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===Monsters=== *'''Great Eagle''': This giant bird is a relatively cheap flying unit that can provide some decent mage hunting and is a fairly accessible source of fear. The best thing it offers is its speed, and can be used to get from different points of the battle when needed. Granted, these guys are squishy, and will lose to most monster units. Honestly work best as mounts for mages you want to keep out of the fight, acting as a distraction to missile units (being able to easily dodge most ranged assaults) or to escort tattered, keep enemy units off the map. *'''War Lions of Chrace (DLC)''': War hounds on steroids, these things can provide a lot of killing power. They are fast, have decent stats and have armour piercing anti infantry damage. This equates to a lot of dead skirmishers, but also dead mid tier infantry if they are able to support infantry. Their missile resistance will protect them on the way in from archers, and they have strider to help them ignore penalties from trees. Plus, fear is never a bad thing. Pretty solid choice all around, and serve as great flankers and artillery hunters. **'''Rahagra's Pride (RoR, DLC)''': These mighty kitties come with a Mighty Roar ability, lowering leadership and speed. If they attack from the flank, they can pop this to potentially cause a mass route and make sure ideal targets don't escape. Great for low leadership armies like Skaven or Beastmen. *'''Flamespyre Phoenix''': The first of the three magic birds. This fire one has fear and terror, good stats all around, and is mainly focused on chaff clearing. All Phoenixes have an ability where they get a ward save when the magic pool is above 50%. It has ten uses of a bombing type attack where it drops down fire bombs on the enemy to blow them to pieces. Not great against armour, but can deal with blobs pretty well. Also has Fiery Rebirth; if it gets too low it has a chance to either die outright or to come back to life with significantly more HP, which in the right scenario can turn a fight. You don't want to rely on this to win though, as it may not happen. Still a decent monster. *'''Frostheart Phoenix''': The icy bird, gets more armour from all the ice crystals clinging to its feathers. Trades the fire bombs and rebirth ability from the previous phoenix in exchange for better overall stats and a good debuff ability. Blizzard Aura causes a decrease to overall enemy weapon damage and melee attack. Elven spearlines will appreciate this, as it will allow them to hold out for even longer. Granted, losing the chance to be reborn sucks but still considered an overall better pick than the fire bird. *'''Arcane Phoenix (DLC)''': The last bird and the best of them all. Comes with even better stats, regains Fiery Rebirth, and gains Emberstorm. This allows it to face plant into the ground and create a stationary vortex that burns anything around it. Great for clearing our low armour, it can demolish blobs of infantry. It's an expensive little chicken (seriously, it costs more than a Moon Dragon) but one that certainly wins fights in the right scenarios. **'''Omen of Asuryan (DLC, RoR)''': This birb does everything listed above and also gives Immune to Psych in an AoE. Not the best thing for a race that doesn't really suffer from leadership problems but still nice to have. *'''Dragons''': With 3 goddam choices I figured we'd make a general listing then split them off. Dragons have crazy ass stats but aren't something you should just throw around willy nilly. They can be fragile and will often lose to elite anti-large units and monsters. It's the breath attacks that make these guys scary, and each dragon's breath serves a different purpose. A well placed breath can win you the game, and a bad one can blow it away. BRING HEALING TO KEEP THEM IN THE FIGHT!!!!! **'''Sun Dragon''': The weakest and cheapest of the dragons. Their breath has a greater spread but deals less AP damage. Will destroy light-armor infantry blobs. **'''Moon Dragon''': The median dragon but don't let that fool you, as most non-HE dragons have stats on par with a Moon Dragon. It's a good budget choice if you can't afford Star Dragons yet, isn't as fragile as Sun Dragons, and has a breath attack that deals good AP damage with a decent spread. **'''Star Dragon''': The strongest dragon in the game and widely considered the best unit on the roster. If played well can absolutely demolish whatever you throw it at, just so long as you're wary of AP range and anti-large. Their breath has a much narrower spread than the others but also deals far more AP damage, making it idea for roasting single-entity opponents like lords, heroes, or other monsters.
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