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Infinity/N3 Tactics/Jurisdictional Command of Corregidor
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==Hints and Strategies== Typical Corregidor tactic would be to take control of mid-field in turn 1, drop in Tomcats or Hellcats turn 2 and grab objectives then and in turn 3. Or use your AD and infiltrators to kill off as much as possible first, then worry about grabbing objectives. Corregidor can use a very wide variety of tactics, from a HI link of Brigadas to the infamous Kurwaspam, if you focus on Algauciles and Jaguars (i.e. take so many Algauciles you can form a full second link if the first goes down; people actually play like this in Warsaw, no joke). Don’t expect your force to win games based on stats alone. Players are often drawn to Corregidor due to their reputation and end up getting chewed up by better tactics. Corregidor units are usually good, but don’t excel in particular areas (like, say, an Aquilla Guard as an HMG HI platform or USAriadnan Grunts or Keisotsu as cheerleaders). It’s hard to find a useless unit in Corregidor, but it’s important to know what they can’t do. You may be tempted to take more AD troops than necessary. Keep in mind that they don’t provide Orders unless they were on the table at the start of the turn, so either use them moderately or have a ton of cheap Orders. It’s good to have smoke, regardless if you take an Intruder or not. Even Geckos will benefit a lot from some smoke screen before they can get in optimal Mk12 range. And lastly, even though you’re not Ariadna or Haqqislam, don’t be afraid to trade units. This is especially true of your TAGs. [[Category:Infinity Tactics|Nomads]]
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