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Warhammer 40,000/7th Edition Tactics/Imperial Guard/Armoured Battlegroup
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===Heavy Support=== *'''Hydra Flak Tank Battery:''' The most cost-effective ground-based anti-air in the game. Love it. Use it. Park it in cover, because enemy flyers WILL try to blast it the turn they come from reserve. Yeah, the lack of Interceptor sucks, but you can't complain for 75 pts. *'''Ordnance Battery:''' Vanilla Basilisks and Medusae. *'''Griffon Strike Battery:''' Cheap, but in this case you get what you pay for. Grossly underarmed by comparison to the rest of your artillery. Still, they are very accurate as they basically get Twin-linked for free. *'''Colossus Bombard Battery:''' Powerful shot (AP3 and Ignores Cover on a Large Blast), but expensive and comes with a crippling minimum range of 24". Use carefully. S6 and ordnance so it has the potential to explode light vehicles, glance heavy vehicles (barrage weapons hit side armor) and cause massive amounts of tears from certain somebody as his beloved ultrasmurfs explode without chance to save or take cover. Remember to yell "DANGER CLOSE" as you fire at an enemy who is 6" away from your own meatbags for extra dramatic effect. *'''Armoured Fist Heavy Weapons Squad:''' Three Heavy Weapon teams and a Chimera. You can't hide them inside a combined infantry squad unfortunately. but you can get Skyfire on the missile launchers and you can also buy a Vox Caster for in case you brought a Command Squad HQ choice. **There are a few errors with the unit entry which haven't been corrected in the FAQ: Like the ability to buy Frag Grenades when they already have them. But also the fact that although they start with Mortars, the text says you '''must''' arm them ''(not replace)'' with another heavy weapon. Which if taken RAW means each team gets two weapons. Remember even if you are argumentative enough to get your opponent to agree to it, the team is still just one model and can't actually fire both weapons from the same base in the same turn. *'''Armoured Fist Cyclops Demolition Squad:''' Slow and squishy. Don't bother. Unless you play in cityfighting scenario against eldar or space marines, in which case take some for the lols. *'''Imperial Navy Air Support:''' Standard Thunderbolt, Lightning, and Avenger. They can all be kitted out to take down flyers or infantry fairly effectively, plus they come with Deep Strike to get into just the right fire arc. Note that lightning gets shot down the moment when someone looks at it so maximize the first strike potential.
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