Editing
Warp Raiders
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=Legion Equerry= ==Writefaggotry== ===The Anathema=== ''Four years after the Edict of Nikaea'' ''Azrimuth, homeworld of Oramar Elthiran and the Warp Raiders.'' Oramar stood on a great embankment of till and stone overlooking digsite V. Around him stretched salt flats for thousands of miles, with massive crystalline formations dotting the landscape at geometrically regular intervals. Digsite V was at the perfect midpoint of three of these formations, a deep terraced pit with walls reinforced by Imperial engineering. At the base of the pit was a strange, tetrahedral ziggurat of unknown xenos design. The ziggurat was constructed of warped bone, bleached by centuries of salt exposure. On each of its three surfaces were ninety nine triangular balconies, and on each one stood a tall guardian of the same warped bone. The guardians had no faces, and held lithe looking curved blades or tall pikes. With Oramar were five of his closest brothers, called the Ṣaḥābat. Inducted into the Vth Legion from the tribe of Oramar's youth, they had been his brothers long before he met the Primarchs. Each of the Ṣaḥābat was master of a kabal, a school of study in the arts of the warp and the nature of reality. Each of them bore different weapons recovered from digsites just like this one. Ja'far wielded a clawed gauntlet with lobstered armor, Khalid a lance whose tip glowed like the sun, Mu'adh had two pistols which fired bladed disks, Jabal carried a wraithbone sword and a shimmering shield of light, Umar a fusion cannon. All of them wore shimmering pearlescent armor like that of Oramar's. The light of Azrimuth's ultraviolet star made their armor radiate with a thousand iridescent hues. They reflected similar colors in far deeper dimensions of reality as well. In the warp reflections of reality, their suits of armor shone like beacons in a sea of darkness. And, like beacons, the intent was to draw something's attention. Oramar could feel his familiar, Sharsk, draw near to him. It was an inconstant thing, prone to long bouts of nonreality. At present, it chose to look like one of the salt lizards of Azrimuth, with crusted halite across its back. The creature was anything but a mundane lizard, however. It was a manifestation of thoughtform itself, a being of the warp. It was one of the djenni, the dark spirits of the void. Sharsk's body was formed not of matter, but ideas. Those ideas were what Oramar needed, for ideas are powerful things. Sharsk sang in the warp, and Oramar listened. The song made promises to Oramar. Any wish he desired could be made into reality, any thoughtform could be created, if only he offered sustenance. Oramar sent a telepathic signal to his brother Mu'adh, and he stepped toward Sharsk. The false lizard rose its head, sniffing curiously. Mu'adh reached into his beltpouch and pulled out a red gem. It was perfectly round ellipse, and deep within its lustrous interiour there lingered a pulsating glow. Oramar deftly touched the warp beast on the chin, guiding its mind, and consequentially its body, toward the stone. Once it caught the scent, however, it needed no guidance. Sharsk pounced upon Mu'adh, slobbering over him in its haste to reach the stone. Once it had the crystal in its jaws, it crunched down hard, and the whole digsite flashed with warp tremors. Oramar and his Ṣaḥābat reeled as their telepathic senses were assaulted by the screams of a thousand dying souls. A resonation came from the pyramid below, and Sharsk caught a new scent. The beast flowed down the embankment, not so much moving as inhabiting several places at once. When it reached the Ziggurat, it crawled upward onto one of the statues like a spider. It sunk its jaws into the plain, swept face of a statue, and revealed that they were hollow. Within the statues were millions of gems like the one Mu'adh had discovered. The fel beast gorged itself on the souls of the longdead, growing from a lizard into a fat, asymmetric blob of concentrated ecstacy. Oramar and his brothers climbed down to the ziggurat with reverence. Oramar examined the pyramid's mathematical structure, finding the appointed place. He flew upward on telekenetic wings, landing on a balcony in perfect golden mean proportions. He placed his finger on the surface of the pyramid, and a sigil appeared to him through his third eye. The wraithbone surface of the pyramid parted, strands pulling apart like sinew. Inside Oramar found a massive chamber. The walls at first seemed like mirrors, but