Editing
Codex - Tau Auxiliary
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Pakasar== One of the few Xeno races that the Tau Empire have conquered via military might, rather than peaceful diplomacy, the [[Saharduin|Pakasar]] and their more peaceful cousins, the Rakal’sar, refused all attempts at a peaceful resolution during the years long war that led to them being absorbed into the growing Tau Empire. Originally the Pakasar were discovered by the Imperium of Man, having colonised a small group of Oceans planets, in an unexplored area of the Ultima Segmentum, who contained them until the Inquisition could give the order to exterminate them in order to terraform the worlds for Imperial use. During the period as the Imperium was trying to decide what to do with the Pakasar, the Third Sphere Expansion happened, and a large amount of the containment force was redeployed to aid the Ultramarines in the Zeist Campaign, leaving the rest of the containment force easy targets for Shadowsun’s scything advance in to imperium space. Once the Third Sphere Expansion slowed down, the Water Caste diplomats turned their attention to the Pakasar, attempting to get them to peacefully join the Tau Empire, and accept the greater good, however after the water castes attempts at diplomacy failed, Shadowsun was quick to send one of her students, commander Slowhail, to pacify the violent Pakasar, and bring them into the Greater Good by force. ===Special Rules=== *'''Battle Madness:''' Whenever a unit of Pakasar are being charged they must make a Ld test, if this test is failed they cannot fire overwatch, willingly fall back or flee melee combat, but the unit gains the '''counter-attack''' USR, and are treated as passing the Leadership check that '''Counter-attack''' requires. *'''3-D Awareness:''' The Pakasar are used to underwater combat where Vehicles and Specialist Infantry may move freely in all directions as they wish. Once per battle a Pakasar unit with this special rule may gain the '''Skyfire''' USR until the end of the shooting Phase. ===Pakasar Wargear=== '''Ranged Weaponry''' {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! type |- | Hydrojet Darter Pistol(Bolt Pistol) || 12" || 4 || 5 || Pistol |- | Hydrojet Darter(Bolt Gun) || 24" || 4 || 5 || Rapid Fire |- | Hydrosurge Darter(storm bolter) || 24" || 4 || 5 || Assault 2 |- | Hydrostorm Darter(Heavy Bolter) || 36" || 5 || 4 || Heavy 3 |- | Hydropak Surge Blaster || 24" || 4 || 5 || Assault 2, Blast, Pinning |- | Hydropak Storm Blaster || 24" || 6 || 4 || Heavy 3, Blast, Pinning |- | Tempest Missile Launcher || 36" || 8 || 3 || Heavy 2, Blast, Missile Lock |- | Typhoon Multi-Missile Launchers || - || - || - || --- |- | TMML Maelstrom Missiles || 48" || 7 || 3 || Heavy 2, Large Blast, Missile Lock |- | TMML Sheet Lightning Missiles || 48" || 8 || 2 || Heavy 2, Ignores Cover, Twin-Linked |- | TMML Sky Splitter Bolt Missiles || 48" || 7 || 3 || Heavy 2, Skyfire, Twin-Linked |- | Magnetohydro Linear Driver || 48" || 7 || 2 || Heavy 1, Gets Hot! |- | Heavy Magnetohydro Surge Driver || 48" || 9 || 2 || Heavy 2, Gets Hot! |} <br style="clear: both; height: 0px;" /> '''Melee Weaponry''' {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! type |- | Electroreceptor Blade || Melee || User || 4 || - |- | Electrified Fin Axe || Melee || +1 || 2 || Unwieldy |- | Great Wave Hammer || Melee || +3 || 4 || Concussive, Unwieldy, Two-handed |- | Tsunami Hammer || Melee || x2 || 2 || Concussive, Strikedown, Two-handed, Unwieldy |- | Reef Breaker Talon || Melee || User || 3 || Shred, Rending, Specialist Weapon |- | Ray Lash || Melee || User || --- || Swiftstrike, Rending, Poisoned (6+), Specialist Weapon |- | Tide Breaker Shield|| Melee || -1 || --- || Unwieldy, Strikedown, Reinforce |} <br style="clear: both; height: 0px;" /> * '''Swiftstrike:''' A Model equipped with a piece of Wargear with this Special Rule makes attacks with this weapon at 2+ Initiative * '''Reinforce:''' A Model equipped with this piece of Wargear increases its Armour Save by +1 (to a Maximum Armour Save of 1+) however any roll of a 1 on an Armour