Editing
Warhammer Fantasy Battle
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Chaos=== Back in the day, there was only one Chaos army. Since then they have been split into Warriors of Chaos, Beastmen, and Daemons of Chaos. ====Warriors of Chaos==== [[File:Warriors of chaos.jpg|thumb|right|380px|What one would call "the good shit". Or the bad shit, if you catch my cold.]] {{Main|Warriors of Chaos}} The Warriors are Nordic (literally, they are called the Norse in the canon), beardy, berserking [[Vikings|Viking]]/[[Pan-Tang]] rip-offs clad in Unholy Chaos Plate and blessed with the Marks of the Chaos Gods. They basically granted Warhammer Fantasy it's popularity back in the 80's/90's. The Warriors of Chaos represent a multitude of tribes and clans in varying cultures and degrees of civilization (mostly being Scandinavians and Mongols however) all of whom live in the giant North Pole around the Warp Gate there, which is basically an Eye of Terror. They (mostly) revere the Chaos Gods as their masters although they have different pantheons (sometimes to be able to avoid saying the name of the Chaos Gods directly to avoid getting sudden attention and turning into one of [[Chaos Spawn|"those things"]], sometimes of other Chaos Gods, and rarely of ascended mortals like [[Be'lakor]]). Warriors make up the primary bad guys of the setting and raid the fuck out of the world for shits and giggles. Games Workshop loves to throw them constantly into almost every canon, to the point anything major involving someone who ISN'T Chaos is a huge fucking deal. Unlike in 40k where Chaos Space Marines <s>actually get shit done</s> possibly fucked up 12 times under the same leader, Warriors have gone through multiple Everchosens who <s>keep getting killed by reincarnations of Sigmar</s> keep getting killed in various ways (sometimes even by Daemons) and are replaced in the hopes that the next one will get it right (and one even went "fuck this shit" and went to non-Chaos Valhalla on the eve of his victory). Despite this, they look no less awesome for it, and the [[Archaon|current one]] [[Storm of Chaos|managed to beat and cripple his good counterpart before losing the war thanks to Orc shenanigans.]] ====Daemons of Chaos==== {{Main|Chaos}} As in 40k, but as mentioned before are much weaker. [[Khorne]] mostly just watches his servants fight each other and sometimes other factions when that shit gets boring. Loves trapping his champions in time loops where they kill their older selves. <br/> [[Nurgle]] loves Isha from afar, who may be unaware he even exists. He maintains a circus (a literal circus, with tents and candy and performers and clowns) which travels through the Old World, bringing in plagues and taking in followers. <br/> [[Tzeentch]] doesn't do jack shit. EVER. He doesn't own a monopoly on bird iconography as that's mostly owned by mortal gods like [[Morr]] and [[Morai-Heg]]. The Chinese siphon magic from him without retaliation. His champions are mostly stuck being the spellcasting bitch to whatever Everchosen or other god's champion didn't take a wizard in their army list. As a result, he likes to spread rumors like "all magic is me!" and "everything is going according to plan" despite everyone calling bullshit and his prophesies actually being wrong most of the time.<br/> [[Slaanesh]] spends most of his time corrupting individuals in the Empire and High Elves for shits and giggles, as well as watching his champions wander the world and do stupid shit like it's a giant reality show. He likes to try to nab elf souls like his 40k counterpart, but instead of mindlessly eating them he makes quite a few of them Daemonettes. He also has a permanent scar, no matter what shape he takes, because Khaine fucked him up good. <br/> There's a multitude of other gods as well, including multiple Chaos Gods of Order. To those who claim that makes no sense, remember that Chaos is pure potential, not contradictory pants-on-head retardedness that you can't comprehend (although it certainly becomes that often enough). One of them blesses Witch Hunters and other forms of Inquisitors in their fights against everything Chaos (so like [[Malice]], but without malice). Another is a Snow White figure, locked in a glass coffin in stasis by Tzeentch and dropped in the mortal world because he's terrified of her. Daemons themselves tend to be fucked over royally as they can be perma-killed in Fantasy in various ways, and are VERY prone to being used as the power source for magical artifacts and weapons. ====Beastmen==== [[File:BeastmenChallenge.jpg|thumb|left|300px|Horns, sharp teeth and hooves, oh my!]] {{Main|Beastmen}} Representing the non-Skaven Chaos mutants of the world, Beastmen are a group of pagan style animal mutants living in the forests and wilderness of the world. Beastmen are wild and crude creatures embodying all the negative aspects of animals combined with human-level intelligence. They are truly repugnant to behold, let alone to smell, for they are a twisted reflection of the base and barbaric aspects of nature. Beastmen are Neutral Evil to the core, the only thing stopping them from being Chaotic Evil is their reverence of Bray-Shamans and the Chaos Gods. The carnage and despair they spread across the land is a malevolent and deliberate attempt to wreck anything beautiful or stable for the lulz. Bitterness and spite simmers in the heart of every Beastman; it takes little more than a few well-chosen words to spur a Gor into a frenzy of unrestrained rage. The sounds of distant battle will cause a Beastman to prick up his tufted ears in