Editing
Werewolf: The Forsaken
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==The Many Enemies of the Uratha== These are the most common threats a werewolf will most likely face off against in its (nasty, brutish and short) life. There's also a wide variety of other more obscure threats, most of which the average werewolf will not know about until they find one. ===Spirits=== Spirits are everywhere. They define and promote aspects of existence and do so to monomaniacal fixation. They are NOT good guys, and even spirits of things like Joy or Love are dangerous if they're left to their own devices due to their complete disregard of anything not directly relating to their nature; for example, a Love spirit might force a couple in an abusive relationship to stay together, because to the spirit, the fact that the love is harmful to one or both persons is less important than that said love (small and twisted as it might be) would be lost if they were to separate. The nature of the Forsaken's oath to Mother Luna compels them to guard humanity from their influence, and many spirits hate them for it. Though they are difficult to harm by conventional means, each spirit has a ban and a bane. The first restricts a spirit's behavior by dictating things that it must or must not do (e.g. a spirit of fire cannot enter a place that is colder than room temperature), and the second is a substance or object that causes the spirit extreme harm on contact (such as the Uratha weakness to silver). In many cases, a spirit can only be dealt with if its ban and bane are used against it. Most spirits feed off of Essence that is linked to the concept they embody, typically by consuming other spirits. By doing so, they may begin to change to reflect the nature of their former prey. If a new influence it picks up in this way is completely unrelated to its fundamental nature or makes no sense when combined with said fundamental nature (e.g. a wolf spirit that consumed a fear spirit would start focusing on how scary wolves are, but a car spirit that consumed a holly spirit would not be able to handle the new influence), they become a ''magath'', a confused abomination that doesn't know what the hell it's supposed to be anymore. These are almost always insane or destructive by nature, and most ultimately need to be put out of their misery by the Forsaken. Void spirits- the spirits that dwell within the interstellar void's equivalent of the Shadow- are particularly dangerous, as such beings bear resonances unlike those of any earthly spirit and are unsuited to understanding concepts like "physical objects exist". They are mercifully rare, as Luna and her servants destroy the majority of those which pass close enough to the Earth to be caught in its gravity. Closely related are the ''mulhithim'', the arrogant and hateful spirits that hail from the Shadow of other planets (which has gotten quite a few werewolves wondering why Earth doesn't have its own planetary spirit...or if it does, what that might mean about the nature of [[Werewolf: The Apocalypse|"Gaia"]]), and the void leviathans, which are colossal Lovecraftian horrors just barely classifiable as spirits that warp the Shadow simply by their approach; if left unchecked they shift into the world of Flesh and attempt to fuse with the Earth for some incomprehensible purpose (invariably causing huge amounts of collateral damage in both the Shadow and the Flesh). ===Hosts=== Hosts are the shattered shards of the demon-gods that Father Wolf slew, which mostly exist as roving swarms of creepy-crawlies that occasionally hijack people's bodies for use as meat suits. If they get strong enough, they can forcibly merge with a victim and absorb their flesh to become grotesque half-human half-beasts. Slaying them in this form doesn't guarantee that they're gone- they break into a swarm of vermin upon "dying" and can only be destroyed permanently if every single one of those vermin is killed quickly. The two main ones are the Azlu (brain-eating spiders with a hybrid form that has razor sharp forelegs and can grow to the size of a car; they also strengthen the Gauntlet with their webs, choking areas out of Essence in the process) and the Beshilu (plague-spreading rats with limited precognitive abilities that gnaw through the Gauntlet, letting spirits pass through to the mortal world- especially the spirits of disease they ally themselves with). The other ones include the Srizaku (flesh-eating locust swarms that devour every remotely edible object in sight), the Halaku (crows that eat peoples' eyes to turn them into their slaves for fuck-knows-why), the Razilu (snakes who your Storyteller gets to decide what the fuck they want), the Adarusharu (fear-eating wolves who can merge into giant multi-headed wolf-monsters), the Usudwirku (fungus-spirits that infect the victims of werewolves so they can drive wolves batty whilst the fungi-spirits take over their loci), the Uglathlu (worm spirits who steal the bodies of utter scum so they can create festering Wounds in the Shadow), the Thihoshlu (bloated toads that promote sloth and vice, setting themselves up as impartial arbiters among mortals and supernaturals alike so they can engineer conflicts as they sit back and laugh at the whole damned mess; for good measure they can also steal Essence from anyone crossing the Gauntlet and dampen a werewolf's fury with an aura of laziness), the Ukusgualu (lampreys that corrupt the Gauntlet with the blood that they consume until it liquefies and lets them swim through it; they claim that this will one day allow them to return to the ocean of blood they call home), the Hidalgu (electricity-eating wasps whose buzzing resonates through the Gauntlet, inducing nightmares and forcing anyone near to cross it; worse, they can possess people whose ambitions are frustrated through their dreams, turning them into powerful "queens") and the Zundilu (diligent but scatterbrained termites who feed on the Shadow reflections of buildings and structures until they're dead in the Spirit and create world-spanning tunnels to link other places to their nests; [[Demon: The Descent#And Infrastructure is?|occult architecture]] is their favorite food, which has derailed a fair deal of the God-Machine's plans in the past). ===Each Other=== Finally, one of the most depressingly common enemies for werewolves are ''other werewolves''. Squabbles over territory, pride, all that nonsense is normal. But, there's two groups of werewolves who are pretty much always enemies to the Tribes of the Moon. As mentioned earlier, the Pure Tribes are the werewolves who claim they're innocent of murdering Father Wolf, and so they hate Mother Luna for demanding they atone for a crime they never committed and hate the Forsaken even more for killing Father Wolf- and taking Pangaea away from them by doing so. They reject Mother Luna, which among other things means silver hurts them worse, and they want to tear down the Gauntlet between worlds so the spirits can take over, hoping that this will restore Pangaea and allow them to become rulers. Thing is, there's a lot more of these bastards than there are of the Forsaken (that is, the good guys), and the spirits like them more since they aren't interested in bossing them around like the Forsaken do. The Bale Hounds, meanwhile, have taken one look at the shithole they live in and come to the conclusion that evil is winning, and they want to be on the winning team. So, they've allied themselves with the Maeljin - powerful spirits of malice and evil- and work to make the world even more of an utter shithole, creating pits of hell that the werewolves call "Wounds". Even ''the Pure'' think these guys are fucking dangerous, so much so they have been known to team up with the Forsaken to kill the bastards. Mostly because if they had their way, there wouldn't be a Pangaea left for the Pure to rule. Ironically, the Bale Hounds themselves respect the Forsaken a lot more than they do the Pure; in their eyes, the Forsaken are at least trying to do something, even if it's doomed to fail, whilst the Pure will probably let the Bale Hounds win without even knowing it. ===Idigam=== But perhaps the most dangerous are the Idigam, the spirits who embody concepts that existed and faded away long before the world was fully formed. To survive, they became the incarnations of chaos and gained the ability to mimic the characteristics of anything mortal or spiritual. Between that and their unmatched ability to manipulate Essence, even Father Wolf was unable to slay them. Instead, they were sealed away on the moon where there was nothing for them to copy; Luna saw to that when she bound them in a prison as formless as they were. However, a relatively recent internecine war among the werewolves gave them an opportunity to escape back to Earth during the first manned moon landings. And they're VERY interested in making up for lost time now that they're back on Earth- as are the alien spirits that they've encountered and allied with during their banishment and the armies of minions they can create by corrupting other spirits with their Essence. ===Geryo=== A recent addition to the horrors the Uratha face, as in they were added in 2e in a new [[Night Horrors]] book, the Geryo claim themselves to be the first children of Father Wolf, who created them as his servants. However, he deemed them to be failures on account of their proneness to wanton destruction and sealed them away within what would later become the Gauntlet. When they finally broke loose, they discovered they could infect their werewolf "half-siblings" with their essence and force them to mutate into monstrous forms. (For some reason [[Beast: The Primordial|Beasts]] are also vulnerable to this infection, but let's be honest, they probably deserve it.) Now, they have resumed their old hunts and seek to wipe out the Uratha that they claim have taken their rightful place as the mightiest of predators. Like werewolves, they are subject to the Sacred Hunt, with each Geryo having its own preferred prey.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information