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Warhammer 40,000/10th Edition Tactics/Adeptus Mechanicus
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===Battleline=== *'''Skitarii Rangers:''' Now with 5+ armour save and 4+ BS, because fuck you. The one reason you bring these over the Vanguard is because they get ''Scouts 6"'' and the ability to cap points and keep them under your control, at least giving your troops one less thing to worry about. The tragedy, of course, lies in how their Galvanic Rifles are now just long-range bolters at S4 AP-. It doesn't matter how accurate they might get with Conqueror Imperative, these guns are still pointless against anything with a good save. **Their Arc Rifle gains a bit of an edge against vehicles thanks to having ''[Rapid Fire 1]'', ''[Anti-Vehicle 4+]'', and ''[Devastating Wounds]'' to bolster their decent statline. The Plasma Caliver remains powerful due to its 30" A2 BS4+ S7 AP-2 D1 -> S8 AP-3 D2''[Hazardous]'' when overcharged. The Transuranic Arquebus remains the sniper - ''[Precision]'' and ''[Heavy]'' with 36" A1 BS4+ S7 AP-2 Dd3. **Arc Rifles will often be better than Plasma Calivers even against tough {{W40Kkeyword|monster}}s and the like due to the incredible power of ''Devastating Wounds]'', provided you get to within 15". For example, both weapons will hurt a T9 Sv2+ W10 Screamer-Killer the same amount, but the Arc Rifle won't make you take a Hazardous test. **The Omnispex remains valuable by letting their guns ignore cover while the Enhanced Data-Tether gives you a chance to refund CP after using a strat on them. *'''Skitarii Vanguard:''' Now with 5+ armour save and 4+ BS, because fuck you. Their radiation seems to make more use for them, as this makes a 3" bubble that makes any non-{{W40Kkeyword|vehicle}} units inside it reduce the OC of each model in it by 1, so an OC of 2+ per model will generally be mandatory to cap anything near them. Their Radium Carbines are the better gun compared to the rangers, having a bunch of shots and ''[Anti-Infantry 4+]'' to at least threaten GEQ.
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