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==Warlord Traits== Named Characters MUST use their designated Chapter Specific trait, thus increasing the appeal of taking an unnamed character. Traits can be classified into two different types: Individual (''I''), which turn your character into a better beatstick, and Support (''S''), which are usually Auras stacking on top of your warlord's natural one. ===Universal=== #''' Fear Made Manifest (''S''):''' Enemy units within 6" get -1 Leadership. Meh on its own, there are many {{W40Kkeyword|Imperial}} sources of Ld debuffs it can be combined with. Versatile ''separate'' detachments make allied tactics easier, on top of stacking up to like '''-15Ld'''. Obviously ''you don't need that'' much spooky (but of course can be hilarious when used correctly), especially not against things like Orks, but already '''-4Ld renders Plague Marines as cowardly as Conscripts''', and models that flee don't proc FnP-equivalents. Best used by a '''Fearsome Aspect''' chapter so you don't have to commit like 5 units to a single enemy. Of almost no use against the bunch of eldar morale immunities out there...but ironically among imperials only the DA, some successor chapter tactic nobody will use, the Valhallan relic, a single IG psychic power, and [[Warhammer 40,000/Tactics/Imperial Guard(8E)#Universal|that IG trait nobody uses because it's not Master of Command]] can offer the morale protection needed to survive an Ld bomb. ''Night Lords, eat your hearts out''. #*Here's a list of the {{W40Kkeyword|Imperial}} units that stack with Fear Made Manifest: #**{{W40Kkeyword|Adeptus Astartes (-6Ld)}}: Besides the '''Fearsome Aspect''' chapter trait (-1Ld), {{W40Kkeyword|Reivers}} can inflict up to -3Ld and can deepstrike. Being Phobos, they also work alongside a Hallucination {{W40Kkeyword|Phobos Librarian}} (-1Ld), who can infiltrate. You can also deepstrike an Ancient bearing the '''Standard of the Emperor Ascendant'''. ''These sources of debuffs can quickly arrive wherever you need them''. #**{{W40Kkeyword|Black Templars}} '''(-2Ld)''': Chaplain '''Vow of Retribution'''. #**{{W40Kkeyword|White Scars}} '''(-2Ld)''': '''Spirits of Chogoris''', '''Headtaker's trophies''' relic. #**{{W40Kkeyword|Raven Guard}} '''(-2Ld)''': '''Decapitating Blow''', '''The Abyss'''. #**{{W40Kkeyword|Salamander}} '''(-3Ld)''': '''Helm of Drakos''', '''Draconic Aspect'''. #*These other Imperial allies also give Ld debuffs but prevent the SM detachment from using Doctrines. Pass unless they are your main detachment and SM are the allies. #**{{W40Kkeyword|Dark Angels (-3Ld)}}: '''Interrogator Chaplains''' have a natural -1Ld aura, they have the '''Eye of the Unseen''' relic for further -1Ld, and Interromancy's '''Mind Wipe''' inflicts -1Ld (and will proc more often with your help), along with other Ld powers. ''That's -3Ld from two characters with Jump Packs''. #**{{W40Kkeyword|Blood Angels (-1Ld)}}: The '''Sanguinor''' has a natural -1Ld aura, as does anyone wearing a Sanguinary Mask. #**{{W40Kkeyword|Inquisition (-1Ld)}}: Psykers '''Terrify''' inflict -1Ld from 18" away, and disable overwatch. #**{{W40Kkeyword|Astra Militarum (-3Ld)}}: Psykana's '''Terrifying Visions''' inflict -2Ld from a safe 18" away. {{W40Kkeyword|Armageddon Officers}} can also bring the '''Skull Mask of Acheron''' to spook nearby enemies. Bringing them in a Supreme Command/Battalion is not only cheap, but gives you CP. Bringing them in a Spearhead detachment grants you access to Russes with '''Objective Secured''' and Basilisks. ''Versatile, powerful and easy to use at range. Complements your close-and-personal units''. #**{{W40Kkeyword|Adeptus Mechanicus (-2Ld)}}: '''Sicaran Infiltrators''' are the Mechanicum's ''faster'' Reivers, and {{W40Kkeyword|Metallica}} has a -1Ld Stratagem. #**{{W40Kkeyword|Questoris Knights (-2Ld)}}: The '''Fearsome Reputation''' trait inflicts -1Ld in a huge 12" aura around the Knight warlord's huge base (which can be an extra warlord using a stragatem), and a total of -2Ld to enemies within 6" of it. And bringing a Knight as an ally isn't something unheard of. #''' The Imperium's Sword (''I''):''' What Smash Captains are made of. Warlord rerolls failed charges (either one or both dice), and gets +1S and +1A the turn he charges (in addition to Shock Assault), to break things immediately out of deepstrike. Chapters that can charge after falling back can trigger the boost over and over. #''' Iron Resolve (''I''):''' What [[Smashfucker]]s