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Warhammer 40,000/9th Edition Tactics/Chaos Daemons
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====<span style="color:#8b0000;">Relics</span>==== *'''A'rgath King of Blades:''' {{W40kKeyword|Khorne}} models only. One weapon of your choosing gains +1 damage and can ignore any modifiers when rolling to wound. While heralds can no longer hit as hard as princes, they now have the potential of taking down enemies much faster. Also lets your Bloodthirster's mini axe be almost as good as the big axe, while still letting you have a flail or lash. *'''Armour of Scorn:''' {{W40kKeyword|Khorne Monster}} only. The bearer gets a 4+++ FNP against Mortal Wounds and +1 to any saves against attacks with a Damage characteristic of 1, circumventing the rule that typically forbids your saves from being modified and making walls of lasguns even more laughable. *'''Blood-Drinker Talisman:''' {{W40kKeyword|Khorne}} models only. Heal a wound on a 5+ for each enemy model killed in melee. Can't heal more than 6 wounds a turn. Now that it's been released from only being spent on Thirsters, it's become valuable not only for stopping the degrading statlines of Bloodthirsters but also to help top off heralds and princes as well, as all HQs have their own precious auras to project. *'''Crimson Crown:''' {{W40kKeyword|Khorne}} models only. When the bearer kills any enemy models, you get to save up to two Warp Storm tokens so you can spend it on something more devastating. *'''Rune of Brass:''' {{W40kKeyword|Khorne}} models only. Gives a 12" aura that makes Psykers trigger perils on any doubles and deals d6 MW during Perils instead of merely d3, giving you a decent way of scaring them off, though nothing to really stop them from casting in the first place. *'''Skullreaver:''' {{W40kKeyword|Khorne}} models only, replaces an Axe of Khorne, restricting it to only Bloodthirsters. It essentially gives you a regular axe that can be improved to become a greataxe when fighting against monsters and vehicles with the strike profile, improving the weapon's Strength to x2 and Damage to 3+d3. Great if you're planning on taking on superheavies but still want the ability to fight at range with more than just their breath.
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