Oramar quickly realized he was seeing outside the ziggurat. He could not see the wraithbone of the pyramid nor the statues, but he could see the soul stone gems. They floated like stars around him, and beyond them he saw the digsite and the towering salt spires. He looked around him, and he could see patterns emerge between floating red orbs and the stars in the sky above. He analyzed these patterns, and quickly determined they were a form of written language. By the time Oramar had determined the structure of the language, three more Djenni were feasting at the bottom of the pyramid. There were a great many statues who lay below the horizon from Oramar's perspective. Oramar had determined these were the souls of commoners, lesser people who managed to earn salvation but had little real honor or worth. These low stars were not organized into words, but decorative geometric patterns which framed the piece above. While it hurt Oramar's aesthetic preferences for the creatures to damage the piece, none of the true signal was lost. It was worth destroying art, so long as you managed to extract meaning from it first. The high statues at the top of the pyramid were great heroes, priests, and warriors, aranged into aspects like the ancient zodiac. From these aspects Oramar translated a recording which he estimated was older than Terra itself. He spoke in a voice which carried through his mind across the entire planet, "From Void comes the Annihilator! It is chaos, destruction, and death. It is the nothingness by which all things fall. Its entropic claws tear into reality, feeding on reality and leaving nothing." Oramar's words spread to warp raiders across the Azrimuth system, down to the lowest lexicographer, "From Matter comes the Anathema! It is order, construction, and life! It is the quanta which forms the universe. Its seething complexity grows patterns of inexorable truth." Warp Raiders across the system knelt in reverence and scribes scrambled to record every morsel they could through the channeling librarians. In their minds, they saw the conflict of two axiomatic forces. The juxtaposition of flame and void built more and more nuanced constructions, spinning into stars and galaxies. They saw the creation of the universe as reality assertet itself further. "Order earns the early victory," comes the translation from Oramar, "but the Annihilator is a persistent foe, and its touch poisons irrevocably." They see life rise on a trillion worlds, growing into violent monsters and kingdoms of hate. They see explosions of life as empires rise, but inevitably fall. "The Anathema uses its energy to build, weakening itself, but the Annihilator consumes what it destroys, growing stronger. Chaos will always prevail against order, for Chaos is unburdened." The audience of a thousand minds roared in outrage at the inevitable doom of all mankind. Oramar did not relent, continuing to translate, "But if the Anathema could be untethered from its burden, it could face Chaos with equal force. The force of order would be able to claim the slow victory of enthalpy. The great war must be fought not on earth, but in the heavens, in storms of thought and warplight." The message ended there, and Oramar's telepathic connection slowly faded. The walls grew dark, and soon lost their transparency. Oramar found himself in a plain white chamber of undecorated wraithbone. Light came from the bone itself, shining evenly over everything. Oramar heard a footstep behind him, and turned. Mu'adh stood on the precipice, holding another of the soul shards in his hand. With his other hand he removed his helmet. His skin was not Mu'adh's swarthy brown, but a deep black. His hair was not Mu'adh's shining gold, but the same light absorbing darkness. His eyes, however, burned. Like orbs of hot iron, they shone into the very core of Oramar's soul. "You..." said Oramar, "No... what have you done to Mu'adh, [[REDACTED]]?" The man who was not Mu'adh stepped into the white room, and the wraithbone ceased to glow. In the absence of light, the white walls turned to black, and darkness overtook Oramar. A triangular beam of light from the doorway made him into a silouhette, reminding Oramar of the dark effigies he had tied to his sandskiffs in his youth. The Shadow spoke, "I have witnessed this farsight, brother. Like you, I see what it means." Oramar's shock turned to calculation. "Yes..." said Oramar, and then they spoke in unison, "Our father must die." {{Imperium Asunder}}
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information