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Warhammer 40,000: Eternal Crusade
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===What we never got=== *Planet-wide open world with multiple continents *Long-lasting global campaigns *From huge climatic battles to swift skirmishes over territory, supplies, etc. *actual campaign goals set by a player-controlled War Council *Tyranids as NPC balance mechanism (e.g. attacking the faction with most territory and/or most abundant in resources) *Huge array of vehicles and weapons *Players and Guilds getting their own space ship as HQ, with visual customization. *Day/Night cycle *Weather, which would had an impact on combat *Dreadnoughts, Terminators and faction equivalents *The opportunity to get a massive game that reflects the large-scale epicness of the 40k universe.
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