are made of. Warlord gets +1W, and can ignore wounds on a 6. Not dying is nice, and it's better the more wounds your character has. #''' Champion of Humanity (''I''):''' +1A when enemy {{W40Kkeyword|Characters}} are within 1" of him. When actually targetting the character in melee, add 1 to all hit and wound rolls. Turns a character using relic blades or unwieldy weapons into a top of the line duelist. #''' Storm of Fire (''S''):''' Each time ''ANY'' {{W40Kkeyword|<Chapter>}} unit within 6" rolls an ''unmodified 6 to hit'' for a shooting attack, the AP of that attack is improved by 1. At BS3+, that's 25% of your hits. Remember it affects ANY unit, not just infantry. It gives the biggest benefits to ''low AP weapons that roll to hit'' - that's all sorts of Bolters. Can be combined with {{W40Kkeyword|Imperial & Crimson Fists}}' exploding bolters, but any ranged chapter can make use of it. Doctrines cannot stack AP bonuses, so try boosting small arms during the Devastator doctrine and vice-versa. #*Since light weapons with high rates of fire (like Heavy Bolters) are often cheaper than strong single-shot ones (like Missile Launchers), this trait can allow a detachment to pull its weight even at low point limits. Furthermore, it's easy for them to synergize with your warlord because many are infantry or transports that can accompany him. While mechanized/biker lists are shooty, Bolter Discipline means bolt-using units from this list are no longed forced to move into rapid fire range. #*Despite Aggressors, Inceptors, shooty Dreadnoughts (Redemptor/Venerable/Deredeo), Scout Bikers, Company Veterans on Bikes (Index 1), Crusader Squads, Centurions, Sternguard Veterans, Repulsors, and Land Raiders (''Crusaders''/Redeemers/Prometheus[FW]) having a higher than average ranged output when compared to the rest of SM options, even regular Bolt Rifle Intercessors cut GEQ saves in half (from 6+ to nothing) with this trait, when it goes off. #''' Rites of War (''S''):''' The warlord gains '''Defenders of Humanity''', and {{W40kKeyword|<CHAPTER>}} units within 6" automatically pass morale tests. ''The counterpart of Fear Made Manifest''. ===Vanguard Space Marines=== Available only to {{W40kKeyword|Phobos characters}}, aka the tacticool Captain, Lieutenant, and Librarian found in the Shadowspear box. Chaplains can suck it because yelling catechisms isn't stealthy, and techmarines haven't yet learned whatever trick the helix adepts are using to fix broken things quietly, so they can suck it, too. #'''Shoot and Fade:''' At the start of the shooting phase select one friendly {{W40kKeyword|<chapter> phobos}} unit within 6" of the warlord. That unit can move after shooting. If they do, they also have to advance, and they cannot declare a charge afterwards (RIP WS). #*''Imperial stealthy Jump-Shoot-Jump baby!'' Break LoS and avoid retaliation. That way your Infiltrator/Incursor squads can keep up with your Eliminators, the first dashing in and out of LoS while the later shoot without visual contact with complete impunity. #'''Lord of Deceit:''' At the start of the first round but before the first turn begins, you can remove and redeploy up to 3 {{W40kKeyword|<Chapter>}} {{W40kKeyword|Phobos}} units present on the battlefield. #*Results depend on the mental games you can play on your enemy - it's not going to be a surprise to your opponent, but being able to make corrections after your enemy's cemented his choice instead of being part of the simultaneous deployment process can be an amazing benefit, and one that Eldar pay 2CP for. #*Can be used to enable surprising turn one charges if going first - just deploy Infiltrators right in front of the target, and pull back with this ability if not having the first turn. As specified in FAQ, it only allows you to redeploy to your deployment zone. This can also expose hidden units to first turn Devastator Doctrine'd Lasfusil Eliminators. #'''Master of the Vanguard:''' Friendly {{W40kKeyword|<chapter> phobos}} units within 6" of the warlord gain +1" to their move ''and'' advance ''and'' '''charge''' rolls. Useful to Reivers or Charging out of Deepstrike, pairs well with the Chapter Tactic Hungry for Battle as well as several characters. #'''Stealth Adept:''' -1 to hit rolls that target the warlord. Not just at range, so he can prove he's the better sniper around, but it also works in melee. Makes the new Captain very durable, but his damage can be insufficient unless using relic gear, meaning this trait only makes him hard to