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===Lore of Undeath=== Introduced with Nagash and now oficially FAQ'd into BRB. Spells in this lore all have pretty short range (12 inches). Summoning spells summon units from [[Warhammer/Tactics/8th_Edition/Undead_Legions|Undead Legions]]. Note that summoned units can take any upgrades listed in their army books (apparently, including any magic banners, magic items, mounts, etc.), but are still limited by unit size (no summoning 3 Blood Knights, for instance). Under new undead rules, there's no more crumbling from dead general, so summoned undead are safe. However, they have to be within 12" of the general to march (unless they're vampiric). * ''Lore Attribute:'' '''Raising the Dead:''' Basically, every time you successfully cast a spell from lore of Undeath, you get a counter. When casting summoning spells from this lore, you can choose to consume any number of counters to increase the point value of the summon by 10. *'''Ryze - the Grave Call:''' Cast on 9+, this spell summons a unit of infantry worth up to 50 points. Boosted version summon has a 100 point limit and requires 12+ to cast. Even more boosted version summons monstrous infantry, has 150 points limit and requires 16+ to cast. *'''Morkharn - the Breath of Darkness:''' Cast on 6+, restores 1d3+1 wounds to the target undead unit and if its not in combat, it can make a normal move. Pretty nice spell to both replenish forces and provide mobility. *'''Sulekhim - the Hand of Dust:''' Coming back from the dead (hah!), this spell is cast on 7+ and affects only the casting wizard. While under its effect, he can forgo making all of his attacks, instead making a single attacks, which automatically wounds if it hits, causing multiple wounds (1d6) with no armor saves allowed. If this spell kills a character in a challenge, the player gains 1d6 Raise Dead counter. Take it on high-WS vampire lord and watch the fun! You can even one-shot a Chaos Lord, if you are lucky! *'''Khizaar - the Soul Stealer:''' Cast on 8+, this spell makes you roll 2d6+2 and compare the number to target's leadership. For every point the roll exceed the Ld, the target takes 1 wound with no armor saves allowed - this is basically Casket of Souls in spell form. If at least one wound is caused, you gain 1d3 counters for the lore attribute. With low casting value, it easy way to ramp up some counters for summoning, though this is offset by its short range. *'''Razkhar - the Abyssal Swarm:''' Cast on 10+, this spell summons 75 points worth of Warbeasts or Swarms. Boosted version summons Monstrous Beasts (only), has point limit of 150 and requires 16+ to cast. *'''Kandorak - the Harbinger:''' Cast on 10+, this spell summons a character worth up to 65 points. Boosted version summons a single Monster, Chariot or Warmachine costing up to 200 points, requiring 24+ to cast. *'''Akar'aran - the Dark Riders:''' Cast on 16+, this spell summons a unit of cavalry, monstrous cavalry or chariots, with a maximum cost of 150 points. Not boostable.
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