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==Tempestas Discipline== {| class="wikitable sortable" style="margin-left: auto; margin-right: auto; text-align: center;" |+ Tempestas ! Number !! Name !! Range !! Target !! Description !! Charge |- ! 1 !! Living Lightning | 18 || Enemy Unit | Deals 1d3 mortal wounds to the nearest visible enemy unit. If the targeted unit is destroyed by this power, the closest enemy unit within 18" of the last enemy model to be removed by the power also takes 1d3 mortal wounds. This repeats until either a unit is not destroyed by the power or when there are no units close enough to a destroyed unit for it to spread. A tad weaker than Smite, but if used correctly it can wipe out several weakened units in a single casting. The Living Storm Stratagem can help with that. You can bounce the lightning onto characters. | 6 |- ! 2 !! Tempest's Wrath | 24 || Enemy Unit | Until the start of your next Psychic phase, target unit has -1 to hit. Copied and pasted from Aversion from the Interromancy discipline, but because they have different names, the two powers stack. | 6 |- ! 3 !! Murderous Hurricane | 18 || Visible Enemy Unit | Roll 1d6 for each model in the target; target suffers 1 mortal wound for each roll of a 6. Not overly reliable, but it's rare that anything scales with unit size in 8e. | 5 |- ! 4 !! Fury of the Wolf Spirits | 0 || Self | Until the next psychic phase, the user gains a bonus 6(!) melee attacks with S5 AP-3 D1. It's a shame that you can't use this on other units, but by the Allfather this is amazing against melee hordes. | 7 |- ! 5 !! Storm Caller | Aura 6 || Psyker and Friendly Space Wolves Units | Until the start of your next Psychic phase, targets gain the benefit of being in cover. A strong buff for an assault army that's particularly valuable because you can get multiple units under the bubble. Don't forget to add the Cloaked by the Storm Stratagem to buff them further! | 8 |- ! 6 !! Jaws of the World Wolf | 18 || Enemy Non-Vehicle Unit | Roll 2D6. Target unit suffers a mortal wound for each point rolled above its Move. Random compared to smite, but potentially more powerful, and you can pick a target including characters trying to hide. Becomes pretty useless above M6. {| class="wikitable" style="margin-left:auto;margin-right:auto;" |+ Average mortal wounds inflicted, accounting for casting with 2D6 and no denial, caster has 4+ wounds remaining. |- ! Move !! 1 !! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12+ |- ! Mortal Wounds | 3.50 || 2.92 || 2.35 || 1.81 || 1.33 || 0.91 || 0.57 || 0.32 || 0.16 || 0.06 || 0.02 || 0.00 |} | 7 |}
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