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===Powers of the C'Tan=== Unlike most other armies, the Necrons have no psykers, and the only thing they have to counter that is the Gloom Prism. Instead, the mandatory card set you need for them is instead randomized abilities for your C'Tan/Tesseract Vault to fire, each with their own properties. You have to roll this power after targeting an enemy, and these can't be snap-fired. #'''Antimatter Meteor''' - a 24" S8 AP3 Large Blast. The Vault doubles the range and makes it an Apocalyptic Blast. For when those Marines, Nobz, and Tyranid Warriors really need to die. #'''Cosmic Fire''' - a 24" S6 AP4 Large Blast that ignores cover. The Vault doubles the range and makes it an Apocalyptic Blast. Pretty much ideal for splatting a tough mob that thinks it's safe in cover. #'''Seismic Assault''' - a 24" S6 AP4 Assault 10 attack with Strikedown. The Vault doubles the range and number of shots. Pretty awesome. #'''Sky of Falling Stars''' - a 24" S7 AP4 Assault 3 Large Blast Barrage. The Vault doubles the range and makes it an Apocalyptic Barrage. Destroys anything that thinks it's safe in cover. #'''Time's Arrow''' - a 24" SD AP1 shot with Precision Shot. The Vault doubles the range and gives a bonus shot. Pretty much the only way you'll remove that annoying commander. #'''Transdimensional Thunderbolt''' - a 24" S9 AP1 Tesla shot. The Vault doubles the range and gives it another shot. The one time you roll a 6 to hit with this, you'll be laughing your ass off.
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