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=====Copy===== Slayers is unique in that Sorcery has led to a magical innovation called "copies". Copies are essentially clones, which can be manufactured using very little genetic material from a source or donor to create a near-perfect "copy" of the original, complete with the donor's memory and skill. This means that players can create clones of themselves, or use a "copy cultivator", a device used to manufacture these copies, to have a new body created for themselves following their death. By "near-perfect", copies can have slight alterations, such as a wrongly-colored eye, a missing scar, and other superficial difference from the original. A copy cultivator is rare, and extremely expensive. For starters, general society tends to look down on Sorcery in general, and creating clones is over the line for most people. A copy cultivator would then be kept only deep within the premises of a reputable Sorcerers' Guild hall, or in the private possession of a vastly wealthy sorcerer. Furthermore, this would mean that the use of a copy cultivator would be extremely expensive, or else require a near-lethal task or trade in order for a person or party to use it. On top of that, a copy has its own personality. Unless a copy is mind controlled, a copy has full-agency, and may not comply with what its donor's intentions for it being made. If a copy is made, it must be made using material from a non-NPC character (that is, no NPC levels are in the donor's class). Copies start with half the number of total levels its donor had. For example, if the original has three levels in priest and seven levels in warrior, a total of ten levels, a copy would have five levels that can be spent between both classes. However, a copy cannot exceed the class level of any class of the original; in the aforementioned example, the highest level of priest the copy could have is three, as the original. A copy has the same STR, DEX, and CON as the original without magical effects at the time of donation; for INT, WIS, and CHA, roll a 3d6 for each ability. If the roll would exceed the original's attribute any any category, it is instead set equal to the original's. Copies have the appropriate skill points and feat slots for their starting level, which can only be spent on skills and feats the original had, and again cannot exceed the level of skill or feat the donor possessed. They do retain all of the spells the original had, but cannot get class-based bonuses until the copy is of the appropriate level. Despite these limitations at creation, copies can, through experience, exceed the skill and level of the donor over time.
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