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===Lore of Nehekhara (Tomb Kings)=== Summary of Strengths: not a great lore, 2 good buffs and one decent one but its just not good enough to compete with death or light as a standalone lore. damage spells are lackluster. Either rely on the buffs or just use as a secondary lore. :'''Passive - ''The Restless Dead''''': Completely identical to the Lore of Vampires passive, heals injured undead before resurrecting models. Unlike the Lore of Vampires, the Lore of Nehekhara contains many more small buff spells but lacks the damage potential of the former. That does, however, mean that this passive will be triggering a lot more frequently. *'''Djaf's Incantation of Cursed Blades''': One of the cheapest spells in the game at 3 WoM, this little spell buffs weapon and AP damage by 25% on a single unit. Emblematic of the Tomb Kings lore and battle philosophy in general: while there are no standout spells or units that will single-handedly win you your battles, it's the combined-arms nature of the faction that truly makes it succeed. And the Cursed Blades is perfect for giving those cavalry, Ushabti, and other nasty constructs the edge on the offense. *'''Neru's Incantation of Protection''': Grants 44% Physical Resistance for 6 WoM. Good for keeping your Tomb King rampaging through the enemy lines on his Warsphinx or giving one of your holding units unexpected resilience. *'''Ptra's Incantation of Righteous Smiting''': The go-to spell for the missile-focused Tomb Kings player. Granting 40% bonus to missile and missile AP damage for another 6 WoM, this is a beastly spell when put on your artillery constructs which will really pile in the pressure on units trying to approach your lines. *'''Usirian's Incantation of Vengeance''': The first damage spell for the lore and it's... disappointing. Does middling damage to units in a wide area while reducing their speed by 24%. Situational, potentially useful if built around correctly, but generally safe to ignore in favour of more buffs for the troops. *'''Usekph's Incantation of Desiccation''': -24 MA and MD to enemy units in a huge area for a whopping 15 WoM. Generally not worth it unless you're planning to bust through an infantry line with your own, which works like none of the time with the slow infantry of the Tomb Kings *'''Sakhmet's Incantation of the Skullstorm''': Generic magical damage vortex for 11 WoM. Impressive to look at, but not very efficient due to a smaller-than-average vortex radius.
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