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==Temperature== The mean temperature of a planet is one of the most significant deciding factors on how much shelter and technological assistance humans require to comfortably survive there. Temperature is always given as a range, as there will invariably be variations from equator to poles, and through the seasons. {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Temperature |- | '''01-05''' | '''Bitter (-201°C/-330°F or lower):''' As cold as it gets. Maybe too cold for an atmosphere. Only the best heating and most complex equipment can keep the habs habitable. Going outside means flash-freezing and becoming part of the icy terrain. |- | '''06-10''' | '''Cold (-200°C to -101°C/-328°F to -150°F):''' Chances are, this world is made of ice, and any 'oceans' are either rock-solid, or not water at all. Giant heating networks and sealed structures are a must. If you find yourself outside, you'd better be wearing top-of-the-line protective equipment. Any sad sod finding himself outside without at least 23 parkas lasts a number of rounds equal to their toughness bonus before re-enacting the end of The Shining. |- | '''11-20''' | '''Chilly (-100°C to -41°C/-148°F to -42°F):''' Cold, but not uninhabitable. Sealed buildings are still a good idea, but smaller heating systems should work just fine. Going outside requires exceptionally warm clothing but this planet is still likely to be inhabited in numbers larger than a few outposts. If unprotected, you'll last a number of rounds equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one round. |- | '''21-35''' | '''Frosty (-40°C to -11°C/-40°F to 12°F):''' Tundras and snowbound taigas abound, but the settlements only need minor tweaking -- small windows, thick walls, the usual. If unprotected, you'll last a number of minutes equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one minute. |- | '''36-60''' | '''Average (-10°C to +30°C/14°F to 86°F):''' Humans are comfortable in normal clothing and need only the most basic of shelters to survive. Honestly just walk outside, chances are it'll be within this range. |- | '''61-75''' | '''Warm (+31°C to +50°C/88°F to 122°F):''' Depending on moisture, this world may either be a baked desert, a steamy jungle, or even a storm-wracked archipelago. Architecture will require plenty of cross-breeze. Tolerable until it hits the high forties but it'll still be dangerous if out of the shade too long. If unprotected, you'll last a number of minutes equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one minute. |- | '''76-85''' | '''Tepid (+51°C to +100°C/124°F to 202°F):''' A world on the edge. Any hotter, and any water will just boil away. If outside and unprotected, you'll last a number of rounds equal to your toughness bonus, after which you gain +1 fatigue until unconscious. Death follows in one round. |- | '''86-90''' | '''Hot (+101°C to +150°C/204°F to 302°F):''' Any water has long since boiled away, leaving this a parched or waterless world. Vast power networks and strong construction are required to keep any sealed settlements reasonably cool. If you find yourself outside, you'd better either be wearing top-of-the-line thermal protection. Otherwise, you'll last a number of rounds equal to your toughness bonus before boiling alive like a clam. |- | '''91-95''' | '''Roasting (+151°C to +300°C/304°F to 572°F):''' A scorcher, a tortured wasteland, an oven, where exposure and spontaneous combustion are synonymous. |- | '''96-100''' | '''Searing (+300°C/+572°F or more):''' Fire tornadoes and acid rain! Glass storms and semi-liquid rock hail! One of the most extreme environments imaginable. You can forget about any kind of life that's not inside a liquid nitrogen and ceramite bunker. Unless you're inside said bunker, or are part dragon, you're gonna burst into flame instantly, no matter what you're wearing. |- |}
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