Save still counts as a failed save, this maximum value just allows it to make armour saves against AP2 weaponry. '''Armour & Miscellaneous Wargear''' *'''Ocean Power Armour''': Grants a 3+ armor save. Counts as Void Hardened in applicable Zone Mortalis missions. *'''Deep Ocean Power Armour''': Grants a 2+ armor save and the Bulky special rule. *'''Jet-Stream Power Armour''': Grants a 4+ armor save. Counts as Void Hardened in applicable Zone Mortalis missions. *'''Surge Pack''': ''These variable setting Ramjet thrusters are used by the Pakasar to achieve great leaping advances as they rush into battle. The wearer is propelled forward haphazardly, with no regard for firing accuracy.'' Changes the models type to Jump. *'''Surge Pack, HAAT Cluster''': ''Recently developed by the Rakal’sar during their failed defence against the Hunter cadres employed by Slowhail, the HAAT Cluster (High Altitude Assault Thruster Cluster) was made to allow the Surge Warriors to adjust their entry vector at the last moment, turning the momentum of their high altitude entry into a rolling charge.'' Models equipped with this piece of wargear may act as normal in the assault phase the turn they arrive by Deep Strike. *'''Barbed Flechettes''': Grants Shooting attacks the '''Shred''' special rule. *'''Solution Delivery Flechettes''': Grants shooting attacks the '''Poisoned''' special rule. *'''Sharpshooter Flechettes''': Grants shooting attacks the '''Sniper''' special rule. *'''Silver School Flechettes''': Grants shooting attacks the '''Ignores Cover''' special rule. *'''Hydropak Flechettes''': Grants shooting attacks the '''Pinning''' special rule. *'''Crescent Fin Heavy Barbed Flechette''': Grants Shooting Attacks the '''Monster Hunter''' special rule. *'''Storm Front Heavy Flechettes''': Grants Shooting attacks the '''Haywire''' special rule. *'''Compressed Hydropak Grenades''': Counts as Assault Grenades. *'''Combat Drugs''': These strange drugs are often taken by Pakasar warriors before they go into combat. A Unit that is equipped with this wargear has its WS increased by +1, but must make a Ld check at the beginning of each Movement phase, if this test is failed their BS is reduced to 1, and they automatically fail all Battle-Madness checks. *'''Mag Shield''': ''These highly advanced Magnetohydro Flux Generators are mounted on newer models of Deep Ocean Power Armour, using the Generated Magnetic Field to deflect incoming projectiles, while firing their own even further.'' Any model with this piece of wargear gains a 6++ invulnerable save, and their weapons range is increased by 6”. *Cloud-Burst Missile Lock: ''Built as standard in every Pakasar Missile Weapon, this targeting system locks on to the targets thermal output, electromagnetic pattern, and current motion profile, before using a simple predictive A.I built into the missiles to vastly reduce missile scatter.'' This gives any '''Missile''' weapon the '''Missile Lock''' USR if it has the '''Blast''' or '''Large Blast''' USR, or the '''Twin-Linked''' USR if it doesn’t have either the '''Blast''' or '''Large Blast''' USR’s. *'''Behemoth Drop Pod''': ''Far too large to comfortably fit inside any vehicle normally, The Behemoth Suit has continually been hindered by its inability to rapidly deploy into battle. However, a recent breakthrough by the Rakal’sar engineers of Miarinias Atoll has led to the creation of the Behemoth Drop Pod. Deployed from High Altitude Craft such as the Tau Orca, or the Manta, the BDP allows for a much swifter deployment of these destructive warriors.'' A Behemoth warrior with this piece of Wargear May Deep Strike. *'''Bio-Flux Field Sensor''': ''This strange piece of technology is often found attached to the Pakasar’s Jet-Stream Power Armour. Designed to amplify the Pakasar’s natural ability to sense Magnetic Fields, the Bio-Flux Field Sensor can pick up even the smallest of electronic movement allowing its user to accurately attack in nearly any condition.'' This Wargear grants the user the Night Vision USR, and gives a +2 to Initiative tests made against Blinding attacks. *'''Sea-Mist Mirage