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====Basic: MAG(nification) (R%O)==== '''Important''' *MAG '''R''' **The number of increments(R) the shooter now ignores. You only get range penalties for increments '''after''' increment R. '''Less important''' *'''%O''' (OSE) **'''Optimal Shooting Envelope'''. While using optics, shooting too close can be as problematic as shooting too far. The OSE is the optimal range between '''R''' and '''R'''-'''O'''. Any shot at ranges under '''R'''-'''O''' receives a handling penalty. **Handling Penalties: ***Pistols: -2 ***Short Carbines: -3 ***Long Rifles: -4 **Note: If the GM finds this mechanic too cumbersome, he may ignore the OSE rule. Bear in mind, that this will make optics very powerful. ** The OSE represents the difficulty in compensating for a target which is too close. A larger %O could represent variable zoom optics, variable zoom digital optics, or a scope with a particularly large sight aperture.
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