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====Oracle Mystery: Gemstones==== While the uvandir were the first to stumble across the magic and power of gemstones, it was the roddun who tapped into their true power. Roddun oracles have discovered something even the uvandir have not been able to reproduce. Why is that? What is different about the roddun that allows them to do this? Human scholars have pondered the question for years, but so far, they have no answers. The roddun gemstone oracle–called a ''sitchik''–not only taps into innate powers, but also receives visions from the stones she uses. She sees visions of the past, the future and places far away. She feels as if all the world was a tiny drop of water falling through a black, endless sky. She feels voices speaking through her fingers, the language alien and yet familiar. She feels at one with the world and separate from it, all at once. Most sitchik go mad from these visions. A few survive. Those who reach the highest levels receive a final vision: a sense that all the world is a piece of art. A painting or sculpture that is in constant flux by the creator. All the world is one thing, every single living creature is part of a vast tapestry or plan. And that every moment is the same moment, that all events are a single event, all happening at once. This last vision is the one that either blasts the roddun into complete madness or lifts her to powers that few can understand and that she cannot begin to articulate. Requirements: Roddun Class Skills: An oracle with the gemstones mystery adds Appraise, Climb and Survival to her list of class skills. Bonus Spells: vanish (2nd), owl’s wisdom (4th), haste (6th), stoneskin (8th), interposing hand (10th), owl’s wisdom, mass (12th), statue (14th), protection from spells (16th), fiery body (18th). Revelations: Amber (Su): As a swift action, you may touch a piece of amber to a melee weapon imbuing the weapon with the rest eternal spell. The first creature slain by this weapon activates the spell. The weapon remains imbued until the spell is used or 24 hours passes, whichever comes first. Th is ability may be used once a day and one additional time at 14th level. You must be at least 7th level to select this revelation. Amethyst (Su): You conjure an earring made of amethyst that grants you a +2 enhancement bonus to Charisma. At 8th level, this earring’s bonus increases to +4. At 16th level, this earring’s bonus increases to +6. You can use this earring for 1 day per oracle level. The duration does not need to be consecutive; it can instead be spent in 1 day increments. Chrysoberyl (Su): You may hold a piece of chrysoberyl up to your eye. When looking through the gemstone you gain a bonus to perception checks equal to half your oracle level. Coral (Ex): While holding a piece of coral in your mouth you breathe water as if it was air. Garnet (Su): If you are wearing garnet when any ally of yours is critically hit within 30 feet of you, you can negate any damage. This is a free action. You can only do this once per day and an additional number of times for every 3 oracle levels you possess. Jade (Su): While wearing jade, when an ally within 30 feet of you fails a Fortitude save against any kind of disease, they can immediately re-roll their saving throw with your Charisma modifier as a morale bonus. You can do this a number of times a day equal to 3 + your Charisma modifier. Jet (Ex): While wearing jet, your base speed increases by 10 feet. At 7th level you gain combat reflexes as a bonus feat even if you do not meet the prerequisites. At 15th level, you can add your Charisma modifier to your AC as a dodge bonus. Pearl (Sp): You can use pearls to send messages to your allies. You may link a number of pearls equal to 3 + your Charisma modifier together. When placed in the ear, the pearl can be used to send a message as per the message spell to all other pearls linked to it. You must be at least 7th level to select this revelation. Spinel (Su):You conjure a necklace made of spinel that grants you a +4 armor bonus. At 7th level, and every four levels thereafter, this bonus increases by +2. At 13th level, this necklace gains the reflecting property. You can use this necklace for 1 hour per day per oracle level. The duration does not need to be consecutive; it can instead be spent in 1-hour increments. Tourmaline (Sp): If you are wearing tourmaline, you may choose a number of allies up to 3 + your Charisma modifier. They automatically succeed at a fear-based saving throws, magical or mundane. Th is is a free action. You can only do this once per day. Final Revelation: Upon reaching 20th level, you understand the world’s inner workings. As a free action, you can change a successful action into a failure or vice versa. You can do this a number of times a day equal to your oracle level.
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