Field (Vehicle Only)''': A Vehicle equipped with this piece of Wargear increases the cover save of any friendly units within 6" by +1, including itself. '''Pakasar Melee Weaponry''' The Pakasar’s melee weaponry is almost analogous to the Imperium’s power weaponry, however, uniquely to the Pakasar, the weapon releases a large, if very weak, magnetic field that the Pakasar can use to sense any other nearby living beings while holding the weapon in hand. This feature of their weaponry makes them nearly impossible to approach undetected in battle. ===HQ: Selachar, Frenzied Titan of the Deep - ''175 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> Lorem Ipsum Dolor Sit Amet </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Selachar || 6 || 4 || 4 || 4 || 3 || 4 || 4 || 10 || 2+ |} <br style="clear: both; height: 0px;" /> :'''Unit Type''': Jump Infantry (Character, Unique)<br> :'''Unit Composition''': Selachar<br> :'''Wargear''': Deep Ocean Power Armour, Surge Pack, Compressed Hydropak Grenades * Fury of the Storm: Range 12”, S:4, AP5, Assault 4, Ignores Cover * Fang of the Deep: Melee, S:+1, AP3, Fleshbane :'''Special Rules''': Battle Madness, Independent Character, Rage, Rampage * Frenzy: Whenever Selachar rolls a 6 “To Hit” in close combat, he immediately makes another Attack; roll “To Hit” and “To Wound” as normal. Attacks generated by the Frenzy special rule do not generate further Attacks. :'''Warlord Trait''': '''Rip, Roar, Rampage''' ===HQ: Pakasar Liaison, Commander Slowhail - ''160 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''Even the lightest of snows may end up stopping an army if they do not prepare properly, and the weakest blow may slip by an enemies guard if he is not focused'' <div class="mw-collapsible-content"> One of Commander Shadowsun’s pupils, Commander Slowhail gained his name from his command of several crisis teams during the capturing of the Ice planet Y’dras. Slowhail’s tactics differ radically from his teachers, where Shadowsun would launch a sudden aggressive strike into the enemies flank to destroy several key positions; Slowhail would quietly move his teams into a sound position and wait for his enemies force to come to him. His most celebrated victory came during the Battle of the Bloodied Pass, the last ground entry to the Imperium’s final ground base of the planet, heavily guarded by Imperial bunkers, and tank Squadrons, the weather was too severe for Stealth Suits to move through the surrounding mountains and the terrain too extreme for Broadsides to navigate. It was in these conditions that Slowhail brought his Crisis suit teams, camouflaged to match the snow and rock, moving slowly to avoid detection, each individual team setting up on a series of ledges, overlooking the pass below, before the Tau forces started to move in. As the Hell Hounds and Leman Russ Tanks of the Imperium moved out to meet them Slowhail enacted his plan, any Crisis suit that could draw a line of fire to the weak rear armour of the tanks would open fire with their burst cannons, their greater altitude protecting them from return fire, while any Crisis suits that couldn’t would cover the imperial bunkers, pouring Pulse fire through the firing slits, and making it impossible for the occupants to fire through the hail of pulse fire. As the imperial line fell back Slowhail moved his Crisis battlesuits from ledge to ledge, making sure that the field of fire covered the slowly advancing Tau Forces until they finally reached their Goal, the Imperial base. Run ragged, out of supplies, the remnants of Y’Dras’s PDF surrendered, putting the planet under Tau control, and earning Slowhail his name. With only enough time to repair and rearm his suit, Shadowsun has sent Slowhail to pacify the Pakasar, as his final “Trial by Fire”. