Editing
Tactics - Thousand Sons
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Melee Weapons=== You can swap your default force weapon for something else or take the second one. *'''Force Weapon''' - Pretty much all of your characters start with it. Sword is for dealing with MEQs, axe is for TEQS, and staff is good for everything else and if you plan to beat faces with Battle Form (by which I mean you don't roll and hope for it, but have it secured in one way or another). You may take the second one of the different type for extra versatility, but only do it if you're gearing for close combat death machine, at which point you'd be better with a staff and Battle Form anyway. *'''Hequa Staff''' - Basically a force halberd. It's free, so take it if you swap pistol for a combi-bolter - otherwise one extra attack is always better. *'''Force Dagger''' - AP2 on initiative, but -1S and it makes you easier to hit in challenge. It's very situational, and most times axe or sword show themselves better. If you desperately need AP2 on initiative it's always better to secure Battle Form or Dark Blade. *'''Force Rod''' - Force Sword that can conserve one warp charge per psy phase to use later. Generally you'd have spare charges only on turn one and maybe two, unless you took a few Malefic sorcs do vent them into summoning daemons. This is more useful in small points games though, where you can gather power for one epic psy-barrage that can win a game, and against armies that often hide large chunks of their armies behind BLoS, like Tau, Craftworlds or Corsairs. *'''Daemon Weapon''' - This is for when you go all in on close combat. Extra attacks and strength are cool, and even more so with Battle Form (S9 AP2 daemon mace FTW), but you lose Force and Innumerations.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information