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===Faction Abilities=== Almost all of your units have one or the other of the following: *'''Reanimation Protocols''': At the start of your turn, roll a D6 for each dead model unless the model's entire unit is dead (NB - models that flee due to failed morale tests do not count as dead. Not that you should be failing morale tests with an army-wide Ld10, but it happens occasionally.) On a 5+ the model returns to life, with its full complement of Wounds [[Necron Destroyer|if it]] [[Lychguard|had more]] [[Triarch Praetorian|than]] [[Tomb Blade|one]]. Reanimated models must be placed in coherency with a unit member that has not also Reanimated this turn, and more than 1" away from any enemy models. If you can't meet these deployment conditions, the model fails to reanimate. All of your squad-based 1-or-2-wound-per-model units, and Destroyers, get this one. **Note that failing the 5+ roll does not prevent the model from waiting and trying again next turn. The only thing that puts Necron squads down permanently is wiping the whole lot out or making them fail morale tests. ***Always remember to put your "fled" models in a separate pool from the "slain" ones so you can tell how many you have left who can reanimate. ***LD10 is only immune to morale up to 4 models slain, and you will guarantee a loss of an entire 20-model unit at 15 models slain. HOWEVER, with Command Points, you can auto-pass morale tests, keeping that devastated squad of warriors in play and potentially re-animate a buttload of them. *'''Living Metal''': Units with this rule recover one lost Wound at the start of each of your turns, or D3 if they've got a Phylactery. Crypteks, Lords and models with 5+ Wounds (except C'tan Shards of the Deceiver, Nightbringer and Transcendent C'tan) get this one.
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