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Commander Slowhail || 4 || 5 || 5 || 4 || 3 || 3 || 4 || 10 || 3+ |} <br style="clear: both; height: 0px;" /> :'''Unit Type''': Jet Pack Infantry (Character, Unique)<br> :'''Unit Composition''': Commander Slowhail<br> :'''Wargear''': 2 Twin-Linked Burst Cannons, Early Warning Override, Crisis Battlesuit :'''Signature System''': * Atmospheric Thermal Regulator: ''Created for Slowhail during the invasion of the Ice planet Y’dras, the Atmospheric Thermal Regulator can rapidly alter the temperature of the suits environment, creating blinding steam, or freezing ice as an enemy closes in.'' All enemies who charge Slowhail are treated as though they have charged through dangerous terrain, and act at Initiative 1 until the combat is resolved. :'''Special Rules''': Independent Character, Supporting Fire ===HQ: Pakasar Master of the Fang (HQ, Jump Infantry, 130 Points)=== {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Master of the Fang || 6 || 3 || 5 || 4 || 3 || 4 || 3 || 9 || 2+ |} <br style="clear: both; height: 0px;" /> :'''Unit Type''': Jump Infantry (Character)<br> :'''Unit Composition''': Master of the Fang<br> :'''Wargear''': Hydrojet Darter(Bolt Gun), Master-Crafted Electroreceptor Blade, Hydropak Grenades, Deep Ocean Power Armour, Surge Pack :'''Special Rules''': Independent Character, Battle Madness, Rage, Rampage :'''Options''': * A Pakasar Master of the Fang may replace his Master-Crafted Electroreceptor Blade with another melee Weapon from this list --- : - A Master-Crafted Electrified Fin Axe ''5 Points'' : - A Master-Crafted Great Wave Hammer ''15 Points'' : - A Master-Crafted Reef Breaker Talon ''10 Points'' : - A Master-Crafted Ray Lash ''10 Points'' * A Pakasar Master of the Fang May replace his Hydrojet Darter(Bolt Gun) with a melee weapon from the following list : - A Master-Crafted Electroreceptor Blade ''5 Points'' : - A Master-Crafted Electrified Fin Axe ''10 Points'' : - A Master-Crafted Great Wave Hammer ''20 Points'' : - A Master-Crafted Reef Breaker Talon ''15 Points'' : - A Master-Crafted Ray Lash ''15 Points'' : - A Master-Crafted Tide Breaker Shield ''10 Points'' * A Pakasar Master of the Fang may replace both of their weapons with a Master-Crafted Tsunami Hammer and a Hydrojet Darter Pistol(Bolt Pistol) ''15 Points'' * A Pakasar Master of the Fang may take a Surge Pack, HAAT Cluster ''10 Points'' * A Pakasar Master of the Fang may take Combat Drugs ''7 Points'' === Pakasar, Master of the Storm (HQ, Infantry, 130 Points)=== {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Master of the Storm || 4 || 6 || 4 || 4 || 4 || 3 || 4 || 9 || 2+/6++ |} <br style="clear: both; height: 0px;" /> :'''Unit Type''': Infantry (Character)<br> :'''Unit Composition''': Master of the Storm<br> :'''Wargear''': Master-Crafted Hydrosurge Darter(storm bolter), Electroreceptor Blade, Deep Ocean Power Armour, Mag Shield :'''Special Rules''': Independent Character, Battle Madness, Rage, Relentless :'''Options''': * A Pakasar Master of the Storm may replace his Master-Crafted Hydrosurge Darter(storm bolter) with another Master-Crafted Ranged Weapon from the Following List : - Hydrostorm Darter(Heavy Bolter) ''5 Points'' : - Hydropak Surge Blaster ''5 Points'' : - Hydropak Storm Blaster ''15 Points'' * So long as he is equipped with a Hydrosurge or Hydrostorm Darter, A Pakasar Master of the Storm may choose one type of Flechette Ammunition for ''free'' : - Barbed Flechettes : - Solution Delivery Flechettes : - Sharpshooter Flechettes : - Silver School Flechettes : - Hydropak Flechettes * A Pakasar Master of the Storm may replace his Electroreceptor Blade with another melee Weapon from this list --- : - A Electrified Fin Axe ''5 Points'' : - A Great Wave Hammer ''15 Points'' : - A Tide Breaker Shield ''15 Points'' * '''WIP''' ===Troops: Pakasar Deep Warriors - ''75 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> The main troops of the Pakasar military, the Deep Warriors proved a difficult foe for Slowhail’s initial hunter cadres, simply on a basic war of attrition. The Deep Warriors could be easily led into an ambush, with even the simplest of bait; however Slowhail did not initially expect them to simply shrug off the amassed firepower brought against them as they simply brute forced their way out of the trapping circle, wiping out almost half of the Tau formation before they were stopped via