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==Hints and Tactics== *'''Damned if you do. Damned if you don't''' This is a general strategy that can be applied to other armies. However, the Steel Phalanx troopers are so well equiped, that they will give your opponent a hard time with AROs. The NCOs, Drakios and Scylla are the masters at this. **'''Example:''' If Scylla's Devabot approaches an enemy Yan Huo, he can ARO with shoot, dodge, or reset, but it doesn't matter because Scylla can easily counter any ARO. If the Yan Huo dodges, Scylla can hack. If the Yan Huo Resets, Scylla's Devabot can fire its HFT. **'''Another Example:''' A Myrmidon with a Spitfire is the link leader and has Ajax in the team. The opponent can ARO against the Spitfire which would let Ajax to get closer OR shoot Ajax and get hit by a Spitfire at B5. **The opponent could shoot back, but suffer heavy modifiers from range, ODD, and Cover, OR forgo shooting back and dodge - and your Myrmidon is safe from ARO. *'''MSV2 and Smoke Grenades:''' The army has plenty of Smoke and some of the best MSV2 troopers in terms of BS value. *'''Martial Arts and Stealth:''' A lot of the fireteam options have a level of Martial Arts. If the entire fireteam has it, then they can benefit from Stealth. *'''Martial Arts and Fireteams:''' Close combat is not always the safest action because of the low Burst. However, Burst and PH increases by 1 for every fireteam member engaged with the adversary. **'''Example:''' If a Myrmidon team lead by Eudoros drops Smoke on top of their target blocking its LoF, Eudoros and his buddies can easily jump into close combat. Eudoros would get +1PH and +1B for each member engaged PLUS any CC Skill and Martial Arts level (MA4 in this case). *'''Kinematika:''' A lot of the Steel Phalanx profiles have Kinematika L1. If you successfully Dodge in ARO, Kinematika gives you extra movement. Kinematika also applies to Engage ARO, so, if your opponent is foolish enough to get too close to a team of Myrmidons, that team can Engage into Close Combat in ARO with the extended Engage distance. *'''Fireteam Compositions:''' Play around with these options. Generally, you should have a cornerstone unit with a high BS and high Burst, and at least a couple of specialists. **'''Example 1:''' Hector, Acmon, 2 Dactyl Doctors **'''Example 2:''' Phoenix, Machaon, Myrmidon Assault Hacker, Myrmidon with Chain Rifle. **'''Example 3:''' Nesaie Alke, 2 Thorakitai FOs, Thorakitai Engineer. **There are many combinations. Play around with them, but don't spend too many points on a single team. Don't forget your fireteam bonuses. [[Category: Infinity Tactics|ALEPH]]
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