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==Heavy Grenade Launchers== A much bigger variant of the standard grenade launcher that peppers the battlefield with explosive munitions. ===Concussion Cannon=== [[File:Concussion Cannon.PNG|200px|right|thumb|Concussion Cannon]] The Concussion Carbine's bigger and nastier brother. The Concussion Cannon is a cannon-sized grenade launcher used against the mother of all riots in a Hiveworld. This weapon launches grenades big enough to make a Heavy Bolter blush and it is capable of actually shattering vehicles despite being listed as 'non-lethal'. Indeed, the only known users of these things are the [[Sanctioner Pattern Automaton]]s who are big and strong enough to lug around these weapons. Given its bigger dimensions, it is able to lob grenades at a further, stronger distance. Said grenades are probably the size of a dinner plate if we were to be honest, and its bigger size means bigger boom. Crunchwise, on Necromunda, these cannons are a medium range 3β³ blast with knockdown, concussive and seismic. Pretty hefty in slowing down groups of enemies and all for a (Comparatively) cost-effective price of 80 credits. Use it for crowd control purposes. ===Deathwatch Frag Cannon=== [[File:Deathwatch_Frag_Cannon.JPG|200px|right|thumb|Deathwatch Frag Cannon]] This is where the term Grenade Launcher ends and where [[Dakka|Grenade ''Cannon'' begins.]] Fielded exclusively by Space Marine Veterans of the [[Deathwatch]]. This is a belt fed grenade spewing death machine. It's so new and confidential that there is no fluff to explain how it works. So we'll have to make guesses based on it's weapon profile. For now, we'll assume that since it's a grenade launcher, it works like a grenade launcher. I know, I know, this is quite hard to grasp, but bear with it. Looking at real world Grenade Launchers and light artillery pieces like the M3 37mm Anti Tank gun we can make an educated guess as to how the Frag Cannon Works. Firing either solid shot rounds or canister shells like a giant shotgun. Deathwatch Frag Cannons fire at least two different rounds. The first turns it into a slightly better Heavy Flamer. The other turns it into a short range rocket launcher that hits twice. Becoming a two shot [[Lascannon]] at half range. A Deathwatch Veteran squad can take four of these things. In the same unit as Terminators and other Deathwatch exclusive [[dakka]]. [[Xeno]]s and [[Chaos]] forces should consider themselves lucky that weapons like Barrage [[Plasma Gun]]s, [[Melta|Atomizer Cannons]] and Techxorcism Guns are ultra rare. [[Anal_Circumference|As the Deathwatch can deploy all of them in a single Veteran Squad.]] Whether these downsized Frag Cannons originate from an STC or a vault from one of the many Watch Fortresses is not stated. ===Auto-Launcher=== [[File:RepulsorAutoLauncher2.png|200px|right|thumb|Auto-Launcher]] Resembling a rack/box of grenades, Auto-launchers are vehicle-mounted grenade launchers similar to Smoke Launchers. The [[Repulsor Tank|Repulsor]] is the most infamous user of these weapons. They are simple, six-barreled β though the ones on the Repulsor have eight, for some reason β weapons mounted on vehicle hulls, firing salvos of either three grenades types at a time: Frag, Krak, and Blind. They are useful for when you are indecisive on whether you want immediate proximity defense or just a simple smoke screen. The Auto-Launcher carries six grenades, all of the same type. Auto-Launchers are best identified by the literal racks of exposed grenade/missiles pointed randomly everywhere. Why the Imperium thought it was a good idea to place these weapons on extremely random places is unknown since these grenades would not be able to hit its targets tactically...