weight of fire. This pattern repeated itself several times before Slowhail adapted his tactics to alternate between firing and a slow, ordered retreat, drawing the Pakasar forces out in a ragged chase where more ambushes could be launched against their flanks as they chased their original targets. Unfortunately this tactic could not be used once the Pakasar were forced back to their cities on the Ocean beds of their planets, where the Deep Warriors battle frenzy turned the waters of the winding streets murky with the thick blue blood of the Tau, in a prolonged slaughter, which lasted weeks, before they could finally be pacified. The Deep Warriors preferred combat style is to just charge wildly at their opponents, before their battle-madness takes hold and they start to frenziedly tear their opponents with no concern for themselves. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Deep Warrior || 4 || 2 || 3 || 4 || 1 || 3 || 2 || 6 || 3+ |- | Deep Fang || 4 || 2 || 3 || 4 || 1 || 3 || 3 || 7 || 3+ |} <br style="clear: both; height: 0px;" /> :'''Unit Type''': Infantry (Deep Fang is a character)<br> :'''Unit Composition''': 5 Deep Warriors<br> :'''Wargear''': Hydrojet Darter(Bolt Gun), Electroreceptor Blade, Ocean Power Armour :'''Special Rules''': Battle-Madness, Rage, Rampage (Deep Fang Only) :'''Options''': * May take up to 5 additional Deep Warriors ''15 points/model'' * Any model may exchange their Hydrojet Darter(Bolt Gun) for an additional Electroreceptor Blade for ''free'' * 1 Deep Warrior may exchange their Hydrojet Darter(Bolt Gun) & Electroreceptor Blade for a Hydrostorm Darter(Heavy Bolter) for ''5 points'' * A unit of Pakasar Deep Warriors may take Compressed Hydropak Grenades for ''4 points/model'' * 1 Deep Warrior may be upgraded to a Deep Fang for ''10 points'' * A Deep Fang may exchange his Hydrojet Darter(Bolt Gun) for a Hydrosurge Darter(storm bolter) for ''5 points'' * This Squad may take a Pakasar Trident ATC Skimmer as a Dedicated Transport ===Troops: Pakasar Coastal Warrior - 65 points=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> The first Pakasar force that Slowhail’s forces encountered as they made their landing zone on one of the few landmasses where the Rakal’sar kept their manufactories, the Pakasar Coastal warriors, taught Slowhail one thing; that Pakasar do not surrender easily. The first few days of fighting were extremely bloody as Slowhail was trying to set up a defensive perimeter from which to co-ordinate his assaults, unfortunately he had only a day of time before the unending assaults of the Pakasar Coastal warriors began. Time after time the Coastal warriors fell upon the Tau’s defensive gun-line, each assault leaving a bloody toll on the defenders, as the battle mad Pakasar crashed against the hastily set up emplacements, Slowhail himself rallying the defenders time after time. Finally, Slowhail was able to set up a field of fire consisting of multiple overlapping Drone Turrets, but the Tau casualties were high, and it was obvious that the Pakasar’s favoured method of close-combat would take a high toll on his cadre if he didn’t do something about the Pakasar’s mad charges. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Coastal Warrior || 3 || 3 || 3 || 4 || 1 || 4 || 2 || 6 || 4+ |- | Reef Warrior || 3 || 3 || 3 || 4 || 1 || 4 || 3 || 7 || 4+ |} <br style="clear: both; height: 0px;" /> :'''Unit Type''': Infantry (Reef Warrior is a character)<br> :'''Unit Composition''': 5 Coastal Warriors<br> :'''Wargear''': Hydrojet Darter(Bolt Gun), Electroreceptor Blade, Jetstream Armour :'''Special Rules''': Battle Madness, Rage, Fleet, Rampage (Reef Warrior Only) :'''Options''': * May take up to 5 additional Pakasar Coastal Warriors for ''13 points/model'' * A Unit of Pakasar Coastal Warriors may take compressed Hydropak Grenades for ''4 points/model'' * 1 model per 5 may replace their Hydrojet Darter(Bolt Gun) with a Hydrosurge Darter(storm bolter) for ''5 points'' * 1 Coastal warrior may be upgraded to a Reef Warrior for ''10 points'' * A Reef Warrior may take a Bio-Flux Field Sensor for ''5 Points'' * This