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==Traits== * '''Commandment''': Character grants their Honor bonus to all Units within 15 centimeters, 30 if mounted, as if they were in that Unit. * '''Heinin''': Cannot regroup unless they are at least 20 centimeters away from any enemy. * '''Duelist''': The Character, and any other model in their Unit, can make challenges for Confrontations as if they were a Bushi character. * '''Samurai''': The Honor bonus provided by the Commandment ability of other Characters affects Samurai 10 more centimeters away (25 if the Character is on foot, 40 if mounted). * '''Projectiles''': Can use ranged weapons. Automatically lose Initiative if Charged. * '''Loner''': Cannot join Units. Function the same as Harassers, have 3 Action Points, +2 Movement, and enemies shooting at the model have +1 Attack. * '''Sohei''': Gain +1 to Damage rolls against Undead. * '''Assassin''': Can make ranged attacks specifically against a Character in a Unit, with a Heavy Cover penalty. * '''Great Warrior''': Model has 1 more Wound. This Wound does not give extra Attack Dice, but counts towards Combat Resolution. Some models also gain +1 Honor as well. * '''Legendary''': Model has one extra Attack Die. * '''Ronin''': If a Unit with a Ronin in it fails an Honor roll to not Run Away, they can reroll it. * '''Bow Master''': Model has as many Attack Dice for ranged combat as it has maximum Wounds, regardless of how many they have lost. * '''Hidden''': The model lies in wait in a Unit, appearing as any other model in it, until they get into Combat at which point they reveal themselves to your opponent. * '''Ninjutsu''': Model has one more Attack Dice, and does not suffer any penalties for ranged combat (including those from the Projectiles Trait). * '''No Combat''': Models can only engage specific enemies, or other models with the No Combat Trait which are resolved as Confrontations. * '''Martial Arts''': Scores crits on rolls of 8, 9, or 10 (or 0 depending on the kind of die used) rather than only on a 10 (or 0). * '''Flying''': Model ignores any Terrain or Units it moves over, and automatically passes when attempting to Charge over and Obstacle. * '''Fear''': Any Unit in Combat with models with the Fear Trait lose 1 Honor. This is not temporary. * '''Ethereal''': Model cannot be affected by any projectile or ranged attack. * '''Terror''': Models that are not Undead lose 3 Honor when in Combat with a Unit with a model with Terror. Heinin must pass an Honor roll to Charge a Terror Unit or the Charge fails. * '''Small''': Models attempting to shoot Small models have +1 Attack. * '''Big''': Models attempting to shoot Big models have -1 Attack. All non-Character, non-Big, non-Undead models treat Big models as also having Terror. * '''Undead''': Undead have +1 Armor. Undead cannot Run Away, and if compelled to do so lose Wounds equal to how many points they lose Combat Resolution by. If the enemy Unit has twice as many models as the Unit the Undead model is in, the Undead model gains two Attack Dice. If outnumbered by triple, the Undead gain three Attack Dice.
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