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Warhammer 40,000/8th Edition Tactics/Apocalypse
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===Chaos Space Marines=== *'''[[Lord_of_Skulls|Khorne Lord of Skulls]]''': One of the most 40k models in 40k, the lord of skulls is effectly a chaos knight but with extra korne (aka, added skulls or blood to all its weapons and abilities. It’s better in melee than a knight, but lacks the same long ranged power of said knights. *'''[[Brass Scorpion|Greater Brass Scorpion of Khorne]]''':This thing is quick. Like, really quick, with a 12” move and 3d6” charge range. Good news is, it also packs a monstrous punch in melee (starting off with 8 attacks at S14 AP-4 D6) and has very versatile medium-range shooting options (which it can still use if there are {{W40kKeyword|Infantry}} enemies within 1” of it), and best of all neither it’s WS nor BS degrade as it takes damage. It also causes Perils to any psyker trying to cast a power on it on a roll of any double, not just double 1s or 6s, so your opponent is unlikely to try and bust it open with smite. It’s not bad defensively either, with a 3+/5++ and T8, along with infernal regeneration, it’s essentially a Chaos Knight in defence. ====Death Guard==== The toughest faction in 40k, running around at toughness 5 and a 5+ feel no pain save it takes a concerted effort from apocalypse class weaponry to remove them from the field. *'''[[Mortarion]]''':While his big brother (Magnus being tall in the fluff) is a melee monster and a very powerful psyker, mortarion is a master of melee and surviving whatever you throw at him, while also handing out mortal wound presents to everyone stupid enough to get into flamer range. ====Thousand Sons==== The psychic monsters of 40k, with their smite spam it doesn’t matter how tough you are. *'''[[Magnus the Red]]''': The second most powerful psyker in existence (although first place goes to the [[emperor]] who's probably dead and Magnus cannot really be considered [[Daemon Prince|mortal]] anymore) who is also a master in melee, it’s almost as if being a demon prince and a primarch gives you super powers? *'''[[Chaos Knight|Renegade Knight]]''': Identical to the standard knights except with different keywords (and more spikes). The only real difference is that they can SUMMON DAEMONS! Allowing you to call in all the reinforcements you want while beating a loyalist knight to death.
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