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===Lord of War=== '''Ruinstorm Arch Daemon:''' And here they are. The real motherfuckers. The Exalted Greater Daemons. 10 wounds, S9/T8, and 6 attacks on a gargantuan creature with an innate 4+/5++ save for prices beyond most Primarchs at 600 points. Unlike the other daemons, these monstrosities get their own list of emanations to buy up to three of. Your Arch Daemon can also change it's type from Gargantuan Creature to the even more impressive Flying Gargantuan Creature for only a <strike>modest</strike> a lot amount of points. No more do you have to worry about being the focus of your enemies armies, while you move towards their line. And don't forget some of your your gargantuan creature rules : smash giving you AP2, FNP 5+, fearless, fear... *'''Super-duper ultimate emanations of the dead :''' **''Lord of Chaos'': Increasing this daemons invulnerable save to 4++ to shooting and 3++ in combat. More reason for primarchs to run away from you. ***''Always take this, seriously this is your go-to upgrade. **''Reaper of Souls'': Trade your attacks for a number of attacks equal to any one enemy unit you are in combat at half strength. Coupled with your stomps you aren't getting tarpitted. **''Breaker of Titans'': The gargantuan equivalent of a titan-stomp. Halve the number of attacks they have to slap the targets with Destroyer hits. Do save this to crush titans (of course) and annoying primarchs. **''Font of the Warp'': Gain Psyker ML4 and adding your current remaining wounds to your warp pool instead of your psyker level. Still can't use Daemonolgy powers though. This is the single most expensive upgrade available at 100 points. **''Wound in Reality'': Self-Destruct mode activate! If Beyond Death prevents your daemon from dying, this is how they die in the most spectacular way possible. Like Catastrophic Damage bad. **''Beyond Death'': You get a security policy for your big bad daemon dying like a bitch. Upon dying, you have a 50% chance of recovering d6 wounds. This is plenty expensive, but it means that this thing can hang around for a little longer to kill. **''Torrent of Unreality'': Your first shooting power grants an S6 AP4 Hellstorm attack with Soul Blaze. It'll cook hordes of auxilia, and it's still able to safely harm legionaries. **''Warp Burst'': Your second shooting attack gives an S8 AP4 assault 1 massive blast. While legionaries can save on this, it's pretty much overkill on them. **''Rend Time and Space'': You can place another rift marker within 6" of the table edges and 2" from the model, giving you a possible means to deploy from the middle or from enemy territory. Be wary though, you can't be engaged when doing this and it only happens at the end of your turn. ***This can be used to gain an additional VP for Creeping Scourge objective. ***Even if you have nothing left in reserves, remember that Warp Markers grant rerolls to invulnerable saves, meaning you have effectively thrown down a sanctuary for your remaining units. Combo with Lord of Chaos and when this goes down at the end of your turn you will have made yourself practically invincible. **''Warp-forged Plate'': Gain equivalent to artificer armor.
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