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====Relics==== These relics can be granted to a Sergeant via the Master Artisans stratagem, and can be granted to a successor chapter character freely. *'''Digital Weapons:''' Make an additional attack when the model fights. If it hits, the target suffers a mortal wound. Absolutely terrible, especially with your chapter tactic, since you don't make a wound roll. **Most of your sergeants would prefer a master-crafted weapon. *'''Drakeblade:''' Replaces a power sword, master-crafted power sword, or combat knife. It's a master-crafted power sword with 1 better AP at S+1 AP-4 D2, and it deals 1 mortal wound on an unmodified 6 to wound. Something for the Phobos characters to replace their crappy combat knife with, but, while no model can actually take both, strictly worse than the Benediction of Fury Chaplains can take. **Most of your sergeants would prefer a master-crafted weapon. *'''Dragonrage Bolts:''' When firing a bolt weapon this model has, only make one attack, but if it hits you get 1d6 wound rolls, ignore light cover, -1AP, and D1, making it just better in general than the Imperial Fists bolt. Turns a bolt weapon into a long-range almost-flamer. Notably does not count as a flame weapon, so you don't get the +1 to wound from Promethean Cult. Because it forces the weapon's D to 1, though, it's not particularly helpful on an Eliminator Sergeant or any of your other 1-shot bolt weapons, which uniformly have D above 1. **Most of your sergeants would prefer a master-crafted weapon. *'''Master-crafted Weapon:''' +1D to a weapon, and it's now considered a relic (so now some WTs no longer affect it and such). This is why D4 Thunder Hammers are the standard by which melee relics are judged, and it's pretty damn boss on any weapon with a high rate of fire but low D, like a hurricane bolter. =====Special Issue Wargear===== These relics can be freely issued to a successor chapter character. *'''Adamantine Mantle:''' Fnp5+++. "Not dying" is good for everyone, but (smash) captains/Primaris are the ones with the most wounds to proc it with. *'''Artificer Armour:''' 2+/5++. Most useful for Lieutenants and Librarians, who lack invulns. *'''Obsidian Aquila:''' Friendly {{W40Kkeyword|Salamander Core}} models within 6" get a 6+++ FNP, like an Apothecary but better, since you work on non-Venerable Dreads. *'''Promethean Plate:''' Wound rolls of 1, 2, or 3 always fail against this model. For when you've already got a model with the Salamander's Mantle and want a second durable character to hang around. Can really neuter a lot of the deadlier melee attacks in the game. **This gets worse the higher your T, so if you take this, put it on a T4 Warlord. It's worse than the Adamantine Mantle in the absence of other buffs, but if you have other access to an FnP, e.g. from an Apothecary, then it'll always be at least as good, and sometimes better. =====Relics of Nocturne===== These relics can only be given to Salamanders characters unless you use the Trust of Prometheus stratagem to give one to a successor character. *'''Drake-Smiter''': Replaces a Thunder Hammer. Doesn't lose the -1 to hit, but does get AP-4 and becomes D6 on a 6 to wound. Your chapter tactics can help you fish for that 6, but you don't want to do that, since it's only twice as good. This is ''usually'' worse than a Master-Crafted Thunder Hammer, as against T7 or less, it just does less damage on average, and against T8, it does the same, with more variance. *'''Helm of Draklos''': {{W40Kkeyword|Primaris}} only. Gives +1W and enemy units within 6" get -1LD. Thoroughly meh. The Mantle is a better defensive relic, and unless you're going all-in on Leadership debuffs, it's not worth it. That said, a Primaris Librarian with Draconic Aspect and the Fear Made Manifest trait can have an aura of -4LD in 6". If you're playing a Fearsome Aspect successor, you can bump that to -5LD in 3". Some Reivers nearby can bump that to a potential -6LD, then -7LD with Standard of the Emperor Ascendant, and make anything run in terror if your opponent forgets how to solve the problem with CP. *'''Nocturne's Vengeance''': Replaces a combi-flamer. Both parts get -1AP and 2D, making it a master-crafted combi-flamer with 1 better AP. Take it if you were seriously considering a master-crafted combi-flamer; it's not as good at range as the Primarch's Wrath, but it'll certainly outperform a master-crafted combi-melta against many targets. *'''Salamander's Mantle''': Now re-worked to be even better. It gives a straight -1 to wound the bearer. Combo with the Forge Master trait, and now anything up to S11 (S13 for Gravis/Bikes) wounds on no better than a 4+. **Compared to the Promethean Plate, the other relic means wounding you on 3 gets a -1 (just like this relic) and wounding you on 2 gets -2, while this one means 2-5 all get -1 to wound you. On a T4 Warlord, the Plate is only better against S8+, while for T5 or more, you should really just be taking this. *'''Tome of Velcona''': A {{W40Kkeyword|Librarian}} knows an additional power from the Promethean discipline (even if he took Librarius or Obscuration powers). Plus, he gets +1 to Psychic tests for Promethean powers. If you want a Librarius or Obscuration librarian who also knows Fire Shield, this is the way to do it. *'''Vulkan's Sigil''': The character gets +1A, and once per game during the Fight phase, the bearer and all {{W40Kkeyword|Salamanders Core}} units within 6" get +1A for that phase (bringing the bearer to +2A). *'''Wrath of Prometheus''': Replaces a boltgun or master-crafted boltgun. No additional shots, but compared to a standard bolter it gets +6" range, +1S, -2AP, and +2D. Generally speaking, this is the Primarch's Wrath but worse, so skip it.
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