Squad may take a Pakasar Trident ATC Skimmer as a Dedicated Transport ===Elites: Pakasar Surge Warriors - ''72 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> Even after their pacification, and absorption into the Tau Empire, Tau Fire caste members find themselves taking pains to avoid the Pakasar warriors that are being employed as military auxiliaries; but even those who willingly work with the Pakasar find themselves unnerved and nauseated by the sheer bloodlust of the Surge Warriors. Encountered after Slowhail managed to establish a drop-zone, the Surge Warriors were originally easy targets for the simple drones turrets, it wasn’t until Slowhail launched his first underwater assault that the fury of the Surge Warriors was made clearly apparent. As one of Slowhail’s cadres closed in on one of the Pakasar’s aquatic manufactories, with the intent of learning more about the Pakasar’s weapon production, several skimmers flew overhead, disgorging their occupants into the water surrounding the cadre. The Tau managed to open fire on the Surge Warriors before they touched the ground, but despite the massed fire arrayed against them, the majority of the Surge Warriors landed directly in the middle of the Tau formation, where they immediately turned on the Tau with great sweeping blows of their weapons tearing through the shocked Fire Warriors, and smashing the refitted aquatic Crisis suits before their emergency systems could target the rampaging Pakasar. Quickly Slowhail learned that the only way to combat these rampaging monstrosities was to concentrate all of his cadres firepower before they got into melee range, as even a single frenzy of these battle-mad warriors cold utterly decimate the most carefully laid of plans. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Surge Warrior || 5 || 1 || 4 || 4 || 2 || 4 || 3 || 6 || 2+ |- | Tsunami Warrior || 5 || 1 || 4 || 4 || 2 || 4 || 4 || 7 || 2+ |} <br style="clear: both; height: 0px;" /> :'''Unit Type''': Jump Infantry (Tsunami Warrior is a character)<br> :'''Unit Composition''': 4 Surge Warriors<br> :'''Wargear''': 2 Electroreceptor Blades, Hydrojet Darter Pistol (Bolt Pistol) Deep Ocean Power Armour, Surge Pack :'''Special Rules''': Battle-Madness, Rage, Rampage (Tsunami Warrior Only), Furious Charge :'''Options''': * Any model may exchange one Electroreceptor Blade for a Electrified Fin Axe for ''5 points'' * A unit of Pakasar Surge Warriors may take Compressed Hydropak Grenades for ''4 points/model'' * 1 Pakasar Surge Warrior may be upgraded to a Pakasar Tsunami Warrior for ''10 points'' * A Pakasar Tsunami Warrior may exchange both Electroreceptor Blades for a Great Wave Hammer for ''10 points'' * The Entire Squad may take Surge Pack, HAAT Clusters for ''38 Points" * The Entire Squad may take Pakasar Combat Drugs for '' 30 Points'' * This Squad may take a Pakasar Trident ATC Skimmer as a Dedicated Transport ===Elites: Pakasar Squall Warriors - ''72 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> Lorem Ipsum Dolor Sit Amet </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Squall Warrior || 3 || 4 || 3 || 4 || 2 || 2 || 2 || 6 || 3+ |- | Tempest Warrior || 3 || 4 || 3 || 4 || 2 || 3 || 3 || 7 || 3+ |} <br style="clear: both; height: 0px;" /> :'''Unit Type''': Jump Infantry (Tempest Warrior is a character)<br> :'''Unit Composition''': 4 Squall Warriors<br> :'''Wargear''': Hydrosurge Darter(storm bolter), Electroreceptor Blade, Ocean Power Armour, Surge Pack :'''Special Rules''': Battle-Madness, Rage, Relentless :'''Options''': * 1 Pakasar Surge Warrior may replace their Hydrosurge Darter(storm bolter) & Electroreceptor Blade with a Hydrostorm Darter(Heavy Bolter) for ''10 points'' * 1 Pakasar Surge Warrior may replace their Hydrosurge Darter(storm bolter) with a Hydropak Surge Blaster for ''10 points'' * A unit of Pakasar Squall Warriors may take Compressed Hydropak Grenades for ''4 points/model'' * 1 Squall Warrior may be upgraded to a Tempest warrior for ''10 points'' * This Squad may take a Pakasar Trident ATC Skimmer as a Dedicated Transport ===Elites: Pakasar Trident ATC