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==The Game Master== The GM takes on the role of an actual character of the story, the aforementioned Ryuujin, the human-dragon who records the tales and exploits of the party of travellers to then feed them to the dragons to make the world grow. While it is indeed an important character the game encourages the master to intervene as little as possible or to just not show at all, but even then this character must be built and its race and the artifact it carries determinates the mood and kind of adventures the party will have. This ryuujin levels up with the party and unlocks abilities that give small bonuses to the party or save them from rough spots (basically an in game limited amount of excuses for DM fiat), but once again it is expected that the master does not rely much on these. While you may notice that the race and artifact really have little to no mechanical effects, Ryuutama is a game that values way more style over substance. As such choosing the artifact the ryuujin carries doesn't matter much and can be changed from campaign to campaign, and even its encouraged for the master to come up with other artifacts to indicate other types of playstyles or campaigns. ===Midori ryuu: the verdant dragon=== [[File:Ryuutama Midori.png|frameless]] ''Tales of journeys, pilgrimages, adventure, exploration, and hope are the domain of the Green Ryuujin. While their abilities might be thought of as plain, they are very versatile, and thus a great default choice for a novice GM.'' The "vanilla" option. As the description states this ryuujin indicates a regular type of campaign, with the artifacts being a Encyclopedia that signals that the game will be played following the rules as closely, a sextant that indicates that the game will have some homebrewed rules or a torch that makes it so all characters gain double experience for faster pace Example homebrew artifact: Binoculars that indicate that all players are part of a merchant or adventurers guild ===Ao ryuu: the azure dragon=== [[File:Ryuutama azure.png|frameless|left]] ''Tales of romance, friendship, heartwarming episodes, human drama, family, and animals all fall under the purview of the Blue Ryuujin. They have powers to strengthen the bonds between travelers and to reward kindness.'' The social option, the campaigns under a blue ryuujin are centered around social encounters and not a lot of action, something more relaxed and narrative. The artifacts are a crystal that pretty much makes it so that characters can't die (rising so much the amount of critical damage needed to be taken in order to perish to make it a non factor), a ring that signals that all characters will be relatives or fellow students and friends; and the third artifact is the ryuujin himself becoming a mascot character to accompany the party like one of those annoying and cute anime critters Example homebrew artifact: Shackles that indicates that the game will have other races besides humans. ===Kurenai ryuu: the crimson dragon=== [[File:Ryuutama crimson.png|frameless|left]] ''Tales of battle, war, growth and experience, monster-hunting, and dungeon exploration are the domain of the Red Ryuujin. They have powers which aids the travelers in battle, as well as increase the chaos on the battlefield.'' The action packed ryuujin, made for campaigns filled with combat encounters and battles. Considered one of the two hardcore options because, despite its cute and comfy aesthetics and simple mechanics Ryuutama is a very lethal game and fights are quite hard and dangerous by virtue of the travellers being low powered characters. Its artifacts are a greatsword that makes fights have lots of elements and be more complicated, a longspear that indicates that all characters are members of an army and are travelling to fulfill a mission and a longbow that adds an optional rule to make characters able to dodge attacks for extra depth. Example homebrew artifact: A breastplate that introduces more options of weapons and armors to the game ===Kuro ryuu: the black dragon=== [[File:Ryuutama black.png|frameless|left]] ''Tales of conspiracy, betrayal, assassination, tragedy, corruption, suspense, and the solving of mysteries all fall within the realm of stories the Black Ryuujin controls. They have the power to grand dark pasts to the travelers, and to twist hearts with dread.'' The edgy ryuujin, because after all things like made in abyss exist, and cute things can be tragic too. The other hardcore option, obviously, but it is important to note that while the dark ryuujin can certainly make things harder for the players they still have a desire to protect the travellers and continue writting their tales, so they are far from pseudo-villains. Its artifacts are a chalice that indicates that all characters must have a dark past, a dagger that makes it so once per session an NPC will inevitably die and a mirror that adds an optional rule for fear and terror. Example homebrew artifact: A birdcage that indicates that all player characters have comitted a crime. [[Category:Roleplaying]]
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