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===Super Heavy=== *'''Marauder Bomber:''' Flying Fortress of 40k. Imagine the massive bombers that dropped massive amounts of bombs on cities during the Second World War - the Marauder is basically the same thing, but with much bigger and less dinky and useless guns (for the setting). It also happens to share the same name as one too. It's not good for its point cost though, even in apocalypse. Those bombs just don't hurt tanks, and that's something you need to be able to kill. Does come with the ability to switch out the heavy bomb payload for two <b>Hellstorm Bombs</b>, big Inferno templates full of Str7 Ap3 goodness. Useful for when that annoying guy brings a whole company of Space Marines and you want them to [[Exterminatus|DIE NOW]]. Unfortunate side effect is the tiny payload size. [[Deal with it|Oh well]]. As per new Apoc rules super heavy tend to explode in hilariously high range (with D strengths in the 5" epicenter) you can just keep this thing zooming above enemy forces and [[Troll|dare him to kill it]]. **'''Maurauder Destroyer''' Heavy Attack Plane. While the standard Maurauder is the Imperium's B17, this one is the AC-130. Regardless, with a load out like this it's more akin to the bastard forbidden love child of a Manticore and a Hydra flak tank that's trying too hard, since it's armed with six massive rocket on the wings and three twin-linked autocannons in its nose. Instead of bombing, this sucker flies in and strafes anything unlucky to be on the ground, with hellstorm of fire, and then flies away. Better than the bomber in every way (looks, <s>armor values</s>, possession of actual AA mounted guns and glorious bombing runs). *'''[[Baneblade]]:''' The Baneblade is one of the most feared tanks the Imperium and Chaos posers have to offer. Sporting a Baneblade cannon, co-axial Autocannon, Demolisher Cannon, two Lascannons, three twin-linked heavy bolters, optional pintle mounts, AND optional Hunter-killer missile, its a rolling fortress of death. Comes standard with three structure points, AV14 front, AV13 side, and AV12 rear in the Apoc book. Can be commandeered by a Commissar to REALLY motivate your troops. With the Escalation expansion, IG players can take one Baneblade or one of its variants. **'''Hellhammer:''' Baneblade without the Baneblade cannon. The Hellhammer cannon is shorter ranged but has a smaller template, better strength and AP. But why take this when the Stormsword right down the corner is so much better? **'''Banehammer:''' Holds great potential for fun in trolling Mech armies with it's Tremor cannon. With a 60" range and S8 AP3, the Tremor cannon may not seem like much - but that's when it's special rule "Earthshock" comes in. Everything within 4d6" of it's 7" blast gets caught within a shockwave zone which is treated as dangerous terrain to vehicles and difficult to all else. Not the best super heavy to take, but is fun. Shoot it at hordes and force your opponent to forgo moving phase for the sake of own sanity. **'''Banesword:''' Designed especially to reach out and ruin someone's day. With a range of 180" on it's main cannon (called the Quake Cannon) as well as S9 AP3, Barrage, and 10" Blast, someone is going to have a really bad day. And for shits and giggles, you can kill that annoying Tau player's army 2 tables over, instead of wasting the shots of your Deathstrike Missiles. **'''Stormsword:''' Best at street fighting and siege warfare, what this bad boy lacks in range (a sort of pathetic (for Apocalypse) range of 36") is made up for in firepower. Its cannon launches a enormously painful S10 AP1 10" blast primary weapon shot which denies cover saves and instagibs vehicles on a 3+, at the very least ripping off a weapon. It will also turn anything with less than T6, inside out. So, in other words, it's a great way to say "Screw you!" to that annoying Vindicare Assassin, who is camping in the ruins. The blast template is in fact so huge that it is actually physically incapable of missing it's original target with its main cannon - which is '''awesome'''. Firing this thing once can wipe it's cost in units off of the gameboard, which is even '''more awesome'''. Pretty much everything you love about the Leman Russ Demolisher is taken up to eleven on this baby. If you can get these guys in range, they will never fail to impress with the incredible amounts of destruction they will unleash upon the enemy. **'''Doomhammer:''' This super heavy isn't sure if it's supposed to be a scary ass tank or dedicated transport... so it does a decent job as both. With a transport capacity of 25 models, it certainly isn't too shabby, especially with it's fire points (well, fire point, really) allowing 10 models to blast away from it. It also counts as open topped for (dis)embarking purposes. Its primary cannon (named the Magma Cannon - yeah, it's the Volcano Cannon's baby brother) has a range of 60" and is S10 AP1 5" blast. So yeah... Something caught between a Stormsword, Stormlord and a Shadowsword. For a jack of all trades, this is a decent choice (though the Baneblade is probably better at it). **'''Shadowsword:''' Much alike the Baneblade, but instead of a turret and hull weapon, mounts a huge Volcano Cannon (yes, it is as powerful as it sounds). The Volcano