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===Fell Bonds=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Unlike the set household Bonds above, a custom household can choose to be either an {{W40Kkeyword|Iconoclast}} or {{W40Kkeyword|Infernal}} household by picking a bond from one of the following lists. These are even open to Dreadblades, whom normally cannot benefit from Traitoris Ambitions. <div class="mw-collapsible-content"> <tabs> <tab name= Iconoclast> *'''Infamous Heredity:''' Unavailable to Dreadblades. Your copy-an-existing-subfaction bond, letting you pick that dread household's bond, WT, and strat. No relics though, so why pick this? *'''Bold Tyrants''': -1AP to ranged attacks within 18". *'''Frenzied Invaders''': Unmodified hit rolls of 6 with all melee weapons except for titanic feet get an extra hit. Considering how shit titanic feet are in this edition the caveat isn't really a bad thing. *'''Learned Idolators''': Treat any incoming AP-1 attacks as AP0, saving you a bit of a hassle against things like bolt rifles. *'''Loping Predators''': Your knights count as having remained stationary if they shoot after advancing. *'''Pinpoint Cruelty''': Unmodified hit rolls of 6 with shooting improves both AP and Damage of that attack by 1. *'''Prideful Wrath''': Count wounds as doubled for wound tracks, ensuring your added survival. Especially useful for your more fragile War Dogs. *'''Worthy Offerings''': +1 to hit enemy vehicles, monsters and characters. If a model with this bond has a Favour of the Dark Gods and kills one of the mentioned enemies, their offering will always be accepted, regardless of their tally. </tab> <tab name= Infernal> *'''Bound Vassals:''' Unavailable to Dreadblades. Your copy-an-existing-subfaction bond, letting you pick that dread household's bond, WT and strat. No relics though, so why pick this? *'''Biomechanical Fusion''': Dreadblades gain the Infernal Household Ambition despite normally being unable to benefit from it, while those in a household gain a 4+++ FNP against any mortal wounds suffered as a result of their Daemonic Surge. *'''Dark Forging''': +4" to the range of ALL guns. In addition, any equipped stubbers gain +1 to strength and damage as well as the ability to ignore LoS so you can snipe out characters. *'''Geists of Ruin''': Your knights are treated as being in light cover when shot at from more than 18" away (the actual wording is the Knight has the benefits of cover on its saving throws). *'''Hellforged Construction''': When hit by a weapon with Strength 7 or lower, you degrade the Damage of that attack by 1. *'''Merciless Tormentors''': Re-roll 1s to hit enemies within 18" for ranged attacks. *'''Unhallowed Inscriptions''': 5+++ against any mortal wounds that were '''not''' suffered as a result of Daemonic Surge. In addition, psykers gain +1 to their deny rolls. Great against psychic heavy armies. *'''Warp Vision''': Ignore all light cover when shooting. </tab> </tabs> </div></div>
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