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==Lore of Madness== FLESH-EATER COURTS WIZARDS only. Each WIZARD gets one spell from this list. They can actually have multiple copies of the same spell, they just can't attempt it more than once in the same hero phase. Also, Courtiers with Dark Acolyte get spells from here, since they are wizards in a Flesh-Eater Courts army. *'''Bonestorm''' Casts on a 5. Roll a dice for each enemy within a foot, and on a 2+ they take a mortal wound. Decent enough as your second or third pick, and as a plus you get to yell out BONESTORM! *'''Spectral Host''' Casts on a 6. This one lets a unit within 12 fly. If it could already fly they can run and charge. Be still my unbeating heart, this one is amazing. Blisterskin flayers with an average threat range of 25 inch threat are really rather worrisome. Roll a 10 and it'll target 3 units. Neat. ( pairs well with the blisterkin command ability and any non flying units). *'''Monstrous Vigor''' Casts on a 5. A monster gets to pretend it isn't wounded. REALLY good in Gristlegore, but otherwise probably less good than the other options on the list. *'''Miasmal Shroud''' Casts on a 5. Roll 3 dice, for each 5+ you do a mortal to the target unit. If you roll a double they get -1 to hit. A triple they also get -1 to wound. Interestingly enough it doesn't HAVE to do mortals to nerf the unit, so on triple 1s they're still useless. *'''Deranged Transformation''' Casts on a 6. This one is... actually pretty good!. It adds a unit's wounds to their move, as long as it's less than 7 wounds. Suddenly a unit of flayers gets +4 move, and that's really rather cool. Similar to Spectral Host, and just like it, you can target 3 units if you roll a 10+. Very good, albeit situational compared to Spectral host. You need to build your list around this. Your Horrors and flayers will benefit a LOT from this. Gaining 4 inches move is no joke, and significantly increases your threat range. Deranged Transformation needs to be considered properly. Horrors will appreciate this the most, as you can now pick and choose your favored targets. *'''Blood Feast''' Casts on a 7, pick an enemy within 12 of the caster, and a friendly within 6 of that unit. D3 mortals to the baddies, d6 on a 10+. The friendly heals for 1 for each wound done, or if they only have 1 wound, aka ghouls, you can bring back that many dead dudes. Pretty solid spell, and a good way to keep your big scary dragons in fighting form!
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