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==Mercenaries== Mercenaries allow you to take a special named Sons of Behemat hero in a army for the cost of one CP on top of its standard points. One mercenary per list, with no other allies and restrictions depending on your allegiance - only Destruction get a choice. Remember you're not getting any of those juicy SoB alliance abilities or tribe bonuses, just a bit scary centerpiece monster. *'''Bundo Whalebiter''' ''Order or Destruction'' A Kraken-eater mercenary. You can choose at the start of the Combat phase for him to fight at the end of the phase, in exchange for re-rolling failed hit rolls. *'''One-Eyed Grunnok''' ''Chaos or Destruction'' A Warstomper mercenary. Reroll jump attacks of 1, plus enemies within 6" get -1 to hit if the giant used his jump attacks earlier in the combat phase. *'''Big Drogg Fort-Kicka''' ''Death or Destruction'' A Gatebreaker mercenary. He has a breath attack that attacks one unit within 3" at the end of the combat phase; roll a dice for each model in the unit and deal 1MW on a 6+. *'''Odo Godswallow''' ''Destruction'' A Beast-smasher mercenary. When he is attacking an enemy Monster he adds 1 to all hit rolls. *'''Brawlsmasha:''' ''Destruction'' A Bonegrinder mercenary from Forgeworld. Gives friendly Orruk wholly within 12" +1 Bravery. Nope. This guy is an overpriced weaker Mega-Gargant whose ability is limited to only Orruks and itβs not even that good to begin with. Just ignore him.
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