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==Putrefax Sump== Nurgle's sandpit, if "sand" in this context was a bubbling pit of disease and an oppressive miasma clung in the air. Very cosey. Nurgle units will have a pretty good time of things, basically everything else will rot away within rounds. Or maybe they'll come back from the dead. Papa Nurgle can be generous, after all. ===Seething and Multiplying=== After rolling for turn order in a battle round, add the results of the two dice together: *'''2-3 - Living Whirpool:''' Until the next round, roll a die each time a unit moves, runs or charges. On a 1, the unit suffers D3 mortal wounds. Doesn't affect '''NURGLE''' units, units that are entirely within 1" of a terrain feature, or units that can fly. *'''4-6 - Horrific Writhing:''' Roll a die for each unit that is not entirely within 1" of a terrain feature, and which cannot fly. If the result is equal to, or more than the unit's save, it suffers D3 mortal wounds. '''NURGLE''' units only suffer a single mortal wound. *'''7 - The Great Hatching:''' Roll a die for each wounded model on the battlefield, on a 1, 2, or 3, their unit suffers D3 mortal wounds. Heals D3 wounds if the unit is '''NURGLE'''. *'''8-10 - Volatile Expulsion:''' Roll seven (yes, ''Seven'') and add the results together. Each unit that is within that many inches of the center of the battlefield suffers D3 mortal wounds. *'''11-12 - Grandfather's Bloom:''' Both players roll off, the winner selecting any unit on the Battlefield. That unit is immediately removed and set back up anywhere on the battlefield that's more than 7" from enemy models. Once the unit's been setup, roll a die (add 1 if it's a '''NURGLE''' unit). On a 1-4, the unit suffers D6 mortal wounds. On a 5-7, the unit is restored to irs starting strength (wounds healed, slain models returned.) ===Call to Chaos: Path to Glory=== Nurgle warbands playing in Putrefax Sump in Path to Glory campaigns gain one additional Favour Point if they claim a victory but lose D3 Favour if they lose. Papa Nurgle doesn't love them any less, however - he's not angry, just disappointed. ===Putrefax Sump Triumphs=== #'''Sump Gas:''' Choose a '''MONSTER''' to be fed Sump Gas for the next battle. When that monster is slain, it erupts with a radius in inches equal to the model's wounds (e.g. 12 wounds = 12".) #'''Poxfly Bite:''' Choose a '''HERO''' to bear this. Ignores wounds and mortal wounds on a 5+. #'''The Sons of Putrefax:''' Once per battle, at the start of your Hero phase, roll three dice. Combine the results and add a unit of that many Plaguebearers to your army. Setup within 7" of a '''HERO''', and not within 3" of enemy models. #'''Death's-head Pods:''' Choose a unit to carry the pods. Once per battle, they can be used as a missile weapon in your shooting phase. Each model in the unit gains 1 missile attack with 14" range, hitting on 5+. Each successful hit deals a mortal wound. #'''Rancid Oilskin:''' Choose a '''HERO''' in your army to carry this. Once per battle during your shooting phase, select a visible unit within 7" and roll a die for each model in the unit. The unit suffers a mortal wound on every roll of 6. #'''Coronet of Filth:''' Choose a '''HERO''' to carry this. Once per battle during your hero phase, pick an enemy unit within 14" and roll a die for each model in the unit. Each result that equals or exceeds the unit's Save deals a mortal wound.
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