Editing
Halflings (Warhammer)
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Characters=== Can be up to 50% of your points. * Moot General Designated by bearing a (ceremonial?) Picnic Basket which is how Halflings mark their military commanders (no, really). Mandatory for your army as your General; can take the Ring of Concealment for 30 points to become immune to missile attacks and inflict a -2 penalty on enemy melee attack rolls, and must take Glammyding, a magic sword that grants +2 Strength and causes Fear in [[Orcs & Goblins]] - yeah, they're Bilbo ripoffs). Glammyding is not a one-of-a-kind item, it's a type of magic sword that all Halfling Generals bear to distinguish them from officers. They can be upgraded to ride a Battle Ram or anything from the Monsters section. * Chuck Wagon The Halfling Battle Standard Bearer. Contains most of the rations for the army, and is pulled by two Aurochs which are the giant feral ancestors to cattle (note: Aurochs existed in real life, they're just extinct in our world while in Warhammer the Halflings have preserved them as delicious war beasts). The crew consists of two Cooks and a Chef who are equipped with Light Armor and Hand Weapons with the Chef being allowed to equip a single magic item. If the Chuck Wagon is captured by the enemy (instead of destroyed) the ENTIRE HALFLING ARMY GAINS HATRED AGAINST WHATEVER TOOK IT. Meaning they've decided who's going to replace the lost rations. * Halfling Hero Your standard Halfling character, with no limit on how many you can take. Have the lowest stats of your Characters. May have any combination of available weapons and armor, and a maximum of two magic items (unless given one by a Thief). Can ride Battle Rams, War Sheep, Goats, or any model from the Monsters section. * Halfling Master Chef Master Chef may only be in a unit of Cooks. Same upgrades as the Hero. * Halfling Housewife Lady Like the Master Chef she can only lead a unit of Housewives. Same upgrades as the Hero. * Halfling Thieves (0-3) The Halflings call them their "Scouts". They have a 1/3 chance chance to steal the weakest magic item or a 1/6 chance to steal any magic item of their choice from any enemy unit that their unit is in base contact with, which they pass to any Character also in their unit but may not use any they steal on their own. There is a 1/6 chance they fail to steal anything but are not revealed to the opponent, a 1/6 chance to fail and be revealed, and a 1/6 chance to immediately be killed (and obviously revealed). As a result this die roll is based on the honor system. They can be equipped with any weapons/armor, can be equipped with one magic item of their own, and can ride a Battle Ram or anything from the Monsters section although they can only hide in units using the same mount. * 0-1 Sheep Dog The companions of Battle Ram Riders in lore, becomes a Familiar to any character model you want in crunch. They must stay within 12 inches of their master and take his/her Leadership for morale tests, and if they can get into base contact with any War Sheep or Battle Ram unit that is fleeing it automatically rallies. * Halfling Champion The weaker form of the Hero. They use the same equipment as their unit, and can carry a single magic item. * Halfling Chef The weaker form of the Master Chef, can similarly only join Cooks. Same upgrades as the Champion. * Housewife Matron The weaker form of the Housewife Lady, can similarly only join Housewives. Same upgrades as the Champion. * Halfling Wizard Lousy; they cap out at level 2 and know 1 Battle Magic spell per level. They can be equipped with any weapon/armor combination however, may take one magic item for their magic level, and can ride a Battle Ram or anything from the Monsters section (ironically making them a very good wizard option for most armies even if their actual magic is not great).
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information