Cannon stats are simple: 120" S:D AP2 Large Blast. Yup. It is the Titan Killer and is possibly one of the most useful Baneblade-based vehicles. **'''Stormblade:''' Taking the Shadowsword chassis and sticking the Plasma Cannon from a Titan on it. (They call it a Plasma Blastgun, but that sounds pathetic.) Allows for two firing modes: Rapid and Overload. Rapid gives you 2 shots at 72", S8 AP2 with a 7" Blast and Overload drops it down to 1 shot with 96" range S10 AP2 Apocalyptic Blast. So if you need to clear out a horde of non-super heavy tanks at range, this'll be high on your list. **'''Stormlord:''' It's a Shadowsword chassis with Vulcan Mega bolter instead of Volcano cannon (Yes, the Mega Bolter is as insane as it sounds: Imagine a Vulcan Minigun with Heavy Bolters for each barrel), the Mega Bolter is: 60" S6 AP3 Heavy 15, AND if the Stormsword doesn't move, it can fire twice at different target or the same target! However, the most lulzy thing about this beast is that it can transport FORTY troops. 20 of which can fire from a rear mounted firing platform. To really maximize its epic lulz potential, team up with a Space Marine player and let him shove 20 devastator Marines in it <s>BB cannot enter each others vehicles in 6th Ed and yet no one remembers this</s> still can in Apoc. For obvious reasons, this thing will then be chucking out more fire than an entire Imperial Guard regiment. This is highly acceptable. *'''Malcador:''' Basically a bigger Leman Russ, half the size of a Baneblade. Like the Russ, it has a Battle Cannon, but has the option for Sponson Heavy Stubbers or Sponson Lascannons (Hint: This is the correct choice). Malcadors have a limited turret traverse, due to their weird design. **'''Malcador Defender:''' Instead of a Battle Cannon, has a bunker on the top with five Heavy Bolters and a Demolisher Cannon in the hull. Use it to transports Conscripts or smaller Combined Squads. **'''Malcador Annihilator:''' Has a twin-linked Lascannon turret weapon, and a hull-mounted Demolisher Cannon. May feel a bit schizophrenic despite seeming like a mainly anti-vehicle platform. **'''Malcador Infernus:''' Take a Malcador, throw out the turret, and give it a Titan-sized Inferno Cannon. It's a GIANT flamethrower tank, like a Hellhound on steroids. Also has Sponson weapon options, which is good to finish up the burned up squads. **'''[[Dohohoho|Valdor]] Tank Hunter:''' Like a smaller Shadowsword, or specifically, like a bigger Destroyer Tank Hunter. It has a massive laser cannon. Has a single sponson mounted awkwardly on one side, firing arcs make it only useful for self-defense. Suffers slightly from the Vanquisher Syndrome of not being able to target enough things fast enough and having only has BS3. It does possess primary weapon D3 which vastly increases chances of successful penetration (Or Primary weapon 1 if you go by IAA rather than IAIG2nd), and AP1 highly increases chance of of the enemy vehicle being destroyed outright. **'''Minotaur Artillery Tank:''' Basilisk on crack. Carries two [[Basilisk]] cannons on a Malcador hull. Don't ask why. Ask: "Why not?" *'''Macharius Heavy Tank:''' Comparable to the Malcador, except with moar [[dakka|gunz]]. Standard Macharius has two sponsons and a TWIN. LINKED. BATTLE. CANNON. Unlike the Malcador, the Macharius has a full 360-degree traverse, so it can fire in any direction from its position. Also has hull-mounted twin linked Stubbers in the front. **'''Macharius Vanquisher:''' TWIN. LINKED. VANQUISHER. CANNONS. Also has sponsons on either side. Hull-mounted Heavy Stubbers also. Hilarious anti-tank firepower. Also experiences Vanquisher Syndrome. **'''Macharius Vulcan:''' Mother of god. For ultimate cheese, get a Stormlord with Vulcan Mega Bolter, and get a couple of these to roll with it. This Macharius has a Vulcan Mega Bolter on its turret, plus the sponsons and hull Heavy Stubbers. Removes Tyranid players from the Apocalypse games in the radius of a few miles. **'''Macharius Omega:''' A Macharius assault tank, basically. Has no turret for its PLASMA BLASTGUN. Has sponsons weapons also. Burns through bio-titans and monstrous creatures like they're nothing. *'''Gorgon Assault Carrier:''' The ultimate party bus. The Gorgon can transport entire platoons instead of just a single squad. Has two twin-linked Heavy Stubber turrets on the very back, and has the option of either sponson-mounted weapons or twin-linked Mortars. One thing to note is that the Gorgon is permanently open-topped. This can be good or bad, depending on how many Ogryns you packed inside. Also, you should notice AV10 rear armor, which means it would die like bitch to krak grenades or thinks like Deffkoptas. Sadly, passengers cannot fire out of Gorgon, may be because AV14 transport with 8 3-man heavy weapon teams would be totally broken. *'''[[meme|CRASSUS ARMORED ASSAULT TRANSPORT]]:''' Picks up where the Gorgon slacked off. Has two Heavy Bolters (which you <s>could</s> should replace with better guns) on its nose, sponson weapons and it's completely closed. Carrying capacity of 35 (compare to Gorgon's 50). The main reason you should prefare CRASSUS ARMORED ASSAULT TRANSPORT is speed. It's 12". For super-heavy vehicle. It's pretty much the IG's equivalent of a Land Raider (it costs exactly the same point-wise), and like