Editing
Warhammer 40,000/Tactics/Kill Team(8E) Xenos
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===ELD Example Teams=== <div class="toccolours mw-collapsible mw-collapsed"> '''Standard Kill Teams''' <div class="mw-collapsible-content"> *'''Balanced Ranged Team (11 Models, 100pts):''' A fairly versatile team with an emphasis on flexibility, this particular team I personally found to strike a nice balance for engaging both GEQ and MEQ targets. With the Comms specialist supporting the HWP, it becomes a shockingly accurate infantry gibber that can become a borderline [[DISTRACTION CARNIFEX]] for your enemies. It is also quite effective at locking down particular zones on the map with its impressive range, letting you discourage foes from recklessly charging any objectives down its sights. The veteran SGG with the Flamer can make excellent use of the post-deployment move to take a forward position to also discourage the enemy from advancing too quickly in a given area. Campaigns that allow you to level them up can also let them Ready ''after'' moving, potentially letting you get the drop on an unsuspecting backline unit with D6 auto-hits. The Scout SGG offers an extremely speedy unit who can very quickly cross the battlefield and easily pile wounds on even the sturdiest of models, though using it in this way can be quite CP intensive (Level 1 Scout tactic, Matchless Agility, Fire and Fade as well as a potential CP re-roll for hitting/wounding). Lastly, Dire Avengers are decently durable (for GEQ standards, anyways) with workable range on their base weapons, letting them engage targets at safer distances compared to their Guardian kin. This list does have a general aversion to melee-based opponents, so do what you can to kite your opponent using your (likely) superior mobility. With Battle Focus, there's almost no reason ''not'' to advance any and all of your units to keep them just outside charging range. **''Leader:'' Dire Avenger Exarch with two Avenger Shuriken Catapults **''Comms:'' Guardian Defender **''Veteran:'' Storm Guardian Gunner with Flamer **''Scout:'' Storm Guardian Gunner with Fusion Gun **''Fireteam:'' Dire Avengers (x6) **''Misc:'' Heavy Weapon Platform with Starcannon </div> </div> <div class="toccolours mw-collapsible mw-collapsed"> '''Commanders Kill Teams''' <div class="mw-collapsible-content"> ''For When Commanders Cost Points'' *'''Balanced Ranged Team (13 Models, 200pts):''' Virtually identical to the standard version, the only difference in this set up is a level 3 Farseer. I personally take him as a Strategist; Many of the Leadership abilities are relatively useless, given Farseers lack aura based abilities, or are conditional at best for a Farseer. The Logistics and Psyker specializations can be useful, if specced offensively, though many abilities between the two aren't particularly appealing for Farseer use. Strategists allow you to gain more CP per round while simultaneously reducing CP cost for all of your tactics (Asuryani or general), allowing you to get extremely tactical with your engagements. The powers recommended are Guide and Fortune, Guide being particularly handy on your HWP and Fortune can serve as a decent insurance policy for any of your specialists in particular. Outside campaigns, this arrangement is recommended: **''Commander:'' Level 3 Strategist Farseer with Singing Spear **''Leader:'' Dire Avenger Exarch with two Avenger Shuriken Catapults **''Comms:'' Guardian Defender **''Veteran:'' Storm Guardian Gunner with Flamer **''Scout:'' Storm Guardian Gunner with Fusion Gun **''Fireteam:'' Dire Avengers (x7) **''Misc:'' Heavy Weapon Platform with Starcannon ''For When Commanders Cost Nothing'' </div> </div>
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information