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===Siege Battles=== In the campaign modes for the first two games, this is going to be the second most common type of battle your armies engage in. Whenever an army assaults a major settlement, or a minor settlement with walls, they will encircle and besiege it. The city will have a few extra defenses in place that require potential preparation. If it's an army with no artillery, monsters or monstrous infantry with the Siege attacker perk, they will need to spend at least 1-3 turns constructing siege equipment in order to actually begin the assault. Armies that ''do'' have entities capable of breaking down the enemy gates can immediately assault walled settlements, though they may still elect to construct siege equipment if they so desire. Attackers are stationed outside the city walls (obviously), with any siege equipment they may have constructed. Most infantry can man such siege equipment in order to more efficiently breach the city, though if nothing else they can create ladders to scale walls and (eventually) beat their way through a gate. Doing so without siege equipment is dramatically more exhausting, however. Many artillery platforms can not only attack gates and towers, but they can also focus their firepower against the city walls themselves to full on crack open holes for your forces to enter through. Defenders can vanguard deploy some forces outside their walls if they so choose, but for the most part will be able to position their units on or behind their walls. Defenders will typically enjoy the use of (debatably useful) towers to help whittle down the attackers while they approach the walls, though they will need to have at least one unit stationed behind a tower for it to remain active. A random note on walls: flying units are really effective at assaulting walls, any model that gets thrown off the wall instantly dies, and it's a lot harder to tarpit a dragon when it's clogging up the wall. The goal for the attackers is simple. Take the city. They can do this in one of two primary ways. The first, and most frequent way this occurs, is the elimination of the defending armies. The second way is the capture of the primary victory point within the city. By capturing and maintaining control of it for 200 seconds, the attacker can forcibly claim the city even if there are still defenders present. Conversely, the defender must prevent this from happening. Unfortunately for the defender, they either need to rout the attackers entirely or hold out for the entire hour of the battle while protecting the city's victory point. Total War: Warhammer 3 introduced a rework of siege battles. They are now larger in scale, with more of the actual city being involved in the actual battle, and the city can be attacked from more sides. NoW settlements sometimes have bridges, walkways and elevated platforms overlooking or undercutting sections of the city, allowing for more diverse engagements and routes throughout the city. There are now a number of supply points spread throughout the city which provide the controller with a stream of...well, supplies. So long as defenders hold those locations, they will continue to receive resources of which they can construct additional defensive structures and towers throughout the city. Attackers can capture these points to cut off these supplies and destroy any fortifications constructed at that point. Fort battles (only available to Empire, High Elves and Cathay) can only be attacked frontally since their whole point is that they can't be surrounded.
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