Skimmer - ''200 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> The Pakasar Trident Assault Troop Carrier Skimmer is the first, and so far only, Pakasar Deep Ocean Vehicle to have been refitted by the Earth Caste of the Tau with additional Fio’tak plating. Already formidable before the refitting, the Trident is one of the few mainstay vehicles of the normally infantry based Pakasar war-machine, mostly due to its use as a heavily Armed and Armoured troop carrier, allowing the Pakasar who ride in it easier access to the frontlines of the battlefield, before disgorging them right into the centre of the bloodshed. Due to its upgrade at the hands of the Earth Caste, with the aid of the Greet, Brachyura, and its Rakal’sar pilots, the Trident, now sports a truly terrifying armament, and while the base Hydrostorm Darter(Heavy Bolter)s have received a customary refitting, allowing them to carry several ammunition types, the newly fitted Plasma generator allows for the Trident to carry up to 3 Heavy Magnetohydro Surge Drivers, without the Vehicle suffering system shut downs or brown-outs. Whether this is a good idea or not hasn’t stopped the Pakasar from doing it though. </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! BS !! FAV !! SAV !! RAV !! HP |- | Trident ATC Skimmer || 3 || 14 || 13 || 13 || 3 |} <br style="clear: both; height: 0px;" /> :'''Unit Type''': Vehicle (Skimmer)<br> :'''Unit Composition''': 1 Trident ATC Skimmer<br> :'''Wargear''': 3 Twin-Linked Hydrostorm Darter(Heavy Bolter)s :'''Capacity''' 10 Models :'''Access Points''' 3 (Left, Right, Rear) :'''Fire Ports''': None :'''Special Rules''': Assault Vehicle, 3-D Awareness :'''Options''': * May replace up to 3 of its Twin-Linked Hydrostorm Darter(Heavy Bolter) with a: ** Heavy Magnetohydro Surge Driver for ''25 points/each'' ** Twin-Linked Hydropak Storm Blaster for ''10 points/each'' * A Pakasar Trident ATC Skimmer may equip any of its Twin-Linked Hydrostorm Darter(Heavy Bolter)s with: ** Barbed Flechettes for ''10 points/each'' ** Silver School Flechettes for ''10 points/each'' * A Pakasar Trident ATC Skimmer may take items from the Tau Vehicle Equipment list. * A PAkasar Trident ATC Skimmer may purchase a Sea-Mist Mirage Field ''25 Points'' ===Fast Attack: Pakasar Skate Warriors - ''65 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> Lorem Ipsum Dolor Sit Amet </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Skate Warrior || 3 || 3 || 3 || 3 || 1 || 4 || 2 || 6 || 4+ |- | Ray Warrior || 3 || 3 || 3 || 3 || 1 || 4 || 3 || 7 || 4+ |} <br style="clear: both; height: 0px;" /> :'''Unit Type''': Jump Infantry (Tempest Warrior is a character)<br> :'''Unit Composition''': 5 Skate Warriors<br> :'''Wargear''' Jet-stream Power Armour, Hydrojet Darter(Bolt Gun), Electroreceptor Blade :'''Special Rules''': Battle-Madness, Scouts, Rage, Hit and Run (Ray Warrior Only) :'''Options''': * May take up to 5 additional Pakasar Skate Warriors for ''13 points/model'' * The entire unit may choose one additional type of Flechette Ammunition from this list ** Barbed Flechettes for ''3 points/model'' ** Solution Delivery Flechettes for ''4 points/model'' ** Sharpshooter Flechettes for ''1 point/model'' ** Silver School Flechettes for ''3 points/model'' ** Hydropak Flechettes for ''2 points/model'' * 1 Pakasar Skate warrior may be upgraded to a Pakasar Ray Warrior for ''10 points'' * A Ray Warrior may take a Bio-Flux Field Sensor for ''5 Points'' * This Squad may take a Pakasar Trident ATC Skimmer as a Dedicated Transport ===Fast Attack: Pakasar Coastal Skate Skimmer - ''80 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> Lorem Ipsum Dolor Sit Amet </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! BS !! FAV !! SAV !! RAV !! HP |- | Coastal Skate Skimmer || 3 || 11 || 10 || 10 || 2 |} <br style="clear: both; height: 0px;" /> :'''Unit Type''': Vehicle (Fast, Skimmer)<br> :'''Unit Composition''': 1 Coastal Skate Skimmer<br> :'''Wargear''': Tempest Missile Launcher :'''Special Rules''': 3-D Awareness :'''Options''': * A Pakasar Coastal Skate Skimmer may replace its TML with a Magnetohydro