaller and/or weaker than you. ::Live to Fight Another Day: When you take the Disengage action, your base walking speed is increased by +10 feet. ::Gnoll Weapon Training: You have Proficiency with the Spear, Shortbow, Longbow, Light Crossbow and Heavy Crossbow. ::Subrace: Choose the Civilized Gnoll, Savage Gnoll, Desert Gnoll or Necropolis Gnoll subrace. ''Civilized Gnoll:'' ::Ability Score Increase: +1 Constitution ::Obsequious: When interacting with creatures obviously bigger and/or more powerful than you, you may apply double your Proficiency bonus to Charisma (Persuasion) checks. ''Savage Gnoll:'' ::Ability Score Increase: +1 Wisdom ::Scavenge: You can apply double your Proficiency bonus when making Wisdom (Survival) checks for the purpose of gathering good and locating water. ''Desert Gnoll:'' ::Ability Score Increase: +1 Charisma ::Heat Tolerance: You have Resistance to Fire Damage and can go three times as long without water as a human. ''Necropolis Gnoll:'' ::Ability Score Increase: +1 Dexterity ::Among the Dead: You have Resistance to Necrotic damage. ::Curse Defiance: You have Advantage on saving throws against curses. </div></div> ;[[Grim Hollow]] <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Click "Expand" to see the statblock. <div class="mw-collapsible-content"> ::Ability Score Increase: +2 one ability score of your choice, +1 to Constitution ::Size: Medium ::Speed: 30 feet ::Darkvision 60 feet ::Instinctive: Your first Initiative roll after completing a long rest has Advantage, unless you were taken by surprise. ::Spine Spike: As a Bonus Action, you can launch a bone harpoon from your mutated spine. Treat this as an attack with a Ranged Weapon in which you have Proficiency, with a range of 20ft/60ft, doing 1d6 Piercing damage (1d12 damage from 11th level onward), and using your choice of Either Strength or Dexterity for attack and damage rolls. You can launch Spine Spikes (Proficiency Bonus) times per long rest. </div></div>
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