the Predator vs Leman Russ, the CRASSUS ARMOURED ASSAULT TRANSPORT is more powerful, more durable, and generally better at it's job, which is also hilarious when you think about it. **'''Praetor Armored Assault Launcher:''' CRASSUS ARMORED ASSAULT TRANSPORT with its transport capacity replaced with huge rocket launcher. Like the Minotaur is a super-[[Basilisk]], the Praetor is a super-[[Whirlwind]]. Its backside houses a Multiple-Rocket Launcher, armed with either brutal S8 AP3 pie plates, less powerful horde-eating 7"-blasts, or anti-air krak missiles - in all modes its fire two twin-linked missiles per turn. And you can choose armament at the game starts, making Praetor very versatile. It also has two sponsons on the nose, just in case. **'''Dominus Armored Siege Bombard:''' Another Crassus-with-huge gun. This time it packs a battery of three giant mortars on its back, which could fire only one S10 AP3 pieplate on move or three of them while static. It could be much more cost-effective and durable artillery than a squadron of Basilisks, but only if you keep it stationary. Worth noting, there is still no model of this thing. *'''Vortex Deathstrike Missile:''' While not technically a superheavy, firing one of these off will lead to an ass-kicking usually reserved to only the heaviest of guns. Literally, nothing in the game hits as hard as this. Basically a Deathstrike missile launcher with the plasma warhead replaced with an intercontinental-sized VORTEX warhead. While being fragile in the extreme, unable to go off in turn 1, having to take a lord commissar and an entire infantry platoon to keep it safe, and a single shot wonder, it is still completely worthwhile. A 10" blast of fuck-any-and-all-types-of-saves-or-get-out-of-death-free-cards will remove anything it touches. Even baneblades and gargantuan creatures will be seriously ass-fucked when this says hello. Take only if you think your balls are as brazen as an imperial guardsmen *'''Titans:''' '''TITANIC GOD-MACHINES OF PURE RAPE'''. They pack awesome firepower on ungodly durable platforms, but hell they are expensive. One thing you should remember: Titans are NOT indestructible. Despite being TITANS they are quite fragile for such point cost. Their void shield could soak a lot of anti-tank shooting, but they work only against shots from 12" and more, not to mention close combat. KEEP YOUR TITANS AS FAR FROM ENEMY AS POSSIBLE - a lot of things could kill them if they come close enough. Meltaguns are problem. Hummershield/chainfist terminators are big problem. Warscythe Lychguards are a massive problem. Daemon lords and Revenant Titans with swords are death. Hell, I once saw a single veteran squad with meltabombs grav-shuted near a Reaver titan and kill it in one turn. Also, keep in mind that all titan weapons (except Mega Bolter) are blasts, so they cannot hurt fliers (yes, even Manta). **'''[[Warhound Scout Titan]]:''' <s>Buy three!!!</s> Make three!!! Can equip two arm weapons: Give it two Turbo-Laser Destructors and watch the fireworks as it kills everything else on the field. **'''[[Reaver Battle Titan]]:''' Buy one! Gets two warlord-class arm weapons and one warhound-class carapace weapon or giant Rocket Launcher/Vortex Missile on its back. **'''[[Warlord Battle Titan]]:''' '''MAKE ONE!!!!!11111!!!!!11!!1!!!!11!!!!!11!!!!111''' One of these, will obliterate it's cost in say, Predator Annihilators or Baneblades, without a single scratch. It mounts two of the Warhound's weapons on its back and two of its own weapons on its arms, which pack more range and fire more shots each turn. **'''[[Imperator Battle Titan]]:'''If you play against one of these, just give up... I mean, the other Titans scale up by adding on guns, but this God-Machine carries '''six''' carapace weapons (use the Warlord's weapons for that, there's not point using the Warhound's), it has two arm weapons - and even it's weakest arm gun will at the least let out 6 strength 8 AP3 shots. There is no safe place against it, its weapon's range allows it to hit anything 36" away and beyond. Even if the enemy team fills every square inch of the board with anti-tank weapons, this thing will come out on top without taking so much as a glancing hit to it's armor, with all the void shields they need to get through first. Load up on Laser Blasters for the carapace and Vengeance Cannons for arms and this can let loose an insane TWENTY-SIX destroyer shots. You still should beware close combat monsters and meltahouses - with minimum fire range of 36" Imperator cannot shoot down any approaching TEQ's, scarab swarms, or those overpowered deepstriking corsair Fire Dragons (unless you put some good fire support units into his leg-bastions, which you really should). You will never get a model for this thing, not in a thousand years, but you can [[proxy]] one, just ask your two meter (seven foot) pal over and get him to cosplay. <s>And remember - chicks dig giant robots</s> ''You're not fooling anyone Princeps''. Note that Tau have some really nasty Apocalypse fliers which are due for an update soon and already seem designed to destroy anything you can field (which they kind of were in fluff). See [[http://1d4chan.org/wiki/Warhammer_40,000/6th_Edition_Tactics/Tau]] for details.
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