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====Wych Cult Obsessions==== *'''Cult of Strife - The Spectacle of Murder''': Models fight first if within engagement range of any enemy models at the start of the fight phase. Add +1 to charge rolls against unengaged enemies. *'''Cult of the Cursed Blade - Only the Strong will Thrive''': +1 Strength and unmodified save throws of 6 cause a mortal wound against enemy attacking models in the fight phase. *'''Cult of the Red Grief - The Speed of the Kill''': Models can re-roll charges and add +2 to advance rolls. Vroom! Take this to go fast and try and kill anything before it kills you. =====Custom===== *'''Acrobatic Display''': Models with this obsession can consolidate through terrain and other models. *'''The Art of Pain''': While a unit with this obsession and the power from pain special rule is engaged with an enemy unit, they treat the current battle round as one higher. *'''Precise Killers''': Models with this obsession trigger Blade Artists on a nat 5. **Best on Bloodbrides, obviously, and while it makes Grave Lotus marginally less bad - Precise Killers does nothing if you don't wound on 5s - it's not enough to save it. Naturally, it makes the weapons Blade Artists discourages even less enticing - ''never'' take a power sword on a model with this, for example, even if costs change and they stop being strictly worse than agonisers. **The reason to take this over Berserk Fugue is, presumably, to combine with Test of Skill, if you want your Wyches to suck even less at chopping a vehicle or monster to bits. *'''Slashing Impact''': After a model with this obsession finishes a charge move, pick a non-{{W40kKeyword|vehicle}} enemy unit within engagement range and roll 1d6. On a 6, they take a mortal wound. *'''Stimulant Innovators''': Once per game, you can trigger this and make every unit with this obsession rolls 1d3 to add an extra drug that lasts for this turn only. *'''Test of Skill''': Gain +1 to wound when attacking {{W40kKeyword|Monster}} and {{W40kKeyword|Vehicle}} units in melee. The removal of the Wound limitation opens it up to a good deal more enemies for tying up, but the loss of shooting robs the Raiders. *'''Trophy Takers''': When an opponent takes a morale test for a unit that lost at least 1 model to a melee attack from a unit with this, they must roll 2d6 and discard the lowest. ======All-Consuming====== *'''Agile Hunters''': Models with this obsession add +1 to hit when attacking an enemy with {{W40Kkeyword|Fly}}. It also improves Hypex to add +3" rather than +2" to movement. Really, this is going to be worth more to Reavers and Hellions than anyone else. Plan on focusing on them? Then go ahead. *'''Berserk Fugue''': When resolving a melee attack by a model with this obsession that charged, was charged, or made a heroic intervention, an unmodified hit roll of 6 causes 1 additional hit (which acts like +1 to hit, except that it works on WS2+ models and stacks with actual +1 to hit). It also applies a 5+++ FNP that ''only'' works against mortal wounds.
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