hit instead of turning him into a beatstick. #'''Target Priority''': Select a friendly {{W40kKeyword|<chapter> phobos}} unit within 3" at the start of your shooting phase. Until the end of the phase, that unit gets +1 to hit. And he doesn't have to give up his shooting either. Now all those pointy finger models have found their worth! #*A Phobos Captain can form a comfy sniper base with Eliminators, letting them hit on a re-rollable 2+ without the sergeant giving up his shooting and protecting them with his 12" deepstrike-denying omni-scrambler. Doesn't affect Infiltrators because the automatic wounds only happen on an ''unmodified'' 6s. #'''Marksman Honours:''' +1D to ''all'' of the warlord's guns. Doesn't apply to grenades or relics. Completely wasted on a Librarian or Lieutenant, but bumps the Phobos Captain's Instigator Bolt Carbine to an eye-watering 4 damage. ===Faith and Fury=== The following Warlord Traits are unlocked by using a 1 CP stratagem to upgrade a character to a Master/Chief variant of the base model, found in the Faith and Fury supplement. Since only three of these characters are actual HQs, they can be good candidates to use '''Hero of the Chapter''' on. That means these traits can cost 2CP; better bring a Battalion. ====HQs==== '''Master of Sanctity''' *'''Bellowing Firebrand:''' +3" to Spiritual Leader and Litanies. **Helps with positioning. Can be combined with a fellow aura HQ with the Vox Espiritum for two 9" auras. *'''Wise Orator:''' Re-roll failed Litanies rolls. ''What'd be the point of having multiple litanies if you couldn't rely on them, huh?'' '''Master of the Forge''' *'''Master of the Machine:''' When resolving an attack made by a friendly {{W40Kkeyword|<Chapter> VEHICLE}} model within 6″, add one to the hit roll. **<u><b>Aura of Safe Plasma</b></u> for vehicles, and great utility for vehicles that ''need'' to move, such as dreads. *'''Warden of the Ancients:''' +1S and +1A to friendly {{W40Kkeyword|<Chapter> Dreadnought}} models within 6″ of this warlord. **Contemptors and Redemptors become able to wound T8 on a 2+, and are the fastest Dreads. They decay, but that's what the Techmarine is for. What would you do otherwise, dread drop pod? Storm raven? ''Techmarine Biker?'' Yeah right. '''Chief Librarian''' *'''High Scholar of the Librarius:''' This warlord can know psychic powers from any discipline they have access to, rather than only one. Allows for interesting combos of psychic powers you wouldn't normally be able to use. *'''Psychic Mastery:''' This warlord gains +1 on their first psychic test of a phase. Useful to increase the chances of double Smite if the Chief Librarian casts for second. ====Elites==== '''Chief Apothecary''' *'''Father of the Future:''' 6+++ FnP to {{W40kKeyword|<chapter> Infantry}} and {{W40Kkeyword|<chapter> Biker}}s. 5++ for the Iron Hands. ''Best on Primaris who can survive 2D a third of the time, by passing the FnP on either of their 2W''. Even better on Centurions and their beefy 4W apiece. *'''Selfless Healer:''' The Chief Apothecary can use his ability twice, and the unit that he targets may be the beneficiary of his work twice. He may do this even if he failed his roll the first time and is recovering the geneseed. ''Twice the healing, twice the value''. '''Chapter Ancient''' *'''Singular Presence:''' Friendly {{W40kKeyword|<CHAPTER> INFANTRY}}, {{W40kKeyword|<CHAPTER> BIKER}}, and {{W40kKeyword|<CHAPTER> DREADNOUGHT}} units within 3″ can perform a Heroic Intervention as though they were {{W40kKeyword|character}}s. *'''Steadfast Example:''' Friendly {{W40kKeyword|<CHAPTER> INFANTRY}} units within 3″ have the Defenders of Humanity rule, and count as two models if they already have it. '''Company Champion: Chapter Champion''' *'''Martial Exemplar:''' Friendly {{W40kKeyword|<CHAPTER>}} units within 6″ of this warlord can re-roll charges. **Suppose you can get {{W40kKeyword|Black Templar}}'s re-rollable charges without giving up your chapter tactic. Can be very powerful, even if the footslogging Champion needs a Drop Pod to get where you need him to. **Take this on a White scars champion on bike (Legends) or in a transport and there won't be an opponant who has a better charge phase than you. *'''Master Duelist:''' When resolving an attack with a melee weapon by a model against this warlord, on a modified hit roll of 1, roll 1d6 and on a 4+ that model’s unit suffers 1 mortal wound after that unit has finished fighting.
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