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Warhammer 40,000/7th Edition Tactics/Khorne Daemonkin
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===HQ=== *'''Chaos Lord''': You know him, you love him, same utility boss as always, even for the same price (Yes, he's priced like he paid for it in the main 'dex). Unlike the "core" Lord, he has access to the previously daemon-only Axe of Khorne, for AP2 while striking at initiative order. *'''Daemon Prince''': He's big, he's killy, and he's here to demolish anything that pisses him off, which he'll have to since he's now forced to do challenges (You're playing Khorne, remember?). Sad thing is that he's rather limited in what he can take (Mainly either relics or Gifts), but at least he can also buy wings too. Regardless of how much more expensive it is, Blood Forged Armor gives Eternal Warrior and FNP along with a 3+ compared to only a 3+ makes it a straight upgrade to Power Armor. *'''Herald of Khorne''': Your other budget HQ. You're now free from the madness of Kelly's tables, and can pick whatever you want out of the Loci, Gifts, and relics, meaning there is no way to get a Herald with AP2 since both relic axes are restricted. A support HQ choice opposed to the sheer kill potential of your other HQs, you're now able to join whatever forces you want meaning your Locus can apply to "mortal" squads, Locus of Wrath while attached to Berserkers for maximum benefit. **'''Blood Throne''': Your Chariot got some new boosts now: One is that now every Daemonkin unit can benefit from whatever Loci you have (Reminder, Abjuration gives Adamantium Will, Fury gives Rage, Wrath gives Hatred), which is sweet. The other is that you get two S4 AP3 (S5 if you charged) hits at WS5 I4 to represent your crew alongside your Herald's attacks. It's still a very sturdy ride. *'''Bloodthirster''': Thanks to End Times: Archaon, you've now got two new variations to the big monster, and a new multi-model kit. You're also free of Kelly's tables, but the price to this is the loss of any ability to customize. Also, auto-challenges. **'''Unfettered Fury''': The 'thirster you've been using all along. As a refresher, you've got your Axe of Khorne and your Lash (A 12" Assault 1 S6 AP2 shot). If you want to play the army to its fullest potential you'll <u>need</u> one of these in your collection, just don't pay the points for it when building your army because you can just summon them for free using BftBG or with Axe of Ruin. **'''Insensate Rage''': 25 Points gets you the Rage USR and the world's biggest axe. No, seriously, it's got THE D and AP2, but it forces you to pile in and fight at Initiative 1 because it's so fucking heavy. It's...well, it's less absurd a price tag than Fantasy had. The absence of ranged weapons is compensated by the ability of flying monstrous creatures to jink every turns. As jink don't forbid you to charge on next turn it's not a problem for a Bloodthirster of Insensate Rage. To summarize, it give you 3 constant saves: 3+ armor, 4+ cover, 5+ invulnerable. **'''Wrath of Khorne''': 50 more points. Now you've got Hatred (Characters) and Adamantium Will. Also, you get the Bloodflail, a utility weapon that can either be a souped-up Lash (S7 AP2 Assault d3) or an AP2 Specialist Weapon, and a Heavy Flamer with Soulblaze alongside your basic Axe (Free attack! Yay!). You are now fabulously capable of laying on the pain in a challenge you charge towards. *'''[[Skulltaker]]''': Bafflingly, Skulltaker is the lone character of the Daemonkin army. No [[Kharn]], no [[Skarbrand]] (A loss on GW's part since they were already making the new Bloodthirster models (likely they didn't want to change the characters right away and their rules aren't primed for 7th)), and no Karanak. Also, he loses out on riding the Juggernaut/Blood Throne. Aside from that, he's the same ol' Character-slayer (Notes include WS/BS9, I9, 3+ Armor with EW, Power Sword with Soulblaze and ID when you roll 6 to-wound), now with the option of joining models as tough as he is, if not tougher.
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