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Warhammer 40,000/8th Edition Tactics/Psychic 101
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=====Tzeentch===== {| class="wikitable sortable" style="margin-left: auto; margin-right: auto; text-align: center;" |+ Tzeentch ! Number !! Name !! Range !! Target !! Description !! Charge |- ! 1 !! Boon of Change | 18 || Visible Friendly Tzeentch Daemon Unit | Roll a D3 on the table below; all models in the target unit receive the listed bonus until the start of your next Psychic phase. {| class="wikitable" style="margin-left:auto;margin-right:auto;" ! D3 !! Boon |- | 1 || +1 Attack |- | 2 || +1 Strength |- | 3 || +1 Toughness |} | 7 |- ! 2 !! Bolt of Change | 18 || Visible Enemy Unit | Target unit suffers D3 mortal wounds; if a Character is slain by this, you can add a Chaos Spawn to your army. Set it up within 1" of the character before it is removed. If your Heralds cast this, you can expect to succeed 27.78% of the time (less than a third!), dealing 0.56 mortal wounds, on average. Much more reliable from a healthy Lord of Change, at 58.33% / 1.17 (1 1/6) mortal wounds dealt, but still rather shabby. | 8 |- ! 3 !! Gaze of Fate | N/A || N/A | Re-roll a single dice roll later during your turn. | 6 |- ! 4 !! Treason of Tzeentch | 18 || Visible Enemy Non-Warlord Character | Roll 2D6; if the result is greater than the target's Leadership, you can treat the model as Friendly in your Shooting, Charge, and Fight phases, until the end of your Fight phase. | 8 |- ! 5 !! Flickering Flames | 18 || Friendly Tzeentch Daemon Unit | Until your next Psychic phase, add 1 to any wound rolls made for the targets shooting weapons. | 5 |- ! 6 !! Infernal Gateway | 12 || Closest Visible Enemy Model | Target's unit and every other unit (friend or foe) within 3" of the target suffer 1D3 mortal wounds each. The number of mortal wounds inflicted is 1D6 per unit instead if the power is manifested with a Psychic test of 12+. | 8 |} </div></div><div style="margin-left: 1em;>
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