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Warhammer 40,000/8th Edition Tactics/Chaos Daemons
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====<span style="color:#8b0000;">Warlord Traits</span>==== #'''Aspect of Death:''' Whenever an enemy unit fails a leadership test within 8" of the warlord, an additional model flees. Because of fuck conscript and cultist blobs. Karanak gets this. #*It also works well with Khornate Furies with a Winged DP for a 50% chance of 2 extra models fleeing and a 50% chance of only 1 extra model fleeing. #'''Glory of Battle:''' +1 attack when outnumbered, not the best on a herald that want to be near a squad to take hit, but combined with the +1 from Unstoppable Ferocity makes it more ideal on a Bloodthirster. #'''Oblivious to Pain:''' A Feel No Pain that works only on a 6 roll, but when it works not only don't lose any wound but can also reroll all failed to hit and wound rolls until the end of your next turn. #'''Immense power:''' +1 Strength. On the charge in a Khorne detachment, this gives heralds S8 which can be huge in a low anti-vehicle army, or particularly an Str9 DP with 9 attacks, great against high wound T8 models, with a Bloodthirster of Insensate Rage wounding them on +2. #'''Devastating Blow:''' The Warlord can give up all its attacks for a single roll. If you hit, the target takes d3 mortal wounds. Skulltaker gets this. #*useful in smaller games for a herald getting past hard rolls usually found on MEU characters and Lords of War. #'''Rage Incarnate:''' 8" aura. Khorne demons reroll 1s to hit if they charged this turn. The best thing for a Khorn goon squad. Skarbrand gets this.
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