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===War Beast=== *'''Chaos Furies (Tzeentch)''': Flying skirmisher harassers who come with Barrier, allowing them to soak up slightly more damage than the Furies of the other gods. They have vanguard allowing for better ambush and flanking potential. Will die if something so much as looks at them funny, so be careful with how long you leave them to fight. or you could use screamers which have actual AP, maybe not much reason to use these in campaign. **Their only use is their expandability. Doom Knights, Screamers, and Burning Chariots can have a hard time pulling out without taking losses, and in a micro heavy army this can be a timesuck. Throwing furies at them can make cycle charging easier. You can also throw spells or fire at them without really caring. *'''Screamer:''' Flying Steve Irwin killers, who for some reason have human faces. Seriously go watch the World of Tzeentch trailer, his face is hilarious. Closest thing you have to light cavalry, these sky "sharks" (they're obviously manta rays, why the fuck does GW keep calling them sharks? Actually some sharks have a similar body shape to rays and both are cartilaginous fish in the same suborde- <span style='color:blue;font-size:1o0%'>*ZAP* Nobody cares know-it-all</span>) are designed for counter charging cavalry and monsters with their AP Anti Large. They will be put on the endangered species list if you throw them against most heavy large units on their own, they are meant to counter charge enemy cav and monsters while they're dealing with something else. **Fast, pointy, and anti-large, these dudes are pretty much tailor-made to shred Cathayan Airships and Dwarf Copters, especially when you cycle-charge.
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