[[Awesome|unless those grenades can home on their targets, of course]]. But in all seriousness, this is because the design of these weapons is based on real life active protection systems which spit out slugs, shrapnel blasts, and sometimes even small rockets in the direction of incoming projectiles in order to shoot them down. This being the Imperium, however, they have decided that it will work just as well as an actual weapon, rather than just a defensive tool. While you'd think them being externally mounted runs the risk of someone shooting at the exposed grenades and causing them to detonate, we should note that all the charges face outward, and so they are not capable of doing damage to the vehicle they are mounted on; and '''B''': they are designed (''assuming they really are based on our active protection systems'') to deal with incoming projectiles, so even if they are pointed the right (''in the perspective of the tank's crew, wrong'') way. the blast would not be able to much damage to the armour... unless the the grenades in question are Kraks. It has a lid, though, so it's probably only open for a moment to fire. {{Clear}} ===Ravenwing Grenade Launcher=== [[File:Ravenwing_Grenade_Launcher.JPG|200px|right|thumb|Ravenwing Grenade Launcher]] A Ravenwing Grenade Launcher is a specially customised Grenade Launcher commonly utilised by the elite [[Ravenwing|Ravenwing Black Knights]] of the [[Dark Angels]] Chapter's 2nd Company, commonly called the [[Ravenwing]]. Ravenwing Black Knights employ Grenade Launchers adapted to fire even at the high speeds of their [[Bike Squad|Assault Bikes]]. These Grenade Launchers can also fire specialized shells utilizing ancient technologies such as [[Radium Weaponry|Rad Shells]] and [[Grenades & Explosives#Stasis Bomb|Stasis Bomb]] in addition to the standard Krak and Frag Grenades. Rad Shells are essentially dirty bombs that spread contaminated, radioactive fragments that have a toxic and debilitating effect on a foe, while Stasis Shells are impregnated with an ancient and now poorly understood technology that when detonated, [[Doctor Who|momentarily freezes the flow the space-time continuum,]] causing the reaction times of any enemies nearby to be dramatically slowed if they are caught in the area of effect. On tabletop, these Grenade Launchers can cause D3 Mortal Wounds if using a CP whilst the Stasis Shells make a single hit roll with +1 to hit, and if it scores a hit the target takes d3 Mortal Wounds. Nonetheless, it is far better to just use the Plasma Talons instead. ===Ironclad Assault Launcher=== [[File:IroncladAssaultLauncher.jpg|200px|right|thumb|Ironclad Assault Launcher]] Like the Fragstorm Grenade Launcher but for [[Centurion Squad|Centurions]] and [[Dreadnoughts]]. The Ironclad Assault Launcher is mounted on the Ironclad Dreadnoughts or Centurions. It projects both offensive and defensive grenades. On the Centurion, they are located on the torso, between the arms and the chest. They are the four squarish pods that house these grenades. On a Dreadnought, it comes in two sets of six like what you can find installed on top of some Land Raiders' tracks. The sets of two variant similar to the Centurion can also be found on the Caestus Assault Ram by the opening hatches, complementing its [https://1d4chan.org/wiki/Melta#Magna-Melta Magna-Melta]. Like with the auto-launcher, this is essentially a defensive system being used offensively, spitting out all its grenades in something resembling a shotgun blast from hell to either demolish obstacles, suppress the enemy, or tear them to shreds. On tabletop, the Ironclad Assault Launchers gives both the Ironclad Dreadnought and Centurions the ability to deal d3 mortal wounds to units within 1" of it after a charge on a 4+, which ensures they'll be softened up when you begin the fight phase. <gallery> image:IroncladLauncher.jpg|<center>Centurion Variant</center> image:CaestusAssaultLauncher.jpg|<center>Caestus Assault Ram Variant</center> image:LandRaiderAssaultLauncher.jpg|<center>Land Raider Variant</center> image:SpartanAssaultLauncher.jpg|<center>Spartan Variant</center> </gallery> ===Fragstorm Grenade Launcher=== [[File:FragstormGrenadeLauncher.jpg|200px|right|thumb|Fragstorm Grenade Launcher]] Think the Grenade Harness for Dreadnoughts. Fragstorm Grenade Launchers are a type of grenade launcher used by Primaris Space Marines. Like the Grenade Harness, these launchers allow for the firing of a barrage of frag grenades before a charge. However, they can also be used defensively when the Dreadnought is surrounded by enemies and they just need to pepper a targeted radius with shrapnel and explosions. They are equipped for anti-personnel roles to Aggressor Squads and Redemptor Dreadnoughts. Their more tank-busting equivalents is the similarly named Krakstorm Grenade Launcher. And no, despite their appearance, they