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==Magic: The Gathering== Minotaurs are amongst the many, many races of creatures that appear throughout the [[plane]]s of [[Magic: The Gathering]], being native to [[Alara]], [[Amonkhet]], [[Dominaria]], [[Theros]], [[Ravnica]], [[Ulgrotha]], and [[Zendikar]]. Some planes actually have multiple distinct forms or cultures of minotaur, and the race includes ram- and antelope-headed versions as well as the classic bull-headed version. Amokhet's minotaurs are ovine-featured instead of bovine-featured, and are notorious for being rowdy, boisterous and direct. If one takes "Plane Shift: Amonkhet" as canon, they're actally incredibly short-lived, even given that they live in a world where everybody considers the point of life to be achieving a glorious death and become an undead slave to the God-Pharoah - according to this document, they don't fully mature until the age of 20, but don't live much longer than age 40, which is why they're so driven to squeeze the most out of life. Although they prefer close combat, they're also capable of producing talented spellcasters, favoring fiery magic and buffs, and those few who take up long-ranged weaponry are devastating with their heavy bows and javelins. In Dominaria, minotaur variants include the spiritual yet warlike clans of the Hurloon Mountains, famous for their practice of singing hymns to honor the fallen on both sides after a battle, the rare (possibly extinct) and super-shaggy minotaurs that roamed the Karplusan Mountains during the Ice Age, the eleven minotaur clans of Mirtiin, the radical and xenophobic minotaurs of Stahaan, who have been known to launch crusades against other races, and the vain, hairless, xenophobic, crystal sword-wielding minotaurs of the Talruum mountains, who are skilled [[wizard|illusionists]] and regard their kinsfolk as very ugly. A lot of the minotaurs found on Theros are primal, carnivorous savages, little more than beasts stalking the night in search of blood, attacking nearby cities in search of food and a good carnage. While they have existed for a while, this is when they started to get a lot of support like tribal effects. (Didgeridoo doesn't count, because it's on the Reserved List.) More recently, the Mythic Odysseys of Theros DnD book precised that not all of them are like this, and that more and more have strayed from their old barbaric traditions to go and wander the world in search of new experiences, to the point where many cities don't see them as different from other races. In Ravnica, minotaurs are mostly native to Ordruun, where they serve the Boros Legion and the Wojeks, but they also have been seen fighting for the Izzet Legion. Ulgrotha is home to both the Anaba, a shamanistic tribe of minotaur mystics, and to the Labyrinth Minotaurs, immortal guardians possibly created by magic. Finally, Zendikar houses many different tribes of minotaurs, ranging from feral beasts to aggressive and impulsive, yet honorable, civilized tribes, who often practice earth-manipulating magic. Minotaurs have earned some memetic laughs for the frequency with which they are the targets of various nasty effects in card art: * [http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/arcana/217 Sympathy for the Minotaur, Part 1] * [http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/arcana/436 Sympathy for the Minotaur, Part 2] * [http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/arcana/1274 Sympathy for the Minotaur, Part 3] This probably started for the same reason [[Star Trek|Worf]] gets beat up all the time: They're big, tough and easy to recognize as big and tough so whatever beats them up must be ''really'' strong. It continues mostly as a tradition. This tradition got a playful nudge in Unstable in the series of cards [https://scryfall.com/card/ust/98c/target-minotaur| Target Minotaur], which shows 4 variations of the same unlucky minotaur getting pelted by spells. ===Gallery=== <center> <gallery> File:Amonkhetian Minotaur 1.png File:Amonkhetian Minotaur 2.png β </gallery> </center>
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