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====Padme Amidala==== (90 pts.) Politics meets violence. <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Upgrade Cards <div class="mw-collapsible-content"> '''Armement Upgrade''' ''Looted E-5 Blaster'' (5 pts.) - Range 1-3, 1 Red 1 White. '''Pierce 1'''. This gives her a slightly more reliable damage at longer range, but slightly lower overall damage potential than her standard pistol. '''Command Upgrades (x1 Slot)''' ''Aggressive Tactics'' (15 pts.) - After issuing orders, give 1 surge token to up to 4 friendly units with a face-up order token. This isn't worth it, because, at most, only one or two units will have the orders to benefit from these given tokens. ''Commanding Presence'' (5 pts.) - When issuing orders, you can issue orders at range 1-4. Not useful since she can't use generic commands and her commands mostly target herself. ''Esteemed Leader'' (5 pts.) - Friendly trooper units at range 1 gain Guardian 1 when Padme is defending. Helpful for keeping her alive, especially if Obi-Wan is around. ''Improvised Orders'' (5 pts.) - You may exhaust this card after taking a token from the order pool to grab a second token and choose between the two. Not terrible but there may be better options. She doesn't have to be the nominated commander for the turn to use it, so it frees up a Command slot on Obi-Wan or Rex. ''Strict Orders'' (5 pts.) - Guarantees a trooper unit with a face up order token can remove a suppression when they activate, rather than leaving it to chance. It's ok if you are facing an army that does a lot of suppression. She doesn't have to be the commander for this to work either, freeing up a command slot on Obi-Wan or Rex. '''Training Upgrades (x1 Slot)''' ''Duck and Cover'' (4 pts.) - You can intentionally gain 1 Suppression while being shot at, for cover. This isn't too bad for some extra survivability. ''Endurance'' (6 pts.) - At the end of your activation, remove 1 Suppression for free. Padme's got Courage 3, so this isn't super useful. It's not terrible either, though, and could be very helpful in the turn she uses ''Our Fate Is In Your Hands''. ''Hunter'' (6 pts.) - When attacking a wounded trooper unit, get 1 free aim token. Padme's not amazing at picking off characters, but could be useful for gaining a token to share using ''Exemplar''. ''Overwatch'' (4 pts.) - Gain '''Sentinel''', making your standby range 1-3. Not terrible, especially if you've taken the looted E-5. You only have one slot, though, and this is probably the worst training upgrade to grab. ''Tenacity'' (4 pts.) - When making a melee attack while you are wounded, gain 1 red attack die. Padme's not awful at melee, but you probably don't really want her there. Offensive Push (4 pts.) - exhaust to gain '''Tactical 1''', which is gaining a free aim token after making a standard move. Considering Padme has Exemplar, this can be very nice to get more aims into other units. Situational Awareness (2 pts.) - You gain '''Outmaneuver''', meaning you may spend dodge tokens to cancel crits. This can be very useful, especially considering she comes with Quick Thinking and Nimble. '''Gear Upgrades (x1 Slot)''' ''Electrobinoculars'' (8 pts.) - Gain the ability to spend an action to give another friendly unit at range 1 an aim token. Not terrible for her, allowing her to dish out tasty green tokens to the clones. ''Emergency Stims'' (10 pts.) - When you would suffer wounds, prevent up to 2 of them, then suffer the same amount you absorbed with this card at the end of your next activation. For when you desperately want one last activation out of her. ''Environmental Gear'' (2 pts.) - Gain '''Unhindered''', allowing you to ignore difficult terrain. If you're super worried about difficult terrain slowing her down, here's the fix. ''Grappling Hooks'' (1 pts.) - Gain '''Expert Climber''', allowing you to clamber without rolling dice or taking wounds. If you're super worried about her climbing stuff, here's your fix (although she should probably have Expert Climber already, judging by the arena scene in ''Attack of the Clones''...). ''Recon Intel'' (2 pts.) - Gain '''Scout 1''', allowing you to make a speed-1 move after you deploy. This works well if you used her Diplomatic Cover to infiltrate, getting you ever closer to the enemy deployment zone. ''Targeting Scopes'' (4 pts.) - Gain '''Precise 1''', allowing you to re-roll 3 dice when you spend an aim token. Not