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==Video Games== While nowhere near what you see with Star Wars, Middle-Earth has still netted a fair number of video games for itself. A lot of this has to do with the aforementioned Peter Jackson movies, which also came out in an era when licensed movie video games were still common. Since the Lord of the Rings movies actually fit the video game format better than, say, Charlie and the Chocolate Factory, The Golden Compass, and Disney's Bolt (all of which also got video game tie-ins) they were some of the rare few licensed video games of the era that are actually playable. Eventually, the merchandise explosion generated by the movie's success died down, and with it way fewer video games came out, but there have still been a few. Some of the more notable video games are listed below: * The Hobbit: This one is one of the very first notable Middle-Earth video games, coming out around the time the PJ Lord of the Rings movie trilogy was wrapping up, which was still many years off from the movie adaptation of the Hobbit. As such it's based off of the book and not those later, skubby films (for the best, most would say). * The Two Towers and Return of the King: The main movie tie-in games, with the first really adapting Fellowship ''and'' The Two Towers despite the title. Easily among the top tier of licensed movie tie-in games (which admittedly isn't saying much). Mostly revolve around the Big 3 of Aragorn, Legolas, and Gimli, but in Two Towers you could also unlock Isildur (who basically plays as a maxed out Aragorn), and in Return of the King Gandalf and Sam joined the main character roster, with Frodo, Merry, Pippin, and Faramir all being unlockable (sadly, no playable Eowyn). * The Third Age: Sort of based off of the Peter Jackson movie trilogy, but with a twist: you play as a team of [[Original character, do not steal|characters made for the game]]. Said characters are actually very, very stock overall, but the game boasts some solid customization for all of them, and Final Fantasy-esque turn based combat and some pretty good special effects and graphics for the time. So basically a Lord of the Rings game in the style of something like Final Fantasy VII, but with far less memorable characters. Either one of the best LotR games ever or a dumb idea, depending on who you ask. ** The Third Age (GBA): Gameboy version. Basically a totally different game from the above despite sharing a title. Here you go through the major (and minor) battles of the trilogy via turn-based gameplay, with Good and Evil each having their own campaigns that are actually just the same missions (meaning there are cases where a level that's easy for one side will be hard as hell for the other). Before starting the campaign, you pick a major hero who sticks with you the whole way through. Good can choose between Aragorn, Gandalf, and Elrond, and Evil can choose between the Witch-King, Saruman, and the Mouth of Sauron. * Battle for Middle-Earth Duology: Some real-time strategy Lord of the Rings games, and easily one of the better things EA ever did. Really, given how perfectly suited to the genre Lord of the Rings is, one wonders why more of these haven't been made. First one follows the events of the main trilogy and has fixed resource areas and build zones, while the second game has more flexible building-harvesting system based on map area control. The latter also deals with the battles in the North only somewhat touched on in Tolkien's novels, making it a blend both aesthetically and story-wise of the movies and books. The studio that made these was, together with their engine, subsumed by Westwood to assist in developing the awesome-as-heck Command & Conquer 3 later down the road. ** Lord of the Rings: War of the Ring: An RTS that was ''not'' affiliated with the Peter Jackson movies, and thus has its own aesthetic distinct from the movie's look. Not a terrible RTS, but definitely overshadowed heavily by the BFME games. * Lord of the Rings: Conquest: An attempt to do the Star Wars Battlefront formula in a Lord of the Rings game. It didn't go well, being thrashed by the critics something fierce and not exactly most average gamer's favorite Middle-Earth game either (although it did later get a fan-remaster, so there is that). * The Lord of the Rings: Aragorn's Quest: And here's one that makes the above entry look good. Basically, EA hadn't really gotten the message that by 2010, the media/cultural bonanza surrounding the Peter Jackson films had finally died down, and so trying to keep milking the franchise with more merchandise would no longer be profitable. The result was an Aragorn solo video game that is easily one of the worst LotR video games to date. There's basically nothing you're getting here you didn't get in The Two Towers and Return of the King games done much better. * The Lord of the Rings: War in the North: An action-RPG where you play as three different characters, namely a Dwarf, a Ranger, and [[Critical Role|a hot Elf waifu voiced by Laura Bailey]]. Released to mediocre reviews overall. * LEGO: The Lord of the Rings and LEGO: The Hobbit: Obligatory LEGO games by Traveler's Tales. You know what this entails. Moving on. (Although in all seriousness, they ''are'' some of the better LEGO games made by TT, and definitely far from the worst Middle-Earth games). * Guardians of Middle-Earth: A MOBA / team-brawler. Released to capitalize on the then-ongoing Hobbit movie trilogy, you play as a team of either heroes or villains from Middle-Earth (a mix of pre-existing characters and OCs) and engage the other side in team-based battling. Definitely one of the weirder Middle-Earth games, but it does mark the one time where Aragorn's father Arathorn (among others) has shown up in a Middle-Earth video game. * Middle-Earth: Shadow of Mordor and Middle-Earth: Shadow of War: A duo of games that go Grimdark and [[Skub|made many, many lore changes along the way]]. Depending on who you ask, these are either the best of all Middle-Earth games with a cool protagonist, or "Murderhobo's Misadventures in Mordor" with a tone and protagonist that are anathema to Tolkien's writings. In all honesty, they're very well-made games with terrific gameplay, especially the novel Nemesis System that makes your Uruk enemies unique each playthrough and effectively creates stories with characters who the fiction usually relegates to being nameless fodder (ironically making the Nemesis Characters more interesting than most of the rest of the cast). But as adaptations of Tolkien's works, they ran afoul of many a purist not just for their lore changes, but also the idea that the dark tone and the protagonist's methods run counter to the values of Tolkien that he espoused in the original novels (even though both Talion and Celebrimbor pay heavily for the latter). Among the more significant changes are Minas Ithil falling way later than in canon, Helm Hammerhand and Isildur having become Nazgul, and Shelob being a shapeshifter who's more morally gray than straight-evil (and can also take on [[Rule 34|a super hot form]]). And yes, every single one of these got [[Rage|exactly the response you'd expect]].
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