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== 4th Edition == * '''Assault Cannon Spam:''' Rending in 3rd and 4th edition Edition was far more powerful than in 5th through 7th. [[Rape|Instead of a 6 to wound ignoring armor saves, a 6 to-hit automatically wounded and ignored armor saves]]. Combine with the fact that Terminator Squads could take two of them at minimum size, and it was quite common to run a lot of them. ===[[Fish of Fury]]=== It has its own page, but the basic gist involved using a semi-invulnerable troop transport as a mobile bunker for the otherwise assault-prone Fire Warriors. The tactic died when errata changed how skimmers worked. ===[[Imperial Guard]] 500-Point Assholery=== Take minimalist choices for the bulk of your mandatory force org setup. Use the remaining points to buy a [[Leman Russ Battle Tank|Leman Fucking Russ]] and absolutely butt-fuck the balance of low-point games. The personification of being [[That Guy]]. ===[[Imperial Guard]] Unit Deletion Barrage=== In the 4th edition codex, the Hunter-Killer Missile cost a mere 5 points. Because of this, an insanely common strategy was to load basically every single vehicle you fielded that could fit one with one, and with many guard armies that could be 6-7 vehicles on a 1000-point list at the time. Once loaded, the tactic was simple: find the single most threatening enemy model on the board that could be reliably penetrated with a Krak Missile, acquire line of sight, and hammer the shit out of it with all your Hunter-Killers in one go. Even with guard accuracy being what it is, the fact that you could potentially obliterate a lynchpin unit or pesky independent character meant that this was often used to secure early dominance. When the 5th edition Tyranid codex came out, this tactic was very often used to flat-out cripple 'Nid players by taking out their [[DISTRACTION CARNIFEX]]ES and [[Hive Tyrant]]s from standoff range, fucking over attempts to counter. The tactic ended when 5th edition cranked the cost of HK Missiles to 15 points each.
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