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====Melee Techniques==== '''Spin Attack''' (Active) *Requirements: |Melee| 1 *XP Cost: 2 *Action: Double After taking an action to prepare the Spin Attack the player may make a |Melee|(Power)[knockback] action striking all adjacent targets. Once an action has been taken to prepare the player may hold his action to perform the |Melee|(Power) portion of this technique at any time. Taking damage or performing any action other than moving at half movement interrupts this technique. '''Lunging Strike''' (Active) *Requirements: |Melee| 1 or |Heavy| 1 *XP Cost: 2 *Action: Single Make a normal melee attack with a |Melee| or |Heavy| weapon with an additional meter added to the range of that attack. All your defense rolls have a -1k0 penalty until your next turn. '''Follow-through''' (Active) *Requirements: |Melee| 3, Lunging Strike *XP Cost: 3 *Action: Single In order to use this technique, you must use the Lunging Strike technique immediately beforehand. You move 1 space closer to your enemy and make another attack against that opponent at a -1 penalty to your rolled pool. Use of this technique also negates the defense roll penalty from Lunging Strike. '''Back Slice''' (Active) *Requirements: |Melee| 1, |Acrobatics| 2 *XP Cost: 2 *Action: Single You quickly tumble around your opponent to find a hole in his defense and strike. You may move to another space adjacent to the enemy and make an |Acrobatics|(Wisdom) check as an Attack action. Your target suffers a -1k1 penalty to his defense roll against this attack. If you hold an action and use Back Slice to interrupt an attack action against you, then the target suffers an additional -1k1 penalty to his defense against this attack. '''Evading Slice''' (Passive) *Requirements: |Melee| 3, Back Slice *XP Cost: 3 When your opponent is too slow to strike you, it's definitely too slow to avoid your quick blade. When you use your Acrobatics Active or Total Defense to fully evade an enemy's attack, you may freely use Back Slice as if you had it readied against that opponent once per round. If you succeed, you still move as normal. '''Parry''' (Passive) *Requirements: |Melee| 2 *XP Cost: 2 *Action: Single As an active defense, you may use your |Melee| skill with a Physical/Wisdom roll '''Riposte''' (Passive) *Requirements: |Melee| 4, Parry *XP Cost: 3 When you Parry an attack, deal an increment of your weapon's damage for each successful die (minus ties). If dual-wielding, only Riposte with one weapon. '''Assassin's Training''' (Passive) *Prerequisites: |Melee| 2, Wisdom 2 *XP Cost: 2 Wisdom-based |Melee| and small |Ranged| weapons (shuriken, darts, etc.) weapons do +1/4H more damage. '''Backstab''' (Passive) *Prerequisites: |Melee| 2, |Stealth| 1 *XP Cost: 2 When making |Melee| attacks using Wisdom-based weapons against a foe you are flanking with one of your allies (they are in a square adjacent to the enemy on the opposite side of them) your attacks deal an extra 1/4H more damage. '''Dual Wield''' (Passive) *Requirements: |Melee| 3, |Acrobatics| 1 *XP Cost: 4 Two blades are better than one. While wielding two |Melee| weapons you get +0k1 to your dice pool for all Defense rolls against any attacker wielding only one weapon, as well as +0k1 to your dice pool for Attack rolls against targets wielding one weapon who do not have a shield. Gerudo may learn this technique for half cost. '''Helm Splitter''' (Active) *Prerequisites: |Melee| 3, |Acrobatics| 3 *XP Cost: 4 *Actions: 2 You jump over the enemy, striking at its head as you pass. Make a normal |Melee| attack against the enemy, ignoring any damage reduction it might have from armor. You end this technique in the square directly opposite the target from where you started. This technique can't be used on any enemy more than one scale rating larger than you. '''Helm Splitter Combo''' (Active) *Prerequisites: Helm Splitter, Shield Bash *XP Cost: 2 *Actions: 1 (special) You have learned how to use a Shield Bash to set up for a devastating Helm Splitter attack. You may only use this technique if you used your previous action this turn to successfully stun a foe using the Shield Bash technique. This technique functions as the Helm Splitter technique, except it takes only a single action to use, and the enemy must use passive defense to oppose your attack roll. '''Mortal Draw''' (Active) *Requirements: |Melee| 4 *XP Cost: 4 *Special: Cannot have weapons drawn last turn. *Action: Single Draw weapon and attack as a single action(+2k0 attack, +1/4 Damage increment) '''Counter Attack''' (Passive) *Requirements: |Melee| 4, |Wisdom| 3 *XP Cost: 5 Unopposed successes on Active Defense rolls now deal damage to attackers as if they were unopposed successes on an Attack roll. '''Sneak Attack''' (Passive) *Requirements: |Melee| 2, |Stealth| 2 *XP Cost: 2 *Special: You must be wielding a |Melee| weapon or a non-Explosive |Ranged| weapon. When you attack a creature you are hidden from, your attack uses Wisdom instead of its usual Virtue and does 2x damage. When attacking with a weapons that already uses Wisdom, the weapon's damage increment is increased by +1/4. '''Low Blow''' (Active) *Requirements: Brawler *XP Cost: 3 *Action: Single You make an unsportsmanlike |Melee| strike to an armored target, ignoring up to 1/2 heart of armor reduction on the target. '''Balanced Charge''' (Passive) *Prerequisites: Courage 2, Wisdom 2, |Melee| or |Heavy| 2 *XP Cost: 3 When you use a charge, it no longer causes a defense penalty. '''Charge Attack Mastery''' (Passive) *Prerequisites: Physical 3, |Melee| or |Heavy| 3 *XP Cost: 2 You gain a +1k0 bonus to any offensive option at the end of a charge.
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