Editing
Warhammer/Tactics/8th Edition/Warriors of Chaos
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====Mark-Specific Mounts==== *'''Juggernaut of Khorne:''' An S5 mount with 3 attacks (S6 on the charge) which also improves your armor save by 2 and stomps infantry in their faces. Khorne is a kind god indeed to those who would fuck shit up in his name. Now that armor can't be improved past 1+, you benefit from it most if you take a halberd or a great weapon. Alternatively, if your lord already has a talisman of preservation, you could take a hero with the armor of destiny and a shield and have a sweet 1+/4++ save on two models (if you do so, make sure to make this fact obvious to your opponent by sending your characters on lone missions against his precious inner circle knights/ white lions). Heck, you could even take the glittering scales and still have a 2+ save while only being hit on 5+ or even 6+. A very solid choice. ** Also good modelling opportunities are available here as you can simply create a Jugger-Lord by sitting one onto a spare juggernaut model if you have some skull crushers, adding some extra bits. *'''Palanquin:''' A Monstrous Beast mount, The Palanquin provides a respectable 6 S3 poisoned attacks, ideal against monsters and hordes designed to slow you down alike. Of course, all this is wasted if you don't make the most of your armour, so grab that dawnstone and a dragonhelm/enchanted shield. A solid choice only stained by the fact that the mark of nurgle is generally wasted on lords. Also kind of slow making it a sub-optimal mount in comparison to other choices. *'''Steed of Slaneesh:''' Have you ever wanted to hit something really hard, but were too far away to bash its skull in? Then the boobed snake is for you. Of dubious usefulness in a lord (you want him close to the rest of your army to offer his leadership), this thing is spectacular on an exalted hero, because while the Disc of Tzeentch has fly, the steed allows you to join a unit of marauders and still have the vanguard move at the start of the game (which means you have all the defensive benefits of being in a unit), something your opponent will have to react to unless he wants to lose his flank. All the mounts have fear, but the fact that your hero will likely hit units in the flank (away from the BSB) makes it far more effective here than elsewhere.(in the new codex, you no longer have this for some reason.) *'''Disc of Tzeentch:''' Boy, aren't you just spoiled for mounts? The Disc of Tzeentch can claim two main advantages over the Steed of Slaneesh: it allows you to fly over units, and you get a far more useful mark. Without vanguard, you are better having your hero or lord join a unit of chaos knights rather than marauder horsemen, and then leave the unit when a suitable charge opportunity presents itself. As with the steed of slaneesh, it tends to be more useful on a hero, but the fact that you can be close to your army before they reach the melee (where they will be required to make far fewer leadership tests) means that it can and should be considered even on a lord. Also, great to keep sorcerers out of dangerous combat once it starts. Again, fear is more advantageous here than on the other (non-slaneeshi) mounts. ** Depending on the Lore your sorcerer knows, being mounted on a discs usefulness can vary. A Tzeentch wizard will know either the lore of Tzeentch which has good range and do not require the wizard to be that mobile so he can just sit at the back of the field shooting mind bullets, or the lore of metal which has a shorter range but has some very good buffs that you want to cast on your front line, so being able to fly back and forth casting buffs and debuffs will be far more beneficial to your army.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information