great, but not terrible either. The only weapons that she has that really benefit from it would be melee and her range 2 pistol, so you're likely to struggle to get a lot of mileage out of this. ''Ascension Cables'' (4 pts) - Until the end of your activation, you gain scale. This is especially useful to get your troops into position, or traverse a dense battlefield. You can't really go wrong with this one. </div></div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Command Cards <div class="mw-collapsible-content"> 3 Pip: Diplomatic Cover - [Padme Amidala] '''Permanent''': Padme gains '''Reliable 1''' (gain a free surge token at the start of the activation phase). However, you can choose to show this card during the deployment phase. If you do, you have to use this card as your command card during the first turn of the game. Padme instead gains '''Secret Mission''', which allows her to gain a victory token as a free action once per battle when she's in an enemy deployment zone. She also gains '''Infiltrate''' and a Dodge token. So basically Padme pretends to be a diplomat, sneaks into the enemy base, and steals vital info. It has to be played on the first turn, unless you would prefer to have Reliable 1, so there's no other ''real'' way to use this. Secret Mission is extremely good, so you will usually prefer to have it. 2 Pip: Aggressive Negotiations - [Padme Amidala and 1 Trooper] When Padme Amidala issues an order to a trooper unit. It may either perform a speed-1 move or gain 1 aim, dodge, or surge token. This can be very nice, depending on the unit you use it on. Kenobi and Skywalker are troopers, so they're perhaps the best targets. Play this card when you expect a trooper unit to do some work. 1 Pip: Our Fate is in Your Hands - [Padme Amidala] Padme gains '''Danger Sense 2''' (when defending, she can roll an extra defense die per suppression she has, to a maximum of 2 extra). At the start of the activation phase, Padme Amidala may transfer any number of suppression tokens from trooper units at range 1-2 to herself. For each token transferred, she gains 1 dodge token, gaining up to 2 dodge tokens. She essentially takes on the suppression of those around her to allow them to fight while she hides. This is an interesting one. Bear in mind her ''Exemplar'' rule, so all those dodges may be useful for Clones (or Obi-Wan) when they're hanging around her! Clones can have trouble with handling suppression, so this can easily save a unit from losing a much needed action. </div></div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Tactics <div class="mw-collapsible-content"> Padme's more of a non-combatant, like Krennic or Leia, except she's an Operative. She doesn't give the morale boost of a Commander and can't use generic command cards. She comes with 6 wounds and 3 courage, throwing white dice with surge on defense. For offense she throws 3 black in melee (apparently she knows martial arts) and she comes with a pistol that also throws 3 black, at range 1-2 and with '''Pierce 1'''. She does have normal offensive surge as well, so she's not awful at fighting. As for special rules, she has '''Quick Thinking''' (gain an Aim and a Dodge at the cost of an action) and '''Nimble''' (gain one dodge token after using one or more dodge tokens). She also has '''Sharpshooter 2''', allowing her to completely ignore enemy cover To make her to better fit in with her Clone friends, she has the new '''Exemplar''' rule, which allows friendly units within range 1-2 and LOS to use her green tokens (note that it's ''units'', so even a TX-130 could benefit...). Lastly, she has '''Authoritative''', which appears to allow her to pass off an order issued to her to a friendly unit within range 1-2, much like the Comms Relay upgrade. Using Padme's 1 pip command card for '''Secret Mission''' can win games, especially considering Clones have access to R2-D2 for another free victory token. You just have to make sure she's properly protected, which isn't hard, considering Obi-Wan Kenobi also exists. You could say he's her only hope. Padme also isn't much of a fighter, but can do some decent damage when push comes to shove. She works primarily better as a token generator for other units, given that Authoritative isn't limited to Clone Trooper units. She only has a 5+ save, so stay close to heavy cover and make thorough use of dodge tokens with Nimble. </div></div>
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