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==Cybertron(a.k.a. Aligned) Series== There were many, MANY, video games made for every part of the Transformers, but most of them ranged from forgettable to utter shit to [http://tfwiki.net/wiki/Transformers:_Mystery_of_Convoy memetically terrible.] The closest we got to a good original game series (so no whining about the Movie-Games) were the games ''War for Cybertron'' and ''Fall of Cybertron'', both made by High Moon Studios. These games act as the [[Horus Heresy]] to G1's 40k by explaining how Optimus became a leader and how Megatron became a dictator while the war between the Autobots and Decepticons eventually reduced to ruins the Transformers homeworld. While the gameplay itself isn't much more than a basic third-person shooter with its classic tropes, the vast amount of references to the rest of the series and the rather well-written story and characters make it stand out. ''Fall of Cybertron'' may be considered one of the most grimdark settings to see wide release, while not being as totally ham-handed with it as Beast Machines, [[Awesome|the games put you at ground level fighting a generations long world war]] which is reducing Cybertron to a dead planet while all sort of of nasties such as prisoner experimentation, weapons of mass destruction, genocide and totalitarianism 1984 style is seen through the campaign. although attenuated with the classic Transformers sense of humour and heroics in order to avoid falling into outright grim-edgy. It also helps that the second game got some bonus variety in some segments by giving you a level as MOTHERFUCKING GRIMLOCK, and another where you get to play as a [[Titan|Combiner]] (who has an awesome helicopter-arm, but is otherwise not very memorable besides being huge.) Overall good writting, great fights, no crappy human sidekicks, an awesome OST and all the grimdarkness needed to make any neckbeard enjoy it quite much, also ESCALATION mode will ensure you endless hours of good bloodless robot carnage. Why we don't have a tabletop skirmish game based on this shows there is no justice in this universe. There is a (sorta) third game called ''Rise of the Dark Spark'', which decides to make the stupid decision of merging this series to the Bayformers continuity. It was released as tie in game with fourth movie and has less of budget, clearly shown with its number of glitches, lack of variety in levels (mostly just enemies till the game lets you move on) and downright ugly environments for the levels set on Earth. The only thing to remember is that the Cybertron segments are still awesome, while later parts will just shoehorn you with mutebee and Drift (who at least has an awesome special attack), with one level playing as Grimlock again and lacking any Decepticon plot post-Cybertron. There is also the 3ds version with mostly the same story but is otherwise a turn based strategy game kind of like a really old and obscure mid-late 00s IOS game except you have to deal with Bayverse shit. The games formed the basis of what was called the "Aligned Continuity". Basically, each series in the continuity was canon to each other, but only in very broad strokes. The best way to explain it would be if you had three authors write a story using the same outline, then read the first act of one story, the second act of the second, and the third act of the last. You'd have the overall gist of the entire tale, but each part would most likely be ''vasty'' different in writing style and/or tone. ===Prime=== G1 inspired CGI series that somehow salvages the fairly decent elements of Michael Bay's crapfest movies (e.g. Peter Cullen and Frank Welker reprising their respective roles, artstyle, some character elements/background lore, [[Rip and Tear]]), takes place in the same universe as the Cybertron games and crafts an awesome show out of it. Animation is fucking amazing, with fight scenes that rival if not trump the Michael Bay films. Very dark and gritty as well, where one of the Autobots [[Awesome|(voiced by the Rock himself)]], gets whacked in ''the first episode.'' The Autobots are not only outnumbered and outgunned by the Decepticons, but they also have to contend with MECH, a human terrorist organization that seeks to cannibalize Cybertronians for their advanced technology. The biggest problem with this series is Miko, who competes with Kicker (from the abovementioned ''Energon Trilogy'') for the title of worst human character in Transformers history. Obnoxiously gung-ho and always charging off into danger, even when told not to, invariably making things worse for the Autobots in the process. Still, this series easily has some of the best human characters otherwise, most notably Agent Fowler, who in the company of giant alien killing machines manages to be a badass in his own right. Even Miko managed to get better as the series went on, learning from her mistakes and not being such a load. She even managed to take out a Decepticon at one point. Then there's Predacons Rising; the made-for-tv movie meant to serve as a series finale... it was questionable at best. Plot holes everywhere, very little focus on the actual Predacons in the title, and characters doing stupid and random things to simply fit the plot. It was basically a segue into the next series; Robots in Disguise. There were some Dinobot focused IDW comics in between. They are pretty awesome. And mostly ignored. Because we don't deserve good things in Transformers. ===Rescue Bots=== Yes, this preschool-oriented series is ''technically'' part of this continuity. More on that below. ===Robots in Disguise=== In this series Prime's relegated mentor-figure role, while Bumblebee (once again with a voice) has to take command of an ex-con, a stickler, and a slightly-smarter Grimlock in helping some kid and his dad's junkyard and detaining runaway Decepticon inmates, all of whom aren't related to the main bads, so this series was more original than most of the kiddie-aimed series. There was a 'con in it called Slapper. The show really doesn't become good until the Starscream miniseries after season three, and the Soundwave/Autobot Counsel arc of the fourth season. Which also introduces combiners into the Prime/Cybertron continuity. Than after their defeat it just ends because writers ran out of ideas and Hasbro hates continuity .It failed because kids didn't watch Prime while teens and adults are at school or working. Also didn't help that it moved to Cartoon Network from The Hub between seasons at a 5am timeslot.
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