have in no way related to the Auto-Launcher by function. <gallery> image:PrimarisAggressorGrenadeLauncher.png|<center>Primaris Aggressor</center> </gallery> {{Clear}} ===Krakstorm Grenade Launcher=== [[File:PrimarisRepulsorKrakstorm.png|200px|right|thumb|Krakstorm Grenade Launcher]] It's literally a Fragstorm Grenade Launcher that fires, you guessed it, Krak Grenades. A Krakstorm Grenade Launcher is a type of Imperial Grenade Launcher usually wielded by the Primaris Space Marines that fires a volley of three aforementioned Krak Grenades at a time upon the enemy. It is deployed for use as an anti-armor or anti-fortification weapon by [[Repulsor Tank|Repulsor grav tanks.]] Although there is no evidence of it being mounted on the [[Redemptor Dreadnought]], the fact that the ammunition of both the Frag and Krak are superficially similiar means it wouldn't be ''that'' out of the blue if GW decides to update the Dreadnought with these weapons. Like the Auto-Launchers, the Krakstorm Grenade Launcher carries the same issue of it being awkward to aim, with the only logical explanation if that the Krak grenades themselves have homing features like that of a missile. In terms of rules, they act as they are named. Good vehicle killers, although the sheer amount of anti-tank weapons that the Repulsor carries means that these weapons are best used for killing any stragglers. {{clear}} ===Frag Cannon=== [[File:Frag_Cannon.JPG|200px|right|thumb|Frag Cannon]] The Frag Cannon is a giant [[Awesome|machine gun heavy grenade launcher]] and is the big brother of the more tacticool Deathwatch variant. Regardless we can guess that they are both automatic grenade launchers at different calibers. Making them at least 40mm in diameter or larger. In most cases, the term Frag Cannon refers to the one found in the [[Blood Angels]] Chapter. Like the [[Dark Angels]], they are one of those weapons jealously kept secret so that the AdMech can't horde all the good shit. These Frag Cannons are the older larger version exclusively mounted on [[Furioso Dreadnought|Furioso Dreadnoughts.]] The Frag Cannon is a shoulder-mounted weapon, replacing the Dreadnought arm as other heavy weapons do, and fires a pair of long, hollow adamantium shells that fragment upon firing, resulting in a hail of razor-sharp shrapnel. Their range is much shorter and lack the versatility of their smaller counterparts; somewhat capricious in nature since the shrapnel it produces [[Lolwut|can be stopped by light armor, while simultaneously being able to rip through power armour.]] Making up for it with a higher volume of fire. In 8th Edition, this giant monster is a [[MOAR DAKKA|Double Heavy Flamer on steroids]] with 8" 2D6 S6 AP-1 1 D auto-hits. Hordes beware. Also an assault gun on a very fast model so you can advance and roast. Pair this with a Heavy Flamer and the amount of auto-hits your Dreadnought would produce would be enough to be a Tarpit ''Remover'', not a Tarpit Breaker. [[Rape|<u>'''A fucking REMOVER.'''</u>]] ===Blackstar Cluster Launcher=== [[File:BlackstarCluster.jpg|200px|right|thumb|Blackstar Cluster Launcher]] An aerial grenade ordnance that fires from the air rather than on the ground. Air superiority and all that. The Blackstar Cluster Launcher is an array of two six-barreled Grenade Launchers mounted on the rear of [[Deathwatch]] [[Corvus Blackstar]] gunships. These allow the pilot of the Blackstar to sow a hailstorm of munitions in his wake as he strafes the primary target. The launcher is capable of firing either fragmentation or incendiary munitions. If you wanna re-enact a miniature bombing of Berlin, the Blackstar has got your back. As you can imagine, having a unit that can just fly over and drop what is essentially bombs without the risk of going close to enemy fire on a rather sluggish platform is pretty sweet. Thus, the Blackstar rocks a delightful Blackstar Cluster launcher, which lets you bomb a unit you flew over. For every model in the unit (up to 10), roll a die and, on a 6, that unit takes a mortal wound. [[Tl;dr]], the Imperium has created a plane that [[Shitstorm|literally shits <s>out bird poop</s> grenades]]....while...[[Bullshit|more like explosive diarrhea.]] Considering the plane is called the Corvus, which means Raven...
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