Linear Driver for ''free'' * A Pakasar Coastal Skate Skimmer may take items from the Tau Vehicle Equipment list. ===Heavy Support: Pakasar Behemoth Warrior - ''140 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> Lorem Ipsum Dolor Sit Amet </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Behemoth Warrior || 4 || 3 || 5 || 5 || 3 || 3 || 2 || 6 || 3+ |} <br style="clear: both; height: 0px;" /> :'''Unit Type''': Monstrous Creature<br> :'''Unit Composition''': 1 Behemoth Warrior<br> :'''Wargear''': Hydrostorm Darter(Heavy Bolter), Ocean Power Armour, Great Wave Hammer, :'''Special Rules''': Battle-Madness, Rage, Rampage :'''Options''': * A Pakasar Behemoth Warrior may replace their Hydrostorm Darter(Heavy Bolter) with a: :-Hydropak Storm Blaster for ''10 points'' :-Magnetohydro Linear Driver for ''10 points'' * A Pakasar Behemoth warrior may replace their Great Wave Hammer with a Tsunami Hammer for ''15 points'' * A Pakasar behemoth Warrior may upgrade their Ocean power Armour to Deep Ocean Power Armour for ''15 points'' :-If a Behemoth Warrior takes Deep Ocean Power Armour they may include a Mag Shield for an additional ''15 Points'' * A Pakasar Behemoth Warrior may may deployed in a Behemoth Drop Pod for ''20 Points'' ===Heavy Support: Pakasar Leviathan Warrior ''150 Points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> Lorem Ipsum Dolor Sit Amet </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Leviathan Warrior || 3 || 4 || 5 || 5 || 3 || 3 || 2 || 6 || 3+ |} <br style="clear: both; height: 0px;" /> :'''Unit Type''': Monstrous Creature<br> :'''Unit Composition''': 1 Leviathan Warrior<br> :'''Wargear''': 2 Tempest Missile Launchers, Ocean Power Armour, Cloudburst Missile Lock :'''Special Rules''': Battle-Madness, 3-D Awareness, Rage, Rampage :'''Options''': * A Pakasar Leviathan Warrior may replace both of their TML’s with a Typhoon Multi-Missile Launcher with Maelstrom Missiles & Sheet Lightning Missiles ''25 Points'' : - A Pakasar Leviathan Warrior with a TM-ML may purchase Sky Splitter Bolt Missiles in addition to the other missile types ''15 Points'' * A Pakasar Leviathan Warrior may replace either of their TML’s with a Twin-Linked Hydrostorm Darter(Heavy Bolter) ''free'' * A Pakasar Leviathan Warrior that is equipped with at least 1 Twin-Linked Hydrostorm Darter(Heavy Bolter) may take one kind of Flechette Ammunition from the following list : - Barbed Flechettes ''5 Points/Darter'' : - Hydropak Flechettes ''3 Points/Darter'' : - Silver School Flechettes ''5 Points/Darter'' : - Solution Delivery Flechettes ''7 Points/Darter'' : - Crescent Fin Heavy Barbed Flechettes ''5 Points/Darter'' : - Storm Front Heavy Flechettes ''10 Points/Darter'' * A Pakasar Leviathan Warrior may replace 1 of their TML’s with a Linear Magnetohydro Driver ''free'' * A Pakasar Leviathan Warrior may upgrade their Ocean Leviathan power Armour to Deep Ocean Leviathan Power Armour ''15 Points'' : - If a Leviathan Warrior takes Deep Ocean Power Armour they may include a Mag Shield for an additional ''15 Points'' * A Pakasar Leviathan Warrior may be Deployed in a Behemoth Drop-Pod ''20 Points'' ===Heavy Support: Pakasar Ocean Ray Skimmer - ''110 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> Lorem Ipsum Dolor Sit Amet <div class="mw-collapsible-content"> Lorem Ipsum Dolor Sit Amet </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! BS !! FAV !! SAV !! RAV !! HP |- | Ocean Skimmer || 3 || 12 || 12 || 10 || 3 |} <br style="clear: both; height: 0px;" /> :'''Unit Type''': Vehicle (Skimmer, Tank)<br> :'''Unit Composition''': 1 Ocean Skimmer<br> :'''Wargear''': Hydrostorm Darter, 2 Hydrosurge Darter(storm bolter)s, Black Sun Filter :'''Special Rules''': 3-D Awareness :'''Options''': * An Ocean Skimmer may replace its Hydrostorm Darter(Heavy Bolter) with a: :-Heavy Magnetohydro Surge Driver for ''10 points'' :-Tempest Missile Launcher for ''15 points'' * An Ocean Skimmer may replace either of its Hydrosurge Darter(storm bolter)s with Hydropak Surge Blasters for ''10 points/blaster''
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information