an instant; a fight or duel upon a woodland path will invariably bring dozens of Beastmen from all about in a very short space of time. Even when gathered in their torrid encampments the Beastmen spend their time fighting, fucking or feasting. The only time they don't is when a particularly strong Beastman knocks a sense of purpose into them (sometimes literally) or a Bray-Shaman calls on the Chaos Gods. Beastmen HATE civilization. Anything that looks like it was made intentionally is broken, anything that can't be broken is tied to a stick and used as a weapon to kill the fuck out of more civilizationfags. Although Beastmen tend to come in specific flavors (Satyr, Minotaur, and Dire animals) they mutate even further into grotesque and scarred monsters of utter evil when they attract the attention of the Chaos Gods. Which they spend most of their time seeking to do in various ways, despite the fact that Chaos rarely if ever tosses them even a minor blessing. So all in all, they're a race of furry [[Cultist-Chan]]s. Three odd points in fluff relate to Beastmen; in one old story from White Dwarf, a human father spends time teaching his son how to survive in the forest using navigation, tracking, and fighting. Said son is revealed to be a mutant that the father is taking to the Beastmen, who accept him immediately. In another, Beastmen females are mentioned as existing (previously, the only references were to males leading people to assume they breed through rape exclusively) and as being "extremely docile". Finally, in most Beastmen fluff it is mentioned time and time again how shit factors heavily in their culture (literal fecal matter), and Beastmen smear EVERYTHING in it (This only showed up in the 7th ed book, but the pages are swimming in it. Make of that sentence what you will). So while most fluff portrays them as monstrously evil and unsexy as possible, there's still bait for furfags! ====Chaos Dwarfs==== [[File:Matt-hancox-chaos-dwarfs.jpg|thumb|right|380px|Beware the children of Hashut.]] [[Image:Dorf hats.jpg|thumb|right|[[Hat|HAT]]!!!]] {{Main|Chaos Dwarfs}} There are also evil dwarfs called [[Chaos Dwarfs]]. Randwiched between the Mountains of Mourn and the World's Edge Mountains lie a dark secret all involved would rather keep hidden. The once noble Dwarfs, abandoned for dead by their kin once chaos flooded the world, The desperate and dying masses of Dwarfs turned to a new deity once the ancestor gods all but abandoned them: Hashut, the Father of Darkness. Regular Dwarfs hate them above all others (even moreso than elves) and claim they have sworn to wipe them all out (in practice they pretend Chaos Dwarfs don't exist and woe betide the non-Dwarf who brings them up!) In universe they're a mixture of the Neo-Assyrians, [[Dark Mechanicum]], and [[Isengard]]-supplying and arming the chaos factions of the world with armor, munitions, weapons and goods. Unlike their western cousins, the Chaos Dwarfs have no qualms about experimenting, innovating, creating experimental and dangerous daemon engines and pushing past the customs that held the Dwarfs back in their eyes such as tradition and honor. As such they have no qualms in associating with Greenskins in their allying with the Hobgoblins and enslavements of less races to use as labor and chaff in their armies. They used to be an interesting and unique faction that resembled an even more grimdark ancient Babylon, their corrupting magic slowly turning their evil sorcerers to stone (dorfs ain't meant to magic it up) while creating Daemonic machines that would make Chaos Spaaaaaace Marines drool (instead of grabbing magic by the balls and hammering it into runes, they grab daemons by the balls and hammer ''them'' into daemonic warmachines). Then they became like normal dwarfs, but dressed in black. Then they up and vanished for a while. Nowadays, [[Forge World]] has made them ''back'' into their first, awesome thing again - half-Babylonian, half-stripped down industrialist assholes a la Isengard. Their favorite pastimes are drinkin', fightin' and [[Touhou|wearing silly hats for no adequately explained reason]]. ====Northmen==== [[File:Norsca march-Bayard Wu.png|thumb|left|400px|WE COME FROM THE LAND OF ICE AND SNOW, OF THE MIDNIGHT SUN, WHERE THE HOTSPRINGS FLOW]] {{Main|Norsca}} Although often treated as the vassals of Chaos Warriors, in recent years, Norsca (and the Men of the North in general) has been treated more as a distinct entity-even receiving their own faction in [[Total War: Warhammer]] and distinct differences. For instance Norscan civilization varies from region to region and tribe to tribe, with Southern Tribes where the permafrost isn't as thick and where contact with the Empire through trade is more common being distinctly more civilized, potentially including some offshoots who worship the Gods of the Old World, however, the more north you go in Norsca, the more reality is distorted by the warp and the less civilized and more viking/nomadic nature of man kicks in. Distinct cultures of Northmen include the Hung, Norscan, Kurgans, Tong and Skeggi-a New World Colony known to trade with the Old World but being just as brutal as their comrades to the North. They never had a tabletop army, but given the RPG books and games have given them unique entities such as Norscan Berserkers, Ice Trolls, Marauder Champions, Frost Wyrms, etc. With the Old World coming out, it may be likely to see Norscans see unique rules, especially given it is set in the time period of the Great War against Chaos.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information