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====Enchanted Items==== *'''The Cloak of Feathers:''' Yes, the same old thing that was in the <S>Codex</S> Armybook for like 10 editions. Still makes a flying Skink but now with a little bonus of some extra Magic Resistance. As it's cheap, you can use it to get the Priest in nice positions for the Arcane Vassal rule to help get in range for the shorter ranged spells a Slann may have. *'''The Horn of Kygor:''' A musical instrument carved from a long dead dinosaur. When your Hero blows it, all Monsters and Beasts in your army within range, will gain the Frenzy rule for one turn. As it will not affect the riders and is extremely expensive for a One Use Only item that does fairly little, it's best to leave this at home. *'''The Egg of Quango:''' Again a little dinosaur souvenir, but this still has life in it. You can summon the ancient dinosaur from its egg and with a little luck (on a 4+) he will clobber your enemies. As a One Use Only and requiring quite a bit of luck this should probably be left at home, but when you like dinosaurs (and that's why you're playing Lizardmen) then it's not bad. Although if it doesn't get so lucky, the poor bird inside dies :'( While it's 'fun' it's also rather silly. The whole point of the Quango was that it was some rare, mystical creature which could change the outcome of the War against Chaos, with Mazamundi deciding when it should be opened... He's decided it is now and it doesn't do anything to help the War in terms